ark123 wrote: I fail to see how you'd ever consider lcap more useful than patch for transitioning players.
Phaserhawk wrote: ark123 wrote: I fail to see how you'd ever consider lcap more useful than patch for transitioning players. Umm, PvE. Sure Patch will keep you sustained, but LCap will serve you much better in the long run, plus I still have Daken.
Switchman wrote: Yeah high lvl luke cage is no joke after playing against him in gauntlet
Arondite wrote: After facing him in the gauntlet, I can say that fully covered Luke Cage is a grown man, and that an underdeveloped roster simply can't cope with him. He's as much a threat to an underdeveloped roster as is X Force or Thor, and turns squishy targets into tanky monsters.
ark123 wrote: Arondite wrote: After facing him in the gauntlet, I can say that fully covered Luke Cage is a grown man, and that an underdeveloped roster simply can't cope with him. He's as much a threat to an underdeveloped roster as is X Force or Thor, and turns squishy targets into tanky monsters. He forces you to notice that even though abilities are fancy, you do a ton of work with match damage. Specially when you use an ability and someone is left with under 100hp. Jesus that's annoying.
Phantron wrote: ark123 wrote: Arondite wrote: After facing him in the gauntlet, I can say that fully covered Luke Cage is a grown man, and that an underdeveloped roster simply can't cope with him. He's as much a threat to an underdeveloped roster as is X Force or Thor, and turns squishy targets into tanky monsters. He forces you to notice that even though abilities are fancy, you do a ton of work with match damage. Specially when you use an ability and someone is left with under 100hp. Jesus that's annoying. Match damage accounts for a lot of your total damage, but ability is still what is responsible for winning or losing at the high end. If the average character is more like Psylocke than X Force, Luke Cage would be quite good, but this is generally not true even in PvP, and in PvE every 5/5/5 way overleveled AI opponent is like X Force, and some are like X Force on steroids. I think people just get distracted too much on the protect tiles because doing 1 damage makes you feel like you're not getting anywhere.
NorthernPolarity wrote: Phantron wrote: ark123 wrote: Arondite wrote: After facing him in the gauntlet, I can say that fully covered Luke Cage is a grown man, and that an underdeveloped roster simply can't cope with him. He's as much a threat to an underdeveloped roster as is X Force or Thor, and turns squishy targets into tanky monsters. He forces you to notice that even though abilities are fancy, you do a ton of work with match damage. Specially when you use an ability and someone is left with under 100hp. Jesus that's annoying. Match damage accounts for a lot of your total damage, but ability is still what is responsible for winning or losing at the high end. If the average character is more like Psylocke than X Force, Luke Cage would be quite good, but this is generally not true even in PvP, and in PvE every 5/5/5 way overleveled AI opponent is like X Force, and some are like X Force on steroids. I think people just get distracted too much on the protect tiles because doing 1 damage makes you feel like you're not getting anywhere. It's not an insane advantage, but it is still very relevant. Let's take your favorite example of X-Force on Hood. X-Force deals ~4.4k damage, Hood has 5.1k health. How do you deal the last 700 hp if cage is protecting Hood? If you're running a team that doesn't have an ability below 9 AP, that defense tile basically represents an extra 3-4k HP on Hood, since you need to overkill Hood with another ability, which is a huge waste of HP and damage.
ark123 wrote: NorthernPolarity wrote: Phantron wrote: ark123 wrote: He forces you to notice that even though abilities are fancy, you do a ton of work with match damage. Specially when you use an ability and someone is left with under 100hp. Jesus that's annoying. Match damage accounts for a lot of your total damage, but ability is still what is responsible for winning or losing at the high end. If the average character is more like Psylocke than X Force, Luke Cage would be quite good, but this is generally not true even in PvP, and in PvE every 5/5/5 way overleveled AI opponent is like X Force, and some are like X Force on steroids. I think people just get distracted too much on the protect tiles because doing 1 damage makes you feel like you're not getting anywhere. It's not an insane advantage, but it is still very relevant. Let's take your favorite example of X-Force on Hood. X-Force deals ~4.4k damage, Hood has 5.1k health. How do you deal the last 700 hp if cage is protecting Hood? If you're running a team that doesn't have an ability below 9 AP, that defense tile basically represents an extra 3-4k HP on Hood, since you need to overkill Hood with another ability, which is a huge waste of HP and damage. This is it, in a nutshell. This is what makes him a perfectly balanced character in my opinion. No crazy combos, no need for a specific character to support, just two very solid abilities that you can't possibly ignore, but that aren't metagame defining. I should say, though, I find hood and loki ten times more infuriating when I have to spend 7k damage worth of abilities to down them. Also this is a pretty clear 5/5/3. Yellow is just a ridiculously powerful ability, black is merely fine.
