tobi69 wrote: If ur planning to find a new game, i recommend DOTA 2. Dynamic gameplay,pure skill, no money required,playable online/offline, a true E-Sport game Remember this, game is for fun and never ever put money on an F2P games man. Merry Christmas.cheers.
Raekwen wrote: He was previously in a pvp centric alliance, and left.
fmftint wrote: I think the real issue is they took PvE and made it competitive, your not only playing to beat a node, collect all node rewards, collect progression rewards, complete a story. They added a PvP element where you are compelled to beat everyone else. They should take the competition out of it, just progression rewards. Get a Thor cover at 150k, a second at 200k, a third at 300k (totals may vary) . No ranking, while not likely everyone can attain it
camichan wrote: fmftint wrote: I think the real issue is they took PvE and made it competitive, your not only playing to beat a node, collect all node rewards, collect progression rewards, complete a story. They added a PvP element where you are compelled to beat everyone else. They should take the competition out of it, just progression rewards. Get a Thor cover at 150k, a second at 200k, a third at 300k (totals may vary) . No ranking, while not likely everyone can attain it While I in a general sense endorse taking out the competitive aspect of PVE, and think that it would improve PVE, the competitive aspect of PVE does make sense from one point of view: It limits the amount covers awarded for any given event to a certain percentage of the community.The resulting scarcity underpins their value. PVE serves as a convenient vehicle for releasing higher tier rewards -- PVP requires less effort in general. It would be likely more difficult to accomplish this if PVE were just prog awards. I imagine the devs would prefer to keep certain at least covers scarce by design, like newly released characters and especially 4* characters. I would therefore understand the desire to keep PVE competitive based for at least new character releases and perhaps other special events like this Thor cover reward event. I'm willing to accept that. My suggestion would be a hybrid solution: Have PVE competitive events interlaced with non-competitive prog award only PVE events like the Gauntlet, and space the competitive PVE events out a bit to avoid community burn out. That might achieve both aims.
Dauthi wrote: This even definitely took me out of my home for the holidays. Well done D3, you bested Walmart in destroying Thanksgiving.
arktos1971 wrote: I am sick of the hypocrisy. The latest Q&A discussion was a joke. "Why are there so many characters released ? == Because the devs enjoy them".
Kcwei83 wrote: Not the pve problem. Its the reward problem. Too many people want the lady thor. Thats why.
arktos1971 wrote: LoreNYC wrote: Did you try to think about what you were doing wrong? Half of the third wing was 395 for a ton of people. I cleared them all without any boosts and only died a handful of times. That event is designed as a non-grindy challenge - the perfect end game event that doesn't mess with your sleep style. The rewards suck for people who can actually do it but maybe that'll change in the future I refused to boost. Boost is a bad thing. If the characters are not good enough to beat a node, then, there's a problem. Boosts screw the game entirely.
LoreNYC wrote: Did you try to think about what you were doing wrong? Half of the third wing was 395 for a ton of people. I cleared them all without any boosts and only died a handful of times. That event is designed as a non-grindy challenge - the perfect end game event that doesn't mess with your sleep style. The rewards suck for people who can actually do it but maybe that'll change in the future