the rich is getting richer, the poor is getting....

well...not poorer, but my point is:

how can a player who doesnt have 14 166s and 2 fully covered 4*s win top25? and furthermore, whats the deal with the hightier players competing WITH THEM? i mean, why do I, as a 3 month old player have to deal with other players who have two (TWO!!) xforce, fury and thor FULLY covered?

how am i supposed to do well in that bracket?

and if i am not supposed to do well, then why not making a kinda league system: the app determines your strenght and puts u in a bracket with similar strenght.

discuss, pls
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Comments

  • You're right. You've been playing 3 months, you're entitled to have a bracket of ppl you can beat so you can do well. You shouldn't have to work your way up the food chain like everyone else. Those great rosters, they lucked into those. They should all be put into death brackets for spending over a year building their roster so they could compete and do better than ppl playing six months.

    Who cares if you have an advantage in pve while they are punished with high scaling. They should be punished in pvp as well.

    Actually, you've been here three months. You shouldn't have to compete at all. They should give you first just for showing up.
  • i can logically think.

    i KNOW that i HAVE to be weaker than them. my question was: why do i fight AGAINST them?

    can u answear me that? without that childish [NOPE] talk?

    i am NOT entitled to win my matches. i DO favor a more balanced matchmaking, tho.
    coming from fighting games (umvc3 is one of those) i like the idea of playerpoints to determine similar strenght.

    can u engage this discussion by adressing my questions?
      Mod edit: racial slur removed. Please avoid using racial slurs or other insulting language.

      Full forum rules here.

      -DayvBang
    • user311
      user311 Posts: 482 Mover and Shaker
      how can a player who doesnt have 14 166s and 2 fully covered 4*s win top25?

      Me: 3 166s, 1 Fully covered 4* (200), 1 mostly covered 4* (also 200), all others roughly 130ish. Finish top 10 every PVP. Other factors matter than just levels, but Im not sure (and have to make some assumptions here) that a 3 month old player would be able to hit top 25 in the current system. Especially now that you have less option to shield yourself. Thats why a tiered system would be much better like has been suggested by a few others on here. Since 1100/1300 is harder to get, its more like (cover) rich stay rich and the poor stay poor.
    • orionpeace
      orionpeace Posts: 344 Mover and Shaker
      edited January 2015
      You'll have to excuse Stephen. He can be a bit of a prat on this issue.

      Basically, think of it as your first marathon. You've been training for 3 months. When you show up at the starting line for the Boston Marathon, you won't just be competing against other first timers.

      So, you can be the best of the newbies, but top place is reserved for those that have been in training longer.

      The same is true here. If it weren't so, then there would be no benefit to developing a roster over time.

      It should also be pointed out, and Stephen always forgets this part, it was once upon a time a bit easier to get 3* covers and there were much fewer Heroes, so it was easier to fully cover them.

      The more Heroes that are added, the more difficult the transition from 2* to 3* will get.

      Stephen never addresses these things because he is towards the top of the power curve and he wants to cherish it. Like Linus and his blanket. Don't take it away from him. It will only make him cry.

      So, while you do have a valid concern, the 2* to 3* transition, putting lowbies all together isn't really a viable solution or the real issue. It just sucks when you can't reach that 3* you want.

      I get it.

      Good luck.
    • Wonko33
      Wonko33 Posts: 985 Critical Contributor
      well...not poorer, but my point is:

      how can a player who doesnt have 14 166s and 2 fully covered 4*s win top25? and furthermore, whats the deal with the hightier players competing WITH THEM? i mean, why do I, as a 3 month old player have to deal with other players who have two (TWO!!) xforce, fury and thor FULLY covered?

      how am i supposed to do well in that bracket?

      and if i am not supposed to do well, then why not making a kinda league system: the app determines your strenght and puts u in a bracket with similar strenght.

      discuss, pls


      why do you think that you should finish top 25 over people who do have many 166 and a few covered 4*, maybe doing well with your roster is top 100. Same reason why I don't expect to finish first with my roster of many 166s and only 1 covered 4*

      the only thing that would be ok is if the lower brackets cannot earn 4*, because what happens is a bunch of people with 1* rosters would start earning 4* covers while the lower tier of of people with 3* could never get them
    • Zen808
      Zen808 Posts: 260
      "To be the man, you have to beat the man."
    • now this is a well manered post. i wanted to be nice on forums in 2015 (almost broke that...)

