*** Gamora (Guardians of the Galaxy) ***

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Comments

  • DCUDCUDCUDCU Age Unconfirmed Posts: 131 Tile Toppler
    I have Gamora at 5/3/5 after recent events and have the following covers available to apply 2/1/1. I was thinking of best way to configure her.

    Say in theory I want to keep green at 5 for the double stun(which is useful to me), what to do with red/black:

    So I did some calculations that will display a bit messy of strike tiles added and what one hit of Razor's Edge would be:(This doesn't take into consideration other strike tiles on the board, or normal matches)..



    Bad Repution Tiles
    Covers ST Strength 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    3 80 80 160 240 320 400 480 560 640 720 800 880 960 1040 1120 1200 1280
    4 103 103 206 309 412 515 618 721 824 927 1030 1133 1236 1339 1442 1545 1648
    5 148 148 296 444 592 740 888 1036 1184 1332 1480 1628 1776 1924 2072 2220 2368

    Razor's Edge Hit After Bad Reputation
    5 1719 1799 1879 1959 2039 2119 2199 2279 2359 2439 2519 2599 2679 2759 2839 2919 2999
    4 1190 1293 1396 1499 1602 1705 1808 1911 2014 2117 2220 2323 2426 2529 2632 2735 2838
    3 925 1073 1221 1369 1517 1665 1813 1961 2109 2257 2405 2553 2701 2849 2997 3145 3293


    Razors Edge(5)/Bad Reputation(3) is the most effective vs 4/4 or 3/5 config until there are 12 strike tiles on the board. 3/5 config is most effective at maximum setup(16 strike tiles), but the odds of having 16 strike tiles are very low a majority of the time. 4/4 vs 3/5 are close until 3/5 passes it at 6 strike tiles.

    If the point is to do the most damage quickly, to me it seems 5/3 would be the best setup.
  • dkffivdkffiv Posts: 1,032 Chairperson of the Boards
    Lerysh wrote:
    Yea, again Gamora will only see time as a boosted character. Maybe even only a 290 boosted character because the 240 option isn't even really better than Cyke. As such her build should rely on that boost, and Black is clearly the superior choice there.
    The problem is black is so god damn slow to get off and the tiles don't seem to stick. It doesn't feel game ending the way that Groot's blue does.
    Buret0 wrote:

    How strong are the strike tiles and how many do you get?

    I don't have a workable Psy or Cy at this point (cover and level), but amongst my well covered characters, Gamora is capped at 140 and 0/5/5. I've intentionally left green covers off of her so that she doesn't use it on D. I'd rather have Beast use his or KK or Carnage, etc.

    For Psylocke? 8 red AP for an 1131 nuke (reduced by 1 per red strike tile on board, sometimes you get some generated by Psychic Convergence) and a 226 strike tile, 6 black AP for a 1131 nuke and 270 attack tile. Her moves are fast and generate a total of 4 special tiles with a 3/5/5 PX.

    Cyclops has a similar speed to Gamora but I would use his yellow over Beast's as it has a good chance of generating match 5's. I'd also take Captain Marvel over her due to faster moves and a useful energy absorption against high level enemies.
    DCUDCU wrote:

    If the point is to do the most damage quickly, to me it seems 5/3 would be the best setup.

    The problem is other characters do fast damage better than she does, even while boosted. For a drawn out prolonged game her black is sorta on par with other characters.
  • DCUDCUDCUDCU Age Unconfirmed Posts: 131 Tile Toppler
    dkffiv wrote:
    DCUDCU wrote:

    If the point is to do the most damage quickly, to me it seems 5/3 would be the best setup.

    The problem is other characters do fast damage better than she does, even while boosted. For a drawn out prolonged game her black is sorta on par with other characters.

    So 5/5/3? I think I'm spending too much time trying to figure out how to use a character I won't use too much.
  • dkffivdkffiv Posts: 1,032 Chairperson of the Boards
    DCUDCU wrote:
    So 5/5/3? I think I'm spending too much time trying to figure out how to use a character I won't use too much.

    Green is the only move I find consistently useful. During her PvP I sometimes wished I had 5 red again to down Hood or Loki quickly, sometimes 5 black has helped me out. Neither is really game breaking. (Choose your own adventure)
  • PhaserhawkPhaserhawk Age Unconfirmed Posts: 2,676 Chairperson of the Boards
    DCUDCU wrote:
    I have Gamora at 5/3/5 after recent events and have the following covers available to apply 2/1/1. I was thinking of best way to configure her.

    Say in theory I want to keep green at 5 for the double stun(which is useful to me), what to do with red/black:

    So I did some calculations that will display a bit messy of strike tiles added and what one hit of Razor's Edge would be:(This doesn't take into consideration other strike tiles on the board, or normal matches)..



