ApolloAndy wrote: It sounds like the moral of the story is, "if you want progression rewards play early, if you want ranking rewards play late, if you want both, play early be prepared to spend a lot on shields."
Demiurge_Will wrote: One thing we've been concerned about is encouraging you to skip a zillion opponents before fighting one. We think most people have more fun fighting than skipping. We've added a feature to a future release that adds a small Iso-8 cost to skipping. Our hope is that it will add a little more strategy to deciding whether or not to skip a fight, and a side effect is that it should improve matchmaking (Rating players accurately is more difficult the greater control you have over exactly who to fight. We want you to have some of that control because it's an interesting choice, but infinite skips may be too much). This feature won't be in these next events - it'll be in an app update.
Before, when taking event rating into account while matchmaking, we looked for opponents within a certain range above and below your event rating. Now, we still limit the amount below your rating that we look (so you don't get worthless matches), but you can now be matched with players that have event ratings any distance above yours. We rolled this out during the first run of the Ares tournament and it looks like it's having a positive effect so far. *** One thing we've been concerned about is encouraging you to skip a zillion opponents before fighting one. We think most people have more fun fighting than skipping. We've added a feature to a future release that adds a small Iso-8 cost to skipping. Our hope is that it will add a little more strategy to deciding whether or not to skip a fight, and a side effect is that it should improve matchmaking (Rating players accurately is more difficult the greater control you have over exactly who to fight. We want you to have some of that control because it's an interesting choice, but infinite skips may be too much). This feature won't be in these next events - it'll be in an app update.
ChrisV82 wrote: That stinks. It looks like we're going to be offered matches against much stronger teams which will badly damage characters, thus necessitating the need to wait for characters to heal (or health boxes to regenerate), or, of course, buying more health. I'm happy throwing dollars into this game, but I'm not going to do it just for the chance to play. I don't want to beat up on much weaker teams, but I don't want to get beaten up by much stronger teams, either. When all my characters are leveled 35-50 and the teams I keep generating are 75-120, I need to skip those matches, and if I get penalized for doing that, then I'm just not going to play.
Misguided wrote: I don't mean to endlessly flog a dead horse
ibontherun wrote: Im not sure if the "making it more dangerous to be at the top" is working. In my Divine tourney bracket the winner had over 2200, the next closest person was in the 900s. Just to give you an idea of the rest of the bracket, I finished top 45 with about 430ish. I kept getting the same guys over and over again. Retaliation cycle kept most people grouped together...except those 2 up top. Maybe that's what it was supposed to do though
Moon 17 wrote: I would love to see some of those fabled high value opponents that are now supposedly available for me to fight. My experience in the God tournament these past few days was that I had the same 10 guys ad infinitum with no real gain for any of us. Same old MMR bullmess, except that the attainable progression rewards are total ****.
jozier wrote: There are islands of MMR. I think about 1400 is one of them. You need to slog from 1200 to 1400 and then you tend to find the high level guys again. By the time I crossed that threshold, most of my battles were for 30+ points and against people that had 1800-2400 points, for the rest of the DC tournament.
I would also delay tournament entry for at least a day, so people have a chance to get their scores up, and you have plenty of juicy targets. If you play off the jump and end up leading the pack, you become the high value target everybody else is banging with nobody to target yourself.
AsianInvasion wrote: jozier wrote: There are islands of MMR. I think about 1400 is one of them. You need to slog from 1200 to 1400 and then you tend to find the high level guys again. By the time I crossed that threshold, most of my battles were for 30+ points and against people that had 1800-2400 points, for the rest of the DC tournament. I've found that's the hardest hill to climb in progression... 1000 - 1400. If you find youself in a frenzied bracket where attacks are coming in waves and retaliations are swift, the only way you're going to break out of this tier is to boost up and crank out wins faster than they can hit you. Or shield up and attack late at night or early in the morning when there are less people online. Once you've cleared the pack it's nothing but high value targets and shielded 2400's with tank teams that will launch you to the top in no time at all. I would also delay tournament entry for at least a day, so people have a chance to get their scores up, and you have plenty of juicy targets. If you play off the jump and end up leading the pack, you become the high value target everybody else is banging with nobody to target yourself.