Vertigozooropa wrote: you can't even look at the event until after it starts. So when I decided Sunday 1pm would be an interesting end time, I had to wait until the next day to even find out what the prize would be.
GrumpySmurf1002 wrote: I assumed each sub would be selectable. In fact, I was hoping that was the case. With PvP, I've found the 7pm on Sunday to be more enjoyable a finish time than the typical 1am, but I wouldn't want to carry that all week. If you can pick each sub, it would make the game much more flexible and probably make PvE a bit less of a hassle.
papa07 wrote: GrumpySmurf1002 wrote: I assumed each sub would be selectable. In fact, I was hoping that was the case. With PvP, I've found the 7pm on Sunday to be more enjoyable a finish time than the typical 1am, but I wouldn't want to carry that all week. If you can pick each sub, it would make the game much more flexible and probably make PvE a bit less of a hassle. This. In PvP, I am currently finishing at 3pm Wed, 6pm Friday, and midnight Sunday because that works best with my schedule most weeks. Every day is different, so being able to select subevent endtimes is key to this working without the forum bringing out the pitchforks (I'm sure somebody will find a reason though)
Phantron wrote: I read the event as Unstable Isotope the first time so I thought it was one of those 'I got good news and bad news' deal. Doesn't Iso 8 Brotherhood completely flip the timezone around the halfway mark? Has this been redesigned to account for PvE end time is selectable? From what I recall the first half is on one time zone and the second half is 12 hours later than the first timezone to make things fair. If it's still the same way then it'd not really matter what timezone you pick because you'd still be screwed half of the time.
DrUnpleasant wrote: Realistically thats tricky though. What if you pick the last end time for the first sub, and the first end time for the second sub? If that's a 1 day sub then the two will overlap. Yeah, I know that only picking one time for the whole event (the final end time) isn't perfect but it's soooo much better than what we've got now.
DrUnpleasant wrote: Hi David, A few questions from the resident PvE end time zealot: 1. How many slices will there be? 2. If more than 3, are there concerns over main bracket filling speed (i.e. people joining after some have already completed 2-3 clears) 3. Will all subs conform to the end time scheduling? E.g. if I pick 9pm, will they all end at 9pm? 4. I assume rubberbanding will be off the 'global' leader in that sub time slice, or will it continue to be off the overall event leader? 5. What am I going to post about if all this goes well? Cheers,
Phantron wrote: You can't have a situation where the main bracket isn't time sliced but the sub is, because otherwise the guys in the latest time slice will never lose all else being equal if the rubberband is still based on the overall leader. If both main and sub are time sliced... I'm not even sure if this make sense because you would be say in the EST timezone main bracket but your subs are in European time?
reckless442 wrote: Yet at the same time, it will screw up a different competition, alliances, which is the means for a large number of players to get their only cover.
GrumpySmurf1002 wrote: reckless442 wrote: Yet at the same time, it will screw up a different competition, alliances, which is the means for a large number of players to get their only cover. It's what now? You can basically ignore anyone in a top 50 alliances, if they're in that type of alliance, they're almost always earning their own too. So the top 50-150 alliances = 2000 players, most of whom will also place well enough to get their own. Individual brackets = 1+ cover for 150 out of every 1000 players. IIRC, the inaugural Deadpool event had around 120k players, give or take. That's 150 covers x ~120 brackets = 18000 players. Take out the 3000 players in the top 150 alliances, that's 15k whose only chance to get their only cover is to place well individually. That's considerably more important than the handful of alliances that get shuffled by the score effects of different slicing changes.
"David wrote: Moore"]*Update (12/03/14): The plan for this test is to have 5 selectable end times similar to how the Versus end time selection works. To keep variables down on the test, we're leaving the Sub-Event timers the same, which means that they're going to be 12 hour subs. This will help us to nail down any bugs that may appear. Specifically, we can rule out anything related to the changing of sub times. A reminder - when selecting your end time, choosing a final end time in the afternoon may mean that previous subs end early in the morning.