    Bad Repution Tiles
    Covers ST Strength 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
    3 80 80 160 240 320 400 480 560 640 720 800 880 960 1040 1120 1200 1280
    4 103 103 206 309 412 515 618 721 824 927 1030 1133 1236 1339 1442 1545 1648
    5 148 148 296 444 592 740 888 1036 1184 1332 1480 1628 1776 1924 2072 2220 2368

    Razor's Edge Hit After Bad Reputation
    5 1719 1799 1879 1959 2039 2119 2199 2279 2359 2439 2519 2599 2679 2759 2839 2919 2999
    4 1190 1293 1396 1499 1602 1705 1808 1911 2014 2117 2220 2323 2426 2529 2632 2735 2838
    3 925 1073 1221 1369 1517 1665 1813 1961 2109 2257 2405 2553 2701 2849 2997 3145 3293


    Razors Edge(5)/Bad Reputation(3) is the most effective vs 4/4 or 3/5 config until there are 12 strike tiles on the board. 3/5 config is most effective at maximum setup(16 strike tiles), but the odds of having 16 strike tiles are very low a majority of the time. 4/4 vs 3/5 are close until 3/5 passes it at 6 strike tiles.

    If the point is to do the most damage quickly, to me it seems 5/3 would be the best setup.

    Assuming 6 strike tiles are created and you save up your AP. 5/3/5 does most Theoretical dmg if you use black plus green and red as follow ups

    Yes 5 red does dmg the quickest but I use it as a finishing move after I've gotten black to go off
  • getterwinggetterwing Age Unconfirmed Posts: 52
    If she is the only character standing (or having a much higher level than her teammates), her Bad Reputation ability can't be fired because there are not enough yellow tiles on the board.

    It should be adjusted that, this ability should be able to fire even there is not enough yellow tiles.
  • over_clockedover_clocked Posts: 3,961
    Most special tile placing skills that are limited to a certain tile type work this way. See Patch's Berserker Rage, Doom's Summon Demons, Ant-Man's Pym Particles, etc. Why should Gamora be different? Her black skill is already extremely powerful at 5 covers and with her tanking at least 3 colours.
  • EpokEpok Age Unconfirmed Posts: 41
    Most special tile placing skills that are limited to a certain tile type work this way. See Patch's Berserker Rage, Doom's Summon Demons, Ant-Man's Pym Particles, etc. Why should Gamora be different? Her black skill is already extremely powerful at 5 covers and with her tanking at least 3 colours.

    There is a difference between bad rep and berserk. Berserk does damage as well, so even if the attack tiles dont spawn the ability is useful.

    The only situation Bad rep shouldn't fire is when not even a single basic yellow tile exists on the board. Also, I thought they DID change doom so his red strike tiles won't fire unless it can make at least 1...
  • getterwinggetterwing Age Unconfirmed Posts: 52
    Epok wrote:
    Most special tile placing skills that are limited to a certain tile type work this way. See Patch's Berserker Rage, Doom's Summon Demons, Ant-Man's Pym Particles, etc. Why should Gamora be different? Her black skill is already extremely powerful at 5 covers and with her tanking at least 3 colours.

    There is a difference between bad rep and berserk. Berserk does damage as well, so even if the attack tiles dont spawn the ability is useful.

    The only situation Bad rep shouldn't fire is when not even a single basic yellow tile exists on the board. Also, I thought they DID change doom so his red strike tiles won't fire unless it can make at least 1...

    Exactly. And Patch's Berserk create tiles for the enemy team, and it only require 4 tiles.
    But Gamora's yellow require so many tiles that it is almost impossible to fire if she is the only one standing or her teammates are too weak. it ruined this ability.

    And we should take into consideration that she already has a green ability that is too weak to be useful.
  • CrookedKnightCrookedKnight Age Unconfirmed Posts: 2,579 Chairperson of the Boards
    I don't know about "ruined," but you're right that it shouldn't require the full amount of yellow tiles available in order to fire. Mutant Revolutionary works if there are only 3 TU tiles on the board, Battleplan with <3 yellow available, Inhuman Stretchiness with less that the maximum number of the selected color to convert, Inferno with a blocked-up center of the board, I Got A Plan with less than 4 open blue tiles, and on and on.

    EDIT: However, it appears it does work that way! I just took her into one of the prologue fights against Maggia with two low-level characters, so she'd tank every color but blue, let them eat up most of the yellow, and fired Bad Reputation with just three yellow tiles open. By my count she had 38 tiles with her icon on the board, meaning 9 strike tiles for BR, but it still let me use the power and place just the three.

    Are you sure there were any yellow tiles available at all when you tried to use the power? It will (and should) fail if you wouldn't get even a single strike from using it.
  • getterwinggetterwing Age Unconfirmed Posts: 52

    Are you sure there were any yellow tiles available at all when you tried to use the power? It will (and should) fail if you wouldn't get even a single strike from using it.