      well, nonetheless i think your marathon metaphor wont solve my issue. being the fastest newbie wont help u transitioning, will it? only VERY VERY passivly by making your 2* team stronger.

      look, i know how steph feels. i cried out loud when they nerfed mags in my fighting game (he STILL is godtier) but i cant see the negatives in putting the lowbies all together. this way the better noobs can come closer to the highlvl players and the worse noobs will eventually take that now free spot.

      with the current matchmaking its very hard for people who dont play 24/7 to do the same.


      and no steph, its not entitlement, whishing to be good in a game u cant play 24/7. i prefer games that value skill over time put in. (by skill i mean team comp, knowing when to use what skill whatsoever)
      if MPQ isnt that kind of game, than maybe its just not my game
    • Unknown
      edited January 2015
      can u answear me that? without that childish [UH UH] talk?

      Er? Did I log in to the year 1926?
        Mod edit: Removed quoted slur. -DayvBang
      • Unknown
        edited January 2015
        MarCr wrote:
        can u answear me that? without that childish [STILL NO] talk?

        Er? Did I log in to the year 1926?

        Great Scott.
      • MarCr wrote:
        can u answear me that? without that childish [ALL GONE] talk?

        Er? Did I log in to the year 1926?

        Great Scott.


        ye olde thread derail
      • Unknown
        edited January 2015
        MarCr wrote:
        can u answear me that? without that childish [SIGH] talk?

        Er? Did I log in to the year 1926?

        Great Scott.


        ye olde thread derail

        At 88mph.
      • Zen808
        Zen808 Posts: 260
        edited January 2015
        MarCr wrote:
        can u answear me that? without that childish [OMG STAHP] talk?

        Er? Did I log in to the year 1926?

        Great Scott.

        Gadzooks!

        In all seriousness, if you want the same prizes as them, you have to fight them.

        It's been suggested, that they make distictly separate tiers of prizes, so that veterans naturally and willingly segregate themselves from lowbies. And now that the 4* production is ramping up, it will definitely be more viable.
      • rednailz
        rednailz Posts: 559
        well...not poorer, but my point is:

        how can a player who doesnt have 14 166s and 2 fully covered 4*s win top25? and furthermore, whats the deal with the hightier players competing WITH THEM? i mean, why do I, as a 3 month old player have to deal with other players who have two (TWO!!) xforce, fury and thor FULLY covered?

        how am i supposed to do well in that bracket?

        and if i am not supposed to do well, then why not making a kinda league system: the app determines your strenght and puts u in a bracket with similar strenght.

        discuss, pls

        I never once came close to being top 25 in my first 3 months of playing. Even still with 4 - 5 166's a fully covered xforce at 200, and some low level fully coverds top 25 can be a big challenge - espeically if there's a high demand prize at the end.

        My suggestion? Play the game and build up a roster like everyone else. You aren't handed everything in this game. It's pretty tough for people who have been playing a lot longer then you.
      • If the rich doesn't get richer they must be very stupid to continue to spend money on this game in the first place. It's one thing to make the game totally P2W but if paying money doesn't offer significant advantage, no one would ever do it in the first place. You can't expect people to just pay money only on things that don't affect the game like cosmetics, and we can't even do that in this game anyway.

        I do question whether they've a viable model where there's really nothing to play for beyond the sake of playing. It seems like there should be some million iso items to go for whether it's a 5 star faceroll hero or your own Avengers HQ but these things simply do not exist.
      • scottee
        scottee Posts: 1,610 Chairperson of the Boards
        Skill (strategic decisions) is certainly the biggest factor, more so than time spent. But that doesn't mean you can skip the time spent.

        I reached my first max 3* faster than more who started at the same time as me. And this was back when it was less diluted (though I never benefited from 3* lightning round prizes). As a F2P player, it took me 4 months. I'd say average at the time was 4-6 months. Now after the 3* pool dilution, the average time it takes to get a maxed 3* is probably 6-8 months. That's why everyone's saying it sounds like entitlement.

        It is a competition. Put forth an argument for why you deserve a 3* cover more than the other people competing for it.

