The Hunt: Jan 21 - 26

1235715

Comments

  • Long gone are my preconceived notions of how this event would run. I thought it would be a race to see who could clear every 8 hours but with scaling picking up and 15 nodes running concurrently it's becoming more of a solid 24 hour grind. At any given time already I've got nodes within an hour of refresh. I would just guess I'm sucking but I'm 6th in florida sub and 13th in Alaska so I don't think it's just me. Hard to run non boosted characters against the level of opponents the game is throwing out without tearing through my entire roster and 5 health packs.
  • orbitalint
    orbitalint Posts: 511 Critical Contributor
    So many nodes! I don't care what refresh they play with, these subs are going to take 8 hours to complete a full clear anyways, ahhhhh!
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    My current tactic - clear every node once, clear essential nodes as and when I feel like it. As long as I get the 22k progression reward anything else is a bonus. (And I got a SG yellow from the 8K token, yippee!)

    I've grinded (ground?) way too much over the last month or so, and the 8 hour refresh cycle with multiple time slices and open events is messing with my head.
  • Hmm, looks like Florida and the next sub Savage are gonna sync up refresh wise, so no more split of every 4 hours since they aren't offset while these overlap. Good? Bad? I lean towards good since I can stretch and relax for a full 7-8 hours for at least one refresh cycle.
  • Okay what the ****. So 6 of the Florida nodes are on 4h timers. Didn't they say something about not getting up at night? Then they give us this, with a red goddess on the line?
  • Oldboy
    Oldboy Posts: 452 Mover and Shaker
    ark123 wrote:
    Okay what the tinykitty. So 6 of the Florida nodes are on 4h timers. Didn't they say something about not getting up at night? Then they give us this, with a red goddess on the line?

    All my Florida repeatable nodes have 8hr cooldowns. Try restarting the app?
  • Oldboy wrote:
    ark123 wrote:
    Okay what the tinykitty. So 6 of the Florida nodes are on 4h timers. Didn't they say something about not getting up at night? Then they give us this, with a red goddess on the line?

    All my Florida repeatable nodes have 8hr cooldowns. Try restarting the app?
    I did. Shard 4. 6 of them are on 4 hour refreshes.
  • ClydeFrog76
    ClydeFrog76 Posts: 1,350 Chairperson of the Boards
    ScrubJay wrote:
    Man Florida has way too many nodes. Even though half of them are one and done that still leaves like 10 left to repeat.

    Worst. Sub. Ever.
  • ScrubJay wrote:
    Man Florida has way too many nodes. Even though half of them are one and done that still leaves like 10 left to repeat.

    Worst. Sub. Ever.

    The # of nodes in the Florida sub is insane, clearing this sub is such a ridiculously tedious choir.
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    I'm so sick of boosted Dark Avengers and their Spam-a-lot moves.
    Venom is stun locking my whole team for 2 turns while cascading, allowing them to release every special and wiping me out.
    Boosting didnt work for me... Didn't get a chance to really use it except for turn 1, because AI cascaded their first turn setting them up for the whole (short) match. Hoped it was a fluke, but 3 matches in a row, wiping out my A, B, and C teams. I'm done for the night I'm so frustrated with these "normal" fights... It is how the AI "normally" plays the overly scaled Dark Avengers.

    Rant over.

    It is a lot of nodes to clear.
  • ScrubJay wrote:
    Man Florida has way too many nodes. Even though half of them are one and done that still leaves like 10 left to repeat.

    Worst. Sub. Ever.

    The # of nodes in the Florida sub is insane, clearing this sub is such a ridiculously tedious choir.

    Both Alaska and Florida has 9 repeatables. I don't see what is the difference.
  • Oldboy
    Oldboy Posts: 452 Mover and Shaker
    It's the non repeatable ones he's also talking about. Hard to remember which ones are single nodes so have to hit all to find out. Also fighting dark avengers with how the AI "cheats" with their cascades and cheap moves is not fun.
  • BBBomber wrote:

    Both Alaska and Florida has 9 repeatables. I don't see what is the difference.

    Florida has by far the hardest mix of villians on the high level nodes out of all 3 subs. Savage Land usually has the highest scaling, but Ares + Bullseye + Moonstone at 395 can't compare to say Ares + Daken + anyone at level 300.
  • Skygazing
    Skygazing Posts: 165 Tile Toppler
    BBBomber wrote:
    ScrubJay wrote:
    Man Florida has way too many nodes. Even though half of them are one and done that still leaves like 10 left to repeat.

