the rich is getting richer, the poor is getting....
Comments
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they should just make 3 "pools" for heroic and you pick the pool you want when redeem the token,
maybe make the pool according to release date of 3*?0 -
rednailz wrote:Clems wrote:Really, really, really... How this question can't be asked more often ?
Why it is just imposible to do 4 levels for Brackets ????
Is it really hard to do a bracket for ,an other for ,an other for ,an other for ???? And make a 2* rewards for the 1* bracket, 3* rewards for 2* brackets, 4* rewards for 3* bracket and ISO for 4* brackets ?
And over all HOW PEOPLE CAN APPROVE THIS ? In what to play against lv 94 when you are 166+ and 270 is funny ?
In what a new player should fight againts lv 270 ? This is the worst balancing system i've ever seen in history of video games, and in more than 1 year the game hasn't change yet, except some small features like "Choose Schedule Time".
And please, pleeeeeeeeease never say again this game is based on strategy ... because all in this game is only RANDOM, from A to Z. You have impressive you are doing strategics move but all is made by random move. Sometime it works and you are glad thinking you did the good choice and sometimes it doesn't works and people come to complain on this forum :>
I supported this game one year ago but when i'm seeing this lack of madness from devs this is really discouraging ... or maybe it's only laziness because they win already enough money to create something new. In this case i have nothing to do here anymore...
A new player only fights against a 270 if they've won enough matches to earn thier way up to the 270 mark.
And yeah, some of my best battles have been when I'm taking on some one waaay higher than me fully boosted and shield right after. you get high rewards in points for it.
When you play COD do you get mad when a vetran player snipes you with the sniper rifle they earned becuase they've been playingmonths more than you?
No i will not because i'll go in the room with begginers like me and not veterans ... I think if i was a vet i would play again others vets not begginers.
Same guns, same fun ; )
If i want challenge yes i'll go in room with better level but it will be MY choice. So my idea could be good if people could choose the bracket they want to be in. If they choose higher challenge they will have better rewards.
With ideas we can make lot of thing for funbalance, but devs totally don't care, so ...0 -
stephen43084 wrote:I think vaulting needs to go. The reason given for vaulting is that it would be too confusing to players to have multiple packs to choose from. However, I do not see how non-forumite players getting any notice of the vaulting system is any less confusing for the majority of the player base. "If" they know how to look up in-game which characters are in the packs, they have no idea when or why the characters come and go from the packs. If they do not know how to look up in-game which characters are in the packs, they are probably frustrated that they never get the C Mags they have been trying to pull.
I also think there should be two sets of packs--one that can be purchased and one that can only be won. The one that can be won (like through progressive rewards or sub placement) should have better odds than the ones that can be purchased.
I think they try to make the game a bit too simple for the sake of being simple. There's really nothing wrong if you had 5 type of packs with 4 different event structures if it actually works. Sure, you can totally screw that up too, but that doesn't mean complexity inherently can't work. I think for any long term solution to work in this game you will end up needing something fairly complicated to put players with vastly different strengths into some kind of manageable brackets. I guess they're afraid that if there are 5 events a week someone's going to say 'but I can't possibly do them all!' But you're not supposed to be able to do everything and as long as the reward structure makes sense, you shouldn't have to do everything either.0 -
I wonder why a rookie like Andrew Wiggins isn't being offered a max contract like Lebron, Durant or Kobe who has won rings and MVPs.0
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curlymustache wrote:i prefer games that value skill over time put in.
you're playing the wrong game.0 -
siebenvier wrote:curlymustache wrote:i prefer games that value skill over time put in.
you're playing the wrong game.
Indeed. It is now harder to get 4*'s than it has ever been-to get one now, you pretty much already have to be running GoT and XF.
And the 2-3* transition has been getting harder and harder over time as well.0 -
This was a fun thread to read, with all of DahvBang's edits and comments.0
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Clems wrote:Really, really, really... How this question can't be asked more often ?
Why it is just imposible to do 4 levels for Brackets ????
