New Rocket & Groot PVE too hard!!
Comments
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I give up on the terminal hood node. There;s only so much you can do when he gets a move that can even one shot hulk. every other turn.
Starting before you probably even get enough ap to get a single move off, because of the ap steal. (at 4 ap a turn+ap steal)0 -
I dunno I have been having good luck with CStorm, mMag, mHawkeye and +3 blue/purple, two purple matches, launch polarity shift, farm blue, speed shot activated, wind storm to stun/down hood, two moves speed shot, finish remaining. Maybe throw in a hawkeye/magneto red and more wind storms. #grind0
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My second last node is 140 hood, last node is 177. So might not work if higher levels.0
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Spoit wrote:chaos01 wrote:My second last node is 140 hood, last node is 177. So might not work if higher levels.0
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Nivrax wrote:Spoit wrote:chaos01 wrote:My second last node is 140 hood, last node is 177. So might not work if higher levels.0
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I don't run Hawkeye. As much as he seems perfect for this duo, his Speed Shots is clearing Purple that you need to continue, I found him killing me by stopping my engine on the overleveled nodes. Having oBW steal some Purple back is more useful, as well as getting strong match damage on Black. With proper cascades with Polarity Shift (Ls and Crosses are better than straight lines) and 4 turns of stuns more often than not you should end up with enough AP for Polarity or either of Storm skills, also you can run cheap TUs like Juggs green for shakeup or stun as emergency.0
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I'm still skeptical. You need to average 3 people matches every 4 turns, right? I could see maybe pulling it off twice, but the or four times?
Because if you're stunning hood, the muscles will get so many strikes out that a single match will one shot you(though at 100 tile damage, you're at like 10 matches before being killed by match damage anyway)0 -
Spoit wrote:I'm still skeptical. You need to average 3 people matches every 4 turns, right? I could see maybe pulling it off twice, but the or four times?
Because if you're stunning hood, the muscles will get so many strikes out that a single match will one shot you(though at 100 tile damage, you're at like 10 matches before being killed by match damage anyway)0 -
I've lost multiple times this sub using lcap to skyfalls with those strikes. And he had better children controland can usually take like two hits0
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My feeling is once you figure out a team to beat the harder nodes you are good to go. I have used Hulk Patch Falcon for the hood and goon nodes. I boost green and blue and need a health pack on one of the 2. I just match green to BR and look to match out hood and the goons. Overall these nodes have been hard but not heroic hard. If you needed someone who required 12apfor a big ability hood levels will be awful. Also the new twin pistols is nasty when buffed. Hood deals real damage now especially with muscle strike tiles out. My recommendation is kill hood then deal with the muscle0
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While i do believe that the hood+goons nodes are extremly hard, i also think people think they deserved to win even if they're are newbies... I remember when i start playing (yeah, I sound like an old man "back in my days..." ), when i tryed my first pve, i could only do the goons nodes, because they don t match tiles. I fought lvls 70-100 with my 40ish 1*. But i think that s ok. Every game must have a progression curve. I did those nodes to grind iso and upgrade my characters. I didn t hope to rank well, beacuse i had a low roster. What i mean is, with 1* to 2* transition it's virtually gone, if you have a 50ish lvl 2* roster, you can t expect to clear all nodes easily, or even at all0
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racanrpa wrote:While i do believe that the hood+goons nodes are extremly hard, i also think people think they deserved to win even if they're are newbies... I remember when i start playing (yeah, I sound like an old man "back in my days..." ), when i tryed my first pve, i could only do the goons nodes, because they don t match tiles. I fought lvls 70-100 with my 40ish 1*. But i think that s ok. Every game must have a progression curve. I did those nodes to grind iso and upgrade my characters. I didn t hope to rank well, beacuse i had a low roster. What i mean is, with 1* to 2* transition it's virtually gone, if you have a 50ish lvl 2* roster, you can t expect to clear all nodes easily, or even at all0
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the problem is not hard < A luck game doesn't request lot of skill. It is not hard but just you are not luck enough
the problem is extreme boring....replay same mission 100 times is boring0 -
I find it cheap, but not hard. I had to boost A LOT to do well in TaT. In this PVE, it hasn't been quite as bad. Hood or Juggernaut aren't as bad of a combo as Ares, Rags, and Venom, IMO.
This second sub is more interesting and mostly more enjoyable, minus the occasional Shapeshift/Masterstroke combo.0 -
altlover85 wrote:I find it cheap, but not hard. I had to boost A LOT to do well in TaT. In this PVE, it hasn't been quite as bad. Hood or Juggernaut aren't as bad of a combo as Ares, Rags, and Venom, IMO.
This second sub is more interesting and mostly more enjoyable, minus the occasional Shapeshift/Masterstroke combo.0 -
The second sub is like a nice relaxed, if lengthy, stroll in the park by comparison. I'm sure it'll be deathly dull by the 14th time I've repeated it (or more, depending on the grind at the end) though.
MPQ devs... please, please look at the refresh timings. Spending 25m (thats how long the sub takes approx) playing MPQ every 2.5 hours is a huge chunk of anyone's life and interferes with home and work schedules massively.
Yeah, you could say "you don't have to grind every 2.5 hours" but as the 2nd individual cover is limited to top 10... well, you do if you want the (3rd best) prize. Even keeping up a 2.5 grind with 4 hours sleep last night I'm only 14th. It's really not healthy.0 -
DrUnpleasant wrote:MPQ devs... please, please look at the refresh timings. Spending 25m (thats how long the sub takes approx) playing MPQ every 2.5 hours is a huge chunk of anyone's life and interferes with home and work schedules massively.
And the number of people grinding has gone through the roof. This is the first event I am doing so since the rubber band changed to 10K. I have always been quite happy to finish each sub about 12K down on the global sub leader but that just not going to cut it with all the high end PvP alliances throwing their hats into the ring this event.0 -
Sumilea wrote:And the number of people grinding has gone through the roof. This is the first event I am doing so since the rubber band changed to 10K. I have always been quite happy to finish each sub about 12K down on the global sub leader but that just not going to cut it with all the high end PvP alliances throwing their hats into the ring this event.0
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Spoit wrote:racanrpa wrote:While i do believe that the hood+goons nodes are extremly hard, i also think people think they deserved to win even if they're are newbies... I remember when i start playing (yeah, I sound like an old man "back in my days..." ), when i tryed my first pve, i could only do the goons nodes, because they don t match tiles. I fought lvls 70-100 with my 40ish 1*. But i think that s ok. Every game must have a progression curve. I did those nodes to grind iso and upgrade my characters. I didn t hope to rank well, beacuse i had a low roster. What i mean is, with 1* to 2* transition it's virtually gone, if you have a 50ish lvl 2* roster, you can t expect to clear all nodes easily, or even at all0
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