"David wrote: Moore"]*Update (12/03/14): The plan for this test is to have 5 selectable end times similar to how the Versus end time selection works. To keep variables down on the test, we're leaving the Sub-Event timers the same, which means that they're going to be 12 hour subs. This will help us to nail down any bugs that may appear. Specifically, we can rule out anything related to the changing of sub times. A reminder - when selecting your end time, choosing a final end time in the afternoon may mean that previous subs end early in the morning.
Phantron wrote: Seems like an odd choice of event to test PvE end testing since if all subs are 12 hours then people are going to have bad timezone for roughly half of them regardless of what time zone you're in.
papa07 wrote: Phantron wrote: Seems like an odd choice of event to test PvE end testing since if all subs are 12 hours then people are going to have bad timezone for roughly half of them regardless of what time zone you're in. I thought that this was the event with a bunch of 24 hour subs with one 36 hour sub in the middle that flips the endtimes 12 hours. That was my interpretation of his 12 hour remark. If so, no need to enter until the 36 hour sub.
Phantron wrote: My take is that the sub themselves are just 12 hours. I hope that is not the case.
reckless442 wrote: Alliances exist because they cause players to stick around longer than if they play individually. The Devs want people in alliances. But if they also want to impose game changes that serve individual players at the expense of the alliance (and season) system, they need to eliminate alliances. They can't have it both ways. There should not be a significant feature of the game that is then rendered meaningless by these constant changes.
DuckyV wrote: Phantron wrote: My take is that the sub themselves are just 12 hours. I hope that is not the case. That's also how I interpreted it.
Phantron wrote: I read the event as Unstable Isotope the first time so I thought it was one of those 'I got good news and bad news' deal. Doesn't Iso 8 Brotherhood completely flip the timezone around the halfway mark? Has this been redesigned to account for PvE end time is selectable? From what I recall the first half is on one time zone and the second half is 12 hours later than the first timezone to make things fair. If it's still the same way then it'd not really matter what timezone you pick because you'd still be screwed half of the time.
Okin107 wrote: A positive thing is that brackets might be less competitive and ranking should not drop dramatically.
Okin107 wrote: What I'm worried about with PVE time slots, is that the whole community will be divided by brackets just as in PVP. The issue is that rubberbanding will not work as it works now. I don't think people in smaller brackets will be able to rubberband correctly. A positive thing is that brackets might be less competitive and ranking should not drop dramatically.