Is it really hard to do a bracket for ,an other for ,an other for ,an other for ???? And make a 2* rewards for the 1* bracket, 3* rewards for 2* brackets, 4* rewards for 3* bracket and ISO for 4* brackets ?
And over all HOW PEOPLE CAN APPROVE THIS ? In what to play against lv 94 when you are 166+ and 270 is funny ?
In what a new player should fight againts lv 270 ? This is the worst balancing system i've ever seen in history of video games, and in more than 1 year the game hasn't change yet, except some small features like "Choose Schedule Time".
And please, pleeeeeeeeease never say again this game is based on strategy ... because all in this game is only RANDOM, from A to Z. You have impressive you are doing strategics move but all is made by random move. Sometime it works and you are glad thinking you did the good choice and sometimes it doesn't works and people come to complain on this forum :>
I supported this game one year ago but when i'm seeing this lack of madness from devs this is really discouraging ... or maybe it's only laziness because they win already enough money to create something new. In this case i have nothing to do here anymore...
The problem is this system punishes the transitioning players such as myself. I have Daken and Dino at 153 and X-Force and Patch at 127, after that my highest characters are 117. As is, I can finish top 100 without breaking a sweat and top 25 with some effort/luck/shielding.
I wouldn't have much of a shot in a 3 or 4 star bracket so I'd be stuck grinding it out w/ tons of players in the two star bracket, not being able to use my best characters. No thanks for me.0 -
siebenvier wrote:curlymustache wrote:i prefer games that value skill over time put in.
you're playing the wrong game.
Wait for balance of power to test your skill. In the meantime stick with the pve events.0 -
The truth is that you can reach, and your comment tells a lot about you. You are the kind of person that wants everything easy and right now which is never gonna happen in any circumstances. When you come across a proble you expect others to solve it for you(not manly like). Leave the whitie tighties at home put on a pair of boxers and face it, the rich got richer because they found a way to beat the problems.0
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curlymustache wrote:i can logically think.
i KNOW that i HAVE to be weaker than them. my question was: why do i fight AGAINST them?
Well, just to reiterate. No one is forcing you to play. Any time you get into a game, even in beta, someone will have an edge over you. Someone will be better off. Just because there is an obstacle; quit now? No. Persevere.
It's a jovial approach, that. Hurr Hurr. Persevere. But how else are you ever going to get better?
In range shooting, especially bench shooting, where breathing can throw off your trajectory and cost you a match, your physical mechanics have to be right before you go throwing money at your rifle. There's no point in having a $2k set of optics if you can't hold the rifle still. The nut-behind-the-bolt has to be tight.
That'd be you. If you're not willing to go into fights you don't have business winning, you'll never progress. My xfw's got 2 covers in his Green. Don't care; still use him. My Thor's 5/2/5. Don't care. Still use him. I win with both of them. I win matches I shouldn't win.
The covers will come with money or time. Choosing one is on you. Staying sharp during that time that the cover shows up? That seems like the bigger challenge than opponent X's roster.0 -
user311 wrote:curlymustache wrote:how can a player who doesnt have 14 166s and 2 fully covered 4*s win top25?
Me: 3 166s, 1 Fully covered 4* (200), 1 mostly covered 4* (also 200), all others roughly 130ish. Finish top 10 every PVP. Other factors matter than just levels, but Im not sure (and have to make some assumptions here) that a 3 month old player would be able to hit top 25 in the current system. Especially now that you have less option to shield yourself. Thats why a tiered system would be much better like has been suggested by a few others on here. Since 1100/1300 is harder to get, its more like (cover) rich stay rich and the poor stay poor.
I don't have 14 max-covered 166s and don't have one fully covered 4*. I finished top 5 in the Hood tourney with a 104 Hood (4/3/5, no less), a 142 Doom at 5/5/1, and a 214 XFW at 2/5/4. I grinded to 700ish with 36 hrs left. I shielded for 24 hrs. I went to bed. I woke up, and won the 2 matches I lost. I got close to 760 and shielded for 3 hrs with 90 mins left. I ended up cresting 800 and finished rank 5. Doom's now 5/5/2, and I'm out of ISO.