NorthernPolarity wrote: Phantron wrote: ark123 wrote: He forces you to notice that even though abilities are fancy, you do a ton of work with match damage. Specially when you use an ability and someone is left with under 100hp. Jesus that's annoying. Match damage accounts for a lot of your total damage, but ability is still what is responsible for winning or losing at the high end. If the average character is more like Psylocke than X Force, Luke Cage would be quite good, but this is generally not true even in PvP, and in PvE every 5/5/5 way overleveled AI opponent is like X Force, and some are like X Force on steroids. I think people just get distracted too much on the protect tiles because doing 1 damage makes you feel like you're not getting anywhere. It's not an insane advantage, but it is still very relevant. Let's take your favorite example of X-Force on Hood. X-Force deals ~4.4k damage, Hood has 5.1k health. How do you deal the last 700 hp if cage is protecting Hood? If you're running a team that doesn't have an ability below 9 AP, that defense tile basically represents an extra 3-4k HP on Hood, since you need to overkill Hood with another ability, which is a huge waste of HP and damage.
Phantron wrote: ark123 wrote: He forces you to notice that even though abilities are fancy, you do a ton of work with match damage. Specially when you use an ability and someone is left with under 100hp. Jesus that's annoying. Match damage accounts for a lot of your total damage, but ability is still what is responsible for winning or losing at the high end. If the average character is more like Psylocke than X Force, Luke Cage would be quite good, but this is generally not true even in PvP, and in PvE every 5/5/5 way overleveled AI opponent is like X Force, and some are like X Force on steroids. I think people just get distracted too much on the protect tiles because doing 1 damage makes you feel like you're not getting anywhere.
ark123 wrote: He forces you to notice that even though abilities are fancy, you do a ton of work with match damage. Specially when you use an ability and someone is left with under 100hp. Jesus that's annoying.
NorthernPolarity wrote: It's not an insane advantage, but it is still very relevant. Let's take your favorite example of X-Force on Hood. X-Force deals ~4.4k damage, Hood has 5.1k health. How do you deal the last 700 hp if cage is protecting Hood? If you're running a team that doesn't have an ability below 9 AP, that defense tile basically represents an extra 3-4k HP on Hood, since you need to overkill Hood with another ability, which is a huge waste of HP and damage.
Phantron wrote: NorthernPolarity wrote: It's not an insane advantage, but it is still very relevant. Let's take your favorite example of X-Force on Hood. X-Force deals ~4.4k damage, Hood has 5.1k health. How do you deal the last 700 hp if cage is protecting Hood? If you're running a team that doesn't have an ability below 9 AP, that defense tile basically represents an extra 3-4k HP on Hood, since you need to overkill Hood with another ability, which is a huge waste of HP and damage. That's the same argument for using Deadpool as an extra lifebar for The Hood, and Deadpool has considerably better offense than Luke Cage. Luke Cage may have extended The Hood's survivality by one AP consuming move but the opponent gets an extra person to make up for that. Note that Righteous Uppercut is in the same 5-match territory as Whales. In this case, since the presence of Luke Cage prevents X Force from being used effectively, you don't even have to worry about if the team with Luke Cage has X Force unless you somehow failed to defend green, so yes using 2 moves to kill The Hood is a pretty good deal when this effectively ends any hope of your team from winning.
Quebbster wrote: Now I want to run Cage, Deadpool and Grocket together. Full rainbow, one active skill in each color, and should be a nightmare to take out.