Thick As Thieves: Jan 26 - Feb 3
Comments
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The scaling for Scotland Yard seems to be on the higher end for the 2* rosters. With 11 hours left in the sub, the deadly goon node is level 328.0
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OK THIS IS NUTS :
WHY DOES THE GAME KEEP CRASHING AS SOON AS I ENTER THE SCOTLAND YARD "SCOTLAND YARD VII" NODE? THIS IS THE SECOND TIME THE GAME CRASHED(CAUSING ME TO "LOSE" AND MY 3 CHARACTERS HP TO GO DOWN, BOOSTS TO BE WASTED, ETC.) AS SOON AS I ENTER THE NODE. THIS CAN'T BE COINCIDENCE. PLEASE FIX THIS BUG.0 -
Dragon_Nexus wrote:Scaling in this sub event is nuts. I've seen the minions go up literally 100 levels in 24 hours.
When this sub event started, the hardest minion node had them about level 150, now they're level 321. It's madness, I tells ya. Every refresh they've gained between 8 and 30 levels.
This is definitely brutal. I still think Ares/Bullseye being fed by a goon was worse.
**let me explain: it was worse because we didn't get a fix for goon match damage, so every match-4 was over 1,000 damage on every color because of that stupid mutant**0 -
Anything with only goons always have exceptionally high levels to make up for their inability to move the board. They're usually still easy until the time they dropped a Sniper Rifle on the bottom right corner as their first move, and then you pick someone to take one for the team (or retreat).0
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Scotland Yard V & IX are showing "Normal" but I am having to rely on iso-boosts and lucky boards to survive or wipe.
This event sub cannot end soon enough as I doubt I can do my normal double-triple clear before bed as I'm having to wait for health packs to regen before I've even done my first clear0 -
Vankysher wrote:Scotland Yard V & IX are showing "Normal" but I am having to rely on iso-boosts and lucky boards to survive or wipe.
This event sub cannot end soon enough as I doubt I can do my normal double-triple clear before bed as I'm having to wait for health packs to regen before I've even done my first clear
Mine are showing as "hard" - level 354 Ares/Juggs/Moonstone, and 368 for Ares/Bullseye/Moonstone. Maybe they will qualify as deadly if they hit 395 before the end.
Goon nodes going to 395 seems normal to me - I can't remember the last pve where I didn't see that unless the subs were very short. There are a few teams that can consistently take them out without taking any damage, so they aren't as big an issue for me.0 -
Phantron wrote:Anything with only goons always have exceptionally high levels to make up for their inability to move the board. They're usually still easy until the time they dropped a Sniper Rifle on the bottom right corner as their first move, and then you pick someone to take one for the team (or retreat).
The only good thing about the goon nodes is you don't have to waste any health packs before you start. Doesn't matter if you're full health or almost dead when one hit takes you out regardless. I wait til I've cleared the other nodes and then play with my walking wounded. Works...eh, 75% of the time.0 -
dtrpath3 wrote:Phantron wrote:Anything with only goons always have exceptionally high levels to make up for their inability to move the board. They're usually still easy until the time they dropped a Sniper Rifle on the bottom right corner as their first move, and then you pick someone to take one for the team (or retreat).
The only good thing about the goon nodes is you don't have to waste any health packs before you start. Doesn't matter if you're full health or almost dead when one hit takes you out regardless. I wait til I've cleared the other nodes and then play with my walking wounded. Works...eh, 75% of the time.
