Daige wrote: 5 red is a no-brainer for me, it saves your characters from so much damage all the time and lets you fight longer. No ordinary matchings get any damage through that red shield. I have him at 544 now and I WAS going to build him 355 but then I realized that there aren't that many good yellow abilities out there and I often have more use for a powerful strike than healing X-force (which very often fails anyway). At best, that Cage yellow deals 7000 damage for 13 mana, at worst it deals 4500. That's not bad for 13 yellow so I think I'll go with 553 a while. Most of the time I use X-force black anyway over Cage's, so...when and if I get enough black to use Cage's ability, it'll be effecient enough on level 3. Also, I sold my fifth black cover before the event ended, counting on getting another black from the alliance...but they failed miserably, so now I really don't have much of a choice anymore than to get 900 and go 553. And I think I'll be happy with that.
dkffiv wrote: Honestly the only time I consider using him is with MMags and Mystique on ridiculous nodes. I feel he has a better AP dump for black than Mystique (since all the purple is going to mags anyway and I can easily store up 20+ black) but I'm wondering how 5 red vs 5 black will affect keeping the squishies alive long enough to get the infinity combo rolling. Mine is currently 4/5/4, moving him to 5/5/3 once the rewards go out and then I'll have 2 black available for 5/3/5.
PeterGibbons316 wrote: I also use him with Mystigue/Mags, and 5/3/5 is clearly the best build if you are ONLY using him for this. But if you ever use him in PvP 5/5/3 is the way to go. Additionally, only have 3 black still works in PvE, just takes a little bit longer is all.
simonsez wrote: PeterGibbons316 wrote: I also use him with Mystigue/Mags, and 5/3/5 is clearly the best build if you are ONLY using him for this. But if you ever use him in PvP 5/5/3 is the way to go. Additionally, only have 3 black still works in PvE, just takes a little bit longer is all. You're also losing the stun with 3 black, which can be crucial to keeping Magstique going...
Phaserhawk wrote: I was on the 5/5/3 bandwagon but after seeing NP crunch the numbers, I do think 5/3/5 is the way to go. Assuming the AI always matches only the colors it needs, that averages to be 210 match damage (70 per tile) So level 5 is overkill
simonsez wrote: Phaserhawk wrote: I was on the 5/5/3 bandwagon but after seeing NP crunch the numbers, I do think 5/3/5 is the way to go. Assuming the AI always matches only the colors it needs, that averages to be 210 match damage (70 per tile) So level 5 is overkill ... unless you're using Magstique vs overbuffed characters in PvE, which I still maintain is the only place where it makes sense to use Cage (except to climb vs weak teams in PvP)
Phaserhawk wrote: I'm just going from my experience with C.Mags. After the rebalance mine was 5/5/3. I played him a lot to get the new feel and out of 100 matches, his yellow saved me exactly once from dying where had I been 3/5/5 I would have lost. But I either lost either the match or 1 or more characters 13 times because my blue was not maxed and had it been, I could have ended the match right away. To me Cage is the same thing. The free defense is awesome, but having his black maxed is going to keep me from losing a match or a character more often than his shield.
dkffiv wrote: I prefer 5/3/5 cmags because I find the damage bump on red to be minor and you are unlikely to get mileage out of it on repeat casting. PvE wise 5 yellow has saved me several times from the CD tile destruction.
dkffiv wrote: Phaserhawk wrote: I'm just going from my experience with C.Mags. After the rebalance mine was 5/5/3. I played him a lot to get the new feel and out of 100 matches, his yellow saved me exactly once from dying where had I been 3/5/5 I would have lost. But I either lost either the match or 1 or more characters 13 times because my blue was not maxed and had it been, I could have ended the match right away. To me Cage is the same thing. The free defense is awesome, but having his black maxed is going to keep me from losing a match or a character more often than his shield. I prefer 5/3/5 cmags because I find the damage bump on red to be minor and you are unlikely to get mileage out of it on repeat casting. PvE wise 5 yellow has saved me several times from the CD tile destruction. My Cage has been 4 black for a while and a few times my winfinity started to stall out and the black stun allowed me to make a free match to keep the combo going. I'm just wondering if 3 red is enough to keep a 395 Patch Daken Blade node busy while I gather the AP to get the combo rolling.
Trisul wrote: dkffiv wrote: I prefer 5/3/5 cmags because I find the damage bump on red to be minor and you are unlikely to get mileage out of it on repeat casting. PvE wise 5 yellow has saved me several times from the CD tile destruction. Mag 5 red is a 65%-ish damage increase over 3 red. I'd classify that as more than a 'minor' upgrade.
dkffiv wrote: Trisul wrote: dkffiv wrote: I prefer 5/3/5 cmags because I find the damage bump on red to be minor and you are unlikely to get mileage out of it on repeat casting. PvE wise 5 yellow has saved me several times from the CD tile destruction. Mag 5 red is a 65%-ish damage increase over 3 red. I'd classify that as more than a 'minor' upgrade. I mostly use cmag in PvE and +1k damage is pretty minor when targets have 15k+ hp. Red isn't a priority color and when I do use it it's mostly to generate cascades and to make surgical strike more effective. Even with xforce spam it's hard to setup enough tu tiles for a strong second polarizing.
Narkon wrote: My LC is still 3/2/3, but I decided to check what the experts have to say about his various builds. I haven't used him myself since I am low on ISO and is under-covered, but isn't his black too expensive for what it does? I mean, if you want to be certain that his black will deal the 4300 damage you can't risk putting his tile out there and then hope you get more black. Doesn't this fact turn his black into a 12AP cost ability that deals 1k+4.3k? And the stun of course which sometimes may be unimportant. Am I reading his ability correctly? IF deals the same damage with his passive in 10-12 turns and it doesn't cost you AP. For the same cost, BP deals 11K damage spread out to all enemies and if you have the yellow AP, he deals close to 12.5K.
Phaserhawk wrote: To me Cage is the same thing. The free defense is awesome, but having his black maxed is going to keep me from losing a match or a character more often than his shield.