chaos01 wrote: My second last node is 140 hood, last node is 177. So might not work if higher levels.
Spoit wrote: chaos01 wrote: My second last node is 140 hood, last node is 177. So might not work if higher levels. Yeah mine is 263. Above the point where a single power can take him out. If I tried 2 a they'd be killed by match fame alone
Nivrax wrote: Spoit wrote: chaos01 wrote: My second last node is 140 hood, last node is 177. So might not work if higher levels. Yeah mine is 263. Above the point where a single power can take him out. If I tried 2 a they'd be killed by match fame alone 263 is brutal but I did cleared 270 Magneto + Hood node in ToT with my 94 roster like... 3 times. There by killing Magneto and then nearly dying to match damage, here I still see a team with stunner dealing with him. oBW + Storm + MNM, boost Blue/Purple, hope for board with at least 2 purple matches (Hood ignores them), once you get it it's easy.
Spoit wrote: I'm still skeptical. You need to average 3 people matches every 4 turns, right? I could see maybe pulling it off twice, but the or four times? Because if you're stunning hood, the muscles will get so many strikes out that a single match will one shot you(though at 100 tile damage, you're at like 10 matches before being killed by match damage anyway)
racanrpa wrote: While i do believe that the hood+goons nodes are extremly hard, i also think people think they deserved to win even if they're are newbies... I remember when i start playing (yeah, I sound like an old man "back in my days..." ), when i tryed my first pve, i could only do the goons nodes, because they don t match tiles. I fought lvls 70-100 with my 40ish 1*. But i think that s ok. Every game must have a progression curve. I did those nodes to grind iso and upgrade my characters. I didn t hope to rank well, beacuse i had a low roster. What i mean is, with 1* to 2* transition it's virtually gone, if you have a 50ish lvl 2* roster, you can t expect to clear all nodes easily, or even at all
altlover85 wrote: I find it cheap, but not hard. I had to boost A LOT to do well in TaT. In this PVE, it hasn't been quite as bad. Hood or Juggernaut aren't as bad of a combo as Ares, Rags, and Venom, IMO. This second sub is more interesting and mostly more enjoyable, minus the occasional Shapeshift/Masterstroke combo.
DrUnpleasant wrote: MPQ devs... please, please look at the refresh timings. Spending 25m (thats how long the sub takes approx) playing MPQ every 2.5 hours is a huge chunk of anyone's life and interferes with home and work schedules massively.
Sumilea wrote: And the number of people grinding has gone through the roof. This is the first event I am doing so since the rubber band changed to 10K. I have always been quite happy to finish each sub about 12K down on the global sub leader but that just not going to cut it with all the high end PvP alliances throwing their hats into the ring this event.
Spoit wrote: racanrpa wrote: While i do believe that the hood+goons nodes are extremly hard, i also think people think they deserved to win even if they're are newbies... I remember when i start playing (yeah, I sound like an old man "back in my days..." ), when i tryed my first pve, i could only do the goons nodes, because they don t match tiles. I fought lvls 70-100 with my 40ish 1*. But i think that s ok. Every game must have a progression curve. I did those nodes to grind iso and upgrade my characters. I didn t hope to rank well, beacuse i had a low roster. What i mean is, with 1* to 2* transition it's virtually gone, if you have a 50ish lvl 2* roster, you can t expect to clear all nodes easily, or even at all Have you been played in the last, like, half a year? The scaling is getting crazy. 2* people with the required chatty have such an advantage it's not even funny. Diet one they aren't a anchor adding your feet making you fight ensures twice your level essentially 2v3