Just because I don't have optimally built characters doesn't mean I can't win fights and be successful.0 -
hexad_2808 wrote:I wonder why a rookie like Andrew Wiggins isn't being offered a max contract like Lebron, Durant or Kobe who has won rings and MVPs.
Because of the Collective Bargaining Agreement that stipulates draft picks contracts.
http://www.cbafaq.com/scale2011.htm
Wait.. what you were being sarcastic...0 -
ronin-san wrote:
I don't have 14 max-covered 166s and don't have one fully covered 4*. I finished top 5 in the Hood tourney with a 104 Hood (4/3/5, no less), a 142 Doom at 5/5/1, and a 214 XFW at 2/5/4. I grinded to 700ish with 36 hrs left. I shielded for 24 hrs. I went to bed. I woke up, and won the 2 matches I lost. I got close to 760 and shielded for 3 hrs with 90 mins left. I ended up cresting 800 and finished rank 5. Doom's now 5/5/2, and I'm out of ISO.
Just because I don't have optimally built characters doesn't mean I can't win fights and be successful.
I can't speak for curlymustache or whoever said anything about needing 14 3*s to get top 25.
It's clear to me that top 25 and even top 5 is possible, and perhaps not even all that challenging, with the RIGHT 3*/4*s. Before november, Sentry/Hood was more than enough. Since then, a high level xforce alone is enough. So sure, your xforce isn't built optimally, but you do have him over level 200 with 5 covers in the single best power in the game. That is a massive defensive deterrant. I can't sit above 600 for more than 15 or 20 minutes without getting beaten down to the 580s. And I would bet that my roster is as good as or better than most early transition players.
If I can ask ronin, how and when did you get your xforce? Because that's kind of the thrust of my argument about the structural breakdown in this game. Right now the only way to have a top 3* roster is to have already had that top roster several months ago. If you didn't start earlier, then you can't possibly have a maxed lazy thor, or BP or cMags, or Lazy Daken.
It's true that the end game has basically moved to 4*s, but without those essential 3*s, it is very very hard to get 4* covers at a reasonable rate (the only way to do it is pve grinding. It would take an insane amount of time to grind 13 4* covers that way). The only alternative is to grind tokens until you get three covers for a good 4*, and then drop between 150-200 dollars worth of HP on buying more covers (and hopefully you already have the iso).
So this game has a player base where the players who started early have one set of resources that they can use to mine the game's top rewards to improve their resources. And the newer players have a far more limited set of resources that they might be able to use to mine some of the game's middling rewards in the hope that, in perhaps a year, they will arrive at "veteran level" (though by then the end game will probably have moved on to 5*s). And veterans saying "it's an mmo progression style system. we all grinded to get where we are, why can't you noobs do the same?" is neither relevant nor accurate. Transitioning now != to transitioning earlier in the game's lifespan for many reasons that have been discussed at length above and in other threads.0 -
I got my XFW strictly by chance. Cover packs from season tourneys and individual cover coupons from hitting 300 every tourney until I was strong enough to stay above 500 per tourney. That's what these guys don't get. I've got 440+ days played. I earned every single story mode reward over a year ago.
"In my day, we didn't HAVE team-ups. We had hot dog carts, and we liked it!!!
I sucked *FOR*A*LONG*TIME, but enjoyed the game. I'm still not elite. I just punch above my weight class.0 -
Vhailorx wrote:Since then, a high level xforce alone is enough. So sure, your xforce isn't built optimally, but you do have him over level 200 with 5 covers in the single best power in the game. That is a massive defensive deterrant. I can't sit above 600 for more than 15 or 20 minutes without getting beaten down to the 580s. And I would bet that my roster is as good as or better than most early transition players.
Actually, a high level Xforce is no deterrent. Heck, even when I have a max Xforce, hood, Lthor/ Lcap, I was still hit in the Holy Outlaw pvp. And the people who attacked me could have max 4*, or sometimes just 2 max 3*. In one of my hops, I was out for less than 5 mins and I was hit twice.
