Moon Roach wrote:
Out of interest, does Gorgon drop team-ups?
Survival nodes pretty much all good like this:
Get 9 black
Wait 3 turns
Nightstalker or Star Spangled Avenger depending what you steal
And at some point you'll have multiple Nightstalkers up and your opponent is never going to have any AP for the rest of the match. You don't even really need Peacemaker unless there are Teitatsus, but they're usually all over the place.
X Force is still badly needed to fight Gorgon when he appears early, and Gorgon is still tough to beat even with X Force because it usually takes two moves to knock him out and he can potentially drain AP.
A marathon node where you start against gorgon is the scariest node in the event for sure.
After I downed him the initial wave, he was no harder than any other time. In fact, he never gets to move the board before he goes down.
save up 25 red, 30 if possible
use blue sparingly before a wave end, try to end wave w 24 blue
save 6 yellow, 12 if possible (for x/x/1 im40 build)
Pretty easy to get to while only the last opponent on a wave remains.
When all that is stocked up:
prep board so next 2 matches won't bother yellow.
Cast recharge, twice if you have it
make on match that will NOT down the goon
red shield to kill goon, ending wave but preserving your turn.
use second red Frisbee on hero/ villian
use blue shield on them also .
make match, red if possible, or blue if short on blue shield by 1m
after recharge resolves, use red shield(s)
Make most logical match
blue shield to stun again if needed
red shields when the return next
That method requires quite a few turns of sandbaggging to get the ap, but in all my runs it's been almost unfailingly safe. With the villian/ 2 goon model in all these, you have 5-6 red Frisbees to toss before they get a turn, and even at only lvl 153 that'd take down just about anything in the game. The other beautiful thing as that you can pull it off every wave end if you want. Not knowing what to expect, it came in handy more times than not, as gorgon is popping out multiple times in some of these.
The amount of points in the marathon nodes is rediculously high. Huge advantage to anyone that can clear, nevermind multiclears at sub end. I seem to widen my lead by 1-2k each time a sub finishes. There's no taking the foot off the gas at the end even with a 10k+ lead because of it tho. That gets eaten away fast with 4k+ individual nodes
Enemy of the State gave me Hood Blue, therefore this event is best event ever
EDIT: Didn't realize there were essentials tucked away to the right on hand fortress.....