    I am sure.... there were 4 or 5 'empty' yellow tiles, but when I tried to fire her power, I only got the message telling me that there were not enough tiles available. I have tried many times a few days ago.................. may be they have already fixed it?
  • over_clockedover_clocked Posts: 3,961
    Were you sure Gamora tanked any colours to begin with? Perhaps the error message was related to the condition part of the skill, not the result.
  • getterwinggetterwing Age Unconfirmed Posts: 52
    Were you sure Gamora tanked any colours to begin with? Perhaps the error message was related to the condition part of the skill, not the result.

    sorry, I am not sure what you means.....
  • over_clockedover_clocked Posts: 3,961
    getterwing wrote:
    Were you sure Gamora tanked any colours to begin with? Perhaps the error message was related to the condition part of the skill, not the result.

    sorry, I am not sure what you means.....
    Every character has colour strengths and tanks certain colours if sufficiently leveled (= has their icon on the basic coloured tiles). For Gamora, her colours are as follows: green, red, black. If you were running her with, say, Hulk at higher level or identical level but in a more prioritized position for tanking (it goes center > left > right), Gamora would tank no colours and thus have no tiles for Bad Reputation to proc properly.
    Same occurs when Patch tanks no colours for Best There Is and thus can't deal any damage, or when Elektra doesn't tank any colours and it's impossible to proc her black unless receiving team damage.
    As noted, otherwise, even if she only produced 1 strike tile, as long as there was a single basic yellow tile, Bad Reputation would be usable.
  • Ebolamonkey84Ebolamonkey84 Posts: 509 Critical Contributor
    I have definitely fired off bad rep when there were less yellows on the board than what should have been filled. The only time I have ever gotten a message I can't fire it was when there were no basic yellows.
  • QuebbsterQuebbster Posts: 8,070 Chairperson of the Boards
    getterwing wrote:
    Were you sure Gamora tanked any colours to begin with? Perhaps the error message was related to the condition part of the skill, not the result.

    sorry, I am not sure what you means.....
    Every character has colour strengths and tanks certain colours if sufficiently leveled (= has their icon on the basic coloured tiles). For Gamora, her colours are as follows: green, red, black. If you were running her with, say, Hulk at higher level or identical level but in a more prioritized position for tanking (it goes center > left > right), Gamora would tank no colours and thus have no tiles for Bad Reputation to proc properly.
    Same occurs when Patch tanks no colours for Best There Is and thus can't deal any damage, or when Elektra doesn't tank any colours and it's impossible to proc her black unless receiving team damage.
    As noted, otherwise, even if she only produced 1 strike tile, as long as there was a single basic yellow tile, Bad Reputation would be usable.
    I have used The Best There Is when Patch tanked no colors. Felt a little stupid afterwards. I think it worked because Patch still put strike tiles on the board - the game will only stop you from using a power that would have no effect at all. If there were no basic red tiles I don't think I could have used TBTI.
  • MinoxMinox Posts: 36 Just Dropped In
    I'm currently transitioning from 2* to 3* and happen to have a 4/5/4 Gamora. I just got a 5th black allowing me to respec.
    There doesn't seem to be a consensus around her build for people that already have a 3* roster, but what about someone who is yet to get there? Any more clear cut answers?

    Thanks icon_e_smile.gif
  • over_clockedover_clocked Posts: 3,961
    Any non 5-black Gamora is pretty useless as a standalone option. The forum poll is very, very wrong - a rare case. Maybe people are too stingy with ISO? Yes, she needs to tank her colours for black to be good but it's easily arranged even if she's not very well-leveled. For example, she'd always tank her colours with Spider-Man, Falcon, Nick Fury, Professor X, same level or slightly higher Star-Lord, Grocket, etc.

    Edit: I'd spec 355 and try to rush black into red, while only using green as a last resort stun. 4/4/5 is neither here nor there while 3/5/5 would be a good build. My own build is 5/3/5 and red is pretty weaksauce without strike tiles.
  • atomzedatomzed Posts: 1,554 Chairperson of the Boards
    Any non 5-black Gamora is pretty useless as a standalone option. The forum poll is very, very wrong - a rare case. Maybe people are too stingy with ISO? Yes, she needs to tank her colours for black to be good but it's easily arranged even if she's not very well-leveled. For example, she'd always tank her colours with Spider-Man, Falcon, Nick Fury, Professor X, same level or slightly higher Star-Lord, Grocket, etc.

    Edit: I'd spec 355 and try to rush black into red, while only using green as a last resort stun. 4/4/5 is neither here nor there while 3/5/5 would be a good build. My own build is 5/3/5 and red is pretty weaksauce without strike tiles.

    I think it depends on whether you want to spend iso levelling her. If you can max her, she can tank more colors then yes 5 black is mandatory.

    But if you are like me, who don't want to spend iso on her, then it's better to go 553. When I use her in her pvp, at least I get to use her green as a utility stun. Her red also serve as a good cheap strike.
  • TxMooseTxMoose Age Unconfirmed Posts: 4,319 Chairperson of the Boards
    her green is great late in the match when you've downed the most dangerous one fire her green and you get 2 free turns. usually game over by then.
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