In pvp, if you are worth enough points, sufficient people will attack you... and you will lose points.
So the achievement by ronin-san was a great achievement. Sure, his bracket may be easier, but the key determining factor was his shield hopping strategy.
Ronin, congrats on reaching top 5! Enjoy that purple doom cover!0 -
Even the most powerful characters in the current meta game doesn't come close to making up for the fact that the attacking team could have boosts, even just iso 8 boosts, while the defense obviously never do. It's always surprising to me that you can even deter aggression at all. Retaliations of guys who are worth high points are one of the most valuable assets in this game, and attacking someone with a great team is one way to get that. And if they don't retaliate, well, that's pretty good too.0
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Phantron wrote:Even the most powerful characters in the current meta game doesn't come close to making up for the fact that the attacking team could have boosts, even just iso 8 boosts, while the defense obviously never do. It's always surprising to me that you can even deter aggression at all. Retaliations of guys who are worth high points are one of the most valuable assets in this game, and attacking someone with a great team is one way to get that. And if they don't retaliate, well, that's pretty good too.
And if you climb above that equilibrium point, all your retaliations are worth kitty all for points anyway, why would you go and fight someone who showed they can already beat your team for a measly 15 points or so? And at that point, you need to shield to avoid the zombie hordes anyway.
Now what you do need to worry about is people retaliating on you, but there's no way to deter that anyway, so there's no point in thinking about that0 -
The game does become easier once you get to the top. That's kind of the point right? There should be incentives for being successful. Top players aren't eligible for better rewards. They still compete for the exact same prizes as new players. So you don't get more by being on top, but at least it requires less effort once you get there.
There are already mechanisms in place that help new players. PVE scaling is based in part on your roster, so new players mostly have an easier time grinding. Veterans get sharded into PVP death brackets while new players get fluffy brackets. #20 in a death bracket could easily have gotten #1 in a fluffy bracket with the exact same score. And remember that the #1 new player in the fluffy bracket is getting the same prize as the #1 veteran player in the death bracket who invested time and effort building up their roster.
That said, it is harder to be competitive as a new player now than in the past. During my 2* -> 3* transition, tanking was much more effective. I also got pre-nerf C.Mags from lightning rounds, and used his blue to beat teams above my weight class. During my 3* -> 4* transition, I Sentry bombed my way to 1300 with relative ease before that got nerfed too. Today, there are hard capped MMR gates at 600/900, at which point new players have to face the pros; and time slices + shield cooldowns make 1300 almost impossible.0 -
Infrared wrote:The game does become easier once you get to the top. That's kind of the point right? There should be incentives for being successful. Top players aren't eligible for better rewards. They still compete for the exact same prizes as new players. So you don't get more by being on top, but at least it requires less effort once you get there.
There are already mechanisms in place that help new players. PVE scaling is based in part on your roster, so new players mostly have an easier time grinding. Veterans get sharded into PVP death brackets while new players get fluffy brackets. #20 in a death bracket could easily have gotten #1 in a fluffy bracket with the exact same score. And remember that the #1 new player in the fluffy bracket is getting the same prize as the #1 veteran player in the death bracket who invested time and effort building up their roster.
That said, it is harder to be competitive as a new player now than in the past. During my 2* -> 3* transition, tanking was much more effective. I also got pre-nerf C.Mags from lightning rounds, and used his blue to beat teams above my weight class. During my 3* -> 4* transition, I Sentry bombed my way to 1300 with relative ease before that got nerfed too. Today, there are hard capped MMR gates at 600/900, at which point new players have to face the pros; and time slices + shield cooldowns make 1300 almost impossible.
Wrong. Long last game is about easy to join easy to assess main content and difficult to master. Just like MMO in the market , new comer can match up easy and quick veteran only have little adventage. This game is different. veteran have tons of adventage and new comer and 2* transititor get only disadventage.0
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