    Worst. Sub. Ever.

    The # of nodes in the Florida sub is insane, clearing this sub is such a ridiculously tedious choir.

    Both Alaska and Florida has 9 repeatables. I don't see what is the difference.

    True, but Florida also has 8 non-repeatables vs. Alaska's 3. A series of which you have to complete in order to unlock the last non-repeatable, which is the most aggravating part for me. Having never seen this event before I cleared all of the other repeats before I got to the series on the side. Now there's a nice 30 minute gap between it and the clear before it.
  • I hate to say this, but when everybody ask for longer refresh time, pve is going to go from a grindfest to a speed contest.

    Whoever does his/her refresh the fastest wins (since tiebreaker goes to whoever gets there first).
    That goes for the last hour rush too.
  • BBBomber wrote:
    I hate to say this, but when everybody ask for longer refresh time, pve is going to go from a grindfest to a speed contest.

    Whoever does his/her refresh the fastest wins (since tiebreaker goes to whoever gets there first).
    That goes for the last hour rush too.

    Yeah, I suppose that's the case. Also, you'd have to have one heck of roster to grind at the end. Scaling is a bit high and there are so many nodes.

    Personally, I think if I were to attempt the sub a second or (maybe) third time, all my characters would be completely out of health. Definitely no top 10 for me.
  • People who think it's going to somehow boil down to starting a node a few minutes earlier severely underestimated how hard these nodes are to clear at all. If you have a 4 hour timing advantage but someone cleared a node 4 times while you can only do 3 times, you're looking at:

    1st scenario : 1 + 5/6 + 4/6 + 3/6 = 3X base points
    2nd scenario: 1 + 5/6 + 4/6 + 2 * (1/12) [this is the value the node replenished by for the extra time you have] = 2.66X base points.

    Now I'm sure people are saying why not clear it 4 times? Well, good luck beating some of those nodes 4 times, especially when the scaling takes off like it usually does toward the end of the event. I don't know if it's because that's the point the scaling accumulated enough to lock people out or is there some extra hard scaling that they apply toward the end of the event, but they get really hard really quickly at the end.
  • Phantron wrote:
    People who think it's going to somehow boil down to starting a node a few minutes earlier severely underestimated how hard these nodes are to clear at all. If you have a 4 hour timing advantage but someone cleared a node 4 times while you can only do 3 times, you're looking at:

    1st scenario : 1 + 5/6 + 4/6 + 3/6 = 3X base points
    2nd scenario: 1 + 5/6 + 4/6 + 2 * (1/12) [this is the value the node replenished by for the extra time you have] = 2.66X base points.

    Now I'm sure people are saying why not clear it 4 times? Well, good luck beating some of those nodes 4 times, especially when the scaling takes off like it usually does toward the end of the event. I don't know if it's because that's the point the scaling accumulated enough to lock people out or is there some extra hard scaling that they apply toward the end of the event, but they get really hard really quickly at the end.

    Not sure what you are trying to prove here.

    I am just trying to say that, since the refresh time is longer, those who follow the 8hr schedule are going to end up with the same score. It becomes whoever get there the fastest.

    Well when you arbitrarily make one of them loses a refresh, of course he/she is going to lose.
  • I'm not even bothering to test the mechanics of this event. Too many subs, too many nodes, rewards that I don't need...

    That said, I was still suprised to see some people out on much bigger scores than I estimated they should have within 6 hours of event start. I think I did the main clear and a full sub clear within the first 3 hours and was still 2500 points behind the leaders, that was strange.
  • BBBomber wrote:

    I am just trying to say that, since the refresh time is longer, those who follow the 8hr schedule are going to end up with the same score. It becomes whoever get there the fastest.

    Well when you arbitrarily make one of them loses a refresh, of course he/she is going to lose.

    No one in the top 10 - probably not even the top 50, are going to be on the same score at the end of the sub. Even the order that you clear the nodes for just a double clear at the end will make a couple of points difference. (Ie the nodes gain back points at different rates) Whoever clears the fastest will win because firstly their nodes have more time to gain points before the final clear and secondly they will clear more nodes not because they got to the same score fastest.

    Even if you think 2 people are going grind all nodes down to 1 in the final hours. I can still beat them by a few points by doing one of the nodes a 7th time because its gained some points back in that time.