I use them to heal up anyone who can true heal in between clears, and it's also good to use your half dead whoever before you use another health pack especially if you're fighting stuff that can one shot you, you might as well use all your beat up guys before healing them.0 -
This is probably old news to those who actually get covers at a decent rate, but Blade is awesome vs goons. Just got him to 114 recently so he can fill in the strike-tile-void I have since my 3*Daken isn't specced right yet. 3*Steve/Falcon/Blade FTW0
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Had this game on Scotland Yard V, everything going smoothly, and Ares is the last person up and he picked up 10 yellow. He has about 350 HP, so I see a 2 chain that I can make, but that'd require Loki making the first match, or I can take a different match and put Thor in front (there was nothing to put X Force in front otherwise this would be a non issue), so I did some math and figure it was close enough and went for it, and he had exactly 1 HP left, did Sunder and knocked out Loki who was at full health and killed himself. Maybe the game's trying to send a message.0
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I've been using 3* LCap/SHulk/Falcon for the triple goon nodes in SY. Between the three of those guys it's rare for the goons countdowns to ever actually resolve and with SHulk and Caps hit points I can usually absorb one each without them dying.0
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Grinding like a womam with loose morals on a dancefloor to try to get top 10 overall as im top 3 in my current challenge. Aggravating to say the least.
Buy hey after this update at least i have time for a bathroom break when the game shows me what ap points the goons get. Durrr.
P.s. patch wolverine, 94 black widow and ragnarok for goons. Deadly.0 -
squirrel1120 wrote:I mentioned the information about tanking pve nodes a bit in our alliance's line chat, and its worked for some, and not at all for others. Some feel the can't handle the nodes at the level they have them, and I mentioned its likely just the community scale pushing them up at this point if trying to tank it down didn't help. Others tried to tank some nodes that were really not that bad imo for the rosters they had, and I was not surprised when it didn't work too well for them. These were already peeps that seem to have a decent grip on controlling character leveling, weren't using boosts much, etc., which told me their personal scaling was being kept pretty well in check with what they were doing. Kinda good news/bad news when it comes to a node you don't feel you can beat anymore.0
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Spoit wrote:How have you (and the other people) been trying to tank? I've been sacrificing hulk and CM and sentry to get my medpacks down to 0 each run (while winning) and losing with half my roster a couple times, and it doesn't seem do do anything. Hell half the time, it makes the levels tick up
You cannot stop the essentials going up 1 or 2 lvls a refresh and the other high end nodes going up about 5 lvls. What you can do by normal wining - by this I mean you lose at least 1/3 of your total health pool - is to keep your personal scaling from kicking in. I know its personal since if I do TOO well on a node SY 9 will jump 14 levels. However if I only just win a few matches, by this I mean losing at least 2/3 of my total health pool, or even "lose" a few times with a "Z" team, just any old non levelled characters I can get it to lose those 14 levels again. This method normal goes out of the window later on in the sub or when I am 2/3 clearing before bed/work.0 -
Is anyone else having connection issues? I'm trying to grind the sub end, and lost connection on both tablet with home wifi and phone with data plan.
Obviously, my internet is working for everything else...0 -
dr tinykittylove wrote:Is anyone else having connection issues? I'm trying to grind the sub end, and lost connection on both tablet with home wifi and phone with data plan.
Obviously, my internet is working for everything else...
similar problem here, servers are obviously under heavy traffic, thieves are ending, also season is going for final run... next 20 hours will be tough...0 -
Jim_MatriX_cz wrote:dr tinykittylove wrote:Is anyone else having connection issues? I'm trying to grind the sub end, and lost connection on both tablet with home wifi and phone with data plan.
Obviously, my internet is working for everything else...
similar problem here, servers are obviously under heavy traffic, thieves are ending, also season is going for final run... next 20 hours will be tough...
Argh, so frustrating. Hardly managed to play the end of the sub at all. And at this rate will probably take the rest of the night and morning to finish the new one. grr grr.0 -
Between ez bake oven servers, everyone grinding for that top 10 since they are too cheap to award multiple covers for more than 6-10, and goon 2 2 , you have the predictable results of lack of vision, skill and professionalism in a company.0
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The final sub - The Meeting is open in slice one.
There are 12 nodes of which Cover Her, We're in and The Who - thank god - are not repeatable
First clear will net you 6720 points. After that its 5400 a clear.
Oh cMag in Business Partners is as deadly as ever starting at lvl 320 for me.0 -
So, any good ideas for grinding down a node with a 30k health Juggs plus friends, when Power Surge isn't an option?0
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