        And for the transition, hint, it's only getting the first two maxed 3*'s that matter.
      • now this is a well manered post. i wanted to be nice on forums in 2015 (almost broke that...)

        well, nonetheless i think your marathon metaphor wont solve my issue. being the fastest newbie wont help u transitioning, will it? only VERY VERY passivly by making your 2* team stronger.

        look, i know how steph feels. i cried out loud when they nerfed mags in my fighting game (he STILL is godtier) but i cant see the negatives in putting the lowbies all together. this way the better noobs can come closer to the highlvl players and the worse noobs will eventually take that now free spot.

        with the current matchmaking its very hard for people who dont play 24/7 to do the same.


        and no steph, its not entitlement, whishing to be good in a game u cant play 24/7. i prefer games that value skill over time put in. (by skill i mean team comp, knowing when to use what skill whatsoever)
        if MPQ isnt that kind of game, than maybe its just not my game

        This is not meant to be rude curly, but this just isn't the right game for you with the opinion you just stated. D3 is not going to change this, they simply aren't. Its been one of the biggest issues with the game since before I started, and every change they make causes the transition to be LONGER, not shorter. If you value a game based off skill instead of time put in, then let me reiterate, you've picked the wrong game. Despite the issue, tons of people continue to play in, and pay for this game.

        With this game, its all about putting in the time to farm the Top100 wins you can squeak out in pvp and do the best you can in pve until you finally build a wide roster, who all tend to level fairly evenly. Eventually a few characters out-pace the pack so you can max them and performance in pvp events can finally start to increase... but until then, its the same game, and the same characters. If its not fun on that merit alone... I have bad news for you.

        As to why you should *have* to fight in the same leagues as maxed 4* characters, all I have to say is, 'because that's how D3 set up the game to make money, and it seems to be working pretty well for them'. Its the crux on why its not going to change.
      • loroku
        loroku Posts: 1,014 Chairperson of the Boards
        My feelings on how long the 3* transition takes are fairly well-documented at this point, but suffice to say, I think 6-8 months is way, way underestimating it. I think it's closer to years, or more likely never. Like, it literally can never happen at the current rate at which they release characters.

        But squirrel1120 is right. D3 isn't going to change something that isn't broken for them, and as long as this keeps making them money, no reason to think it will change.
      • As long as everyone is playing for the SAME rewards, we should be playing against the entire player base. If you want to segregate the players who have been here a year, then they should have 'advanced rewards' while the new 1-3 Month players can have the 'beginner' rewards. That could probably work but the fact that a 1* team can win a 4* or 3* cover with lucky bracket timing is really silly.

        I will add that the shield cd change absolutely crushes the 2* to 3* transitions and the Devs clearly misread what they though would make the game easier on them. Good luck getting top spots now without a lucky bracket!
      • When people say they want transition to be faster I'm pretty sure that doesn't mean you can quickly get 10 maxed out 3*s and continue to barely finish top 100. The statement should really be phrased as 'how can I quickly move to top 1%/2%/5% percentile in an inherently competitive game?" Well that's actually pretty easy, just convince everyone ahead of you to quit. People seems to think the existing rich guys are just playing an hour a day and sipping on champagne and still get a top 10 finish. There's literally no way this would work because of the significant time commitment the game requires. What you have is the guys who continue to dominate are the guys who started earlier, played more, is likely better at the game than you are, and is still spending more money per day than you. It'd be like asking how can you catch up to a guy in a footrace who started out with a huge lead and is faster/stronger/tougher than you to begin with. There is surely at least 5% of the people that easily puts in more total effort/time/money than the average 'I need help as a transitioner' guy on top of their existing advantage and as long as this is true, it'd be completely unfair if anyone who is disadvantaged in every metric possible somehow breaks into the top 5%.

        Now maybe what we need is a different league for players but I really have no idea how they're going to separate the prizes for this to even make sense, since if the weakest player in the toughest league is stronger than the strongest player in the second toughest league that'd mean even the last place prize in the toughest league has to be as good as any other league's prize and that just seems mind boggling in this game's reward structure.
      • rednailz
        rednailz Posts: 559
        edited January 2015
        Phantron wrote:
        People seems to think the existing rich guys are just playing an hour a day and sipping on champagne and still get a top 10 finish.

        You forgot the yatch. You richies are playing via yatch wi-fi from somewhere in the Bahamas.

        Otherwise, have to agree with your post.