GuntherBlobel wrote: Having learned my lesson long ago, I generally avoid these new character PvE things. But since it fell on a lazy weekend, I gave it a shot. I was ranked <#50 over the 3 day period and continued to play even after it was any any fun, because it seemed that I should keep my rank for the Ranking rewards. But then, I fell asleep during the final 2-3 hrs, while putting kids to sleep. I ranked #153, which fell below the mark. That's exactly why I don't play these things. The Story is only enjoyed a couple times, the Events go on far too long, the Ranking rewards are too difficult to win, and on and on. I much prefer the Prologue or the Gauntlet. I really wish Demiurge had abandoned this type of PvE format a year ago, instead of putting so much effort into complicated mechanics like Rubber-banding, Scaling, Point Refresh Counters, and now, multiple End-times. All of this effort, just to keep Ranking Awards? Ranking awards are why I quit playing PvE a long time ago. It has little to do with single maps or limited Rosters or anything else.
Nivrax wrote: I'm wondering, what problem is in 'New character released via Single Map PvE'? I thought the consensus was that Single Map are not fun, and if new character is involved you have to participate anyway. But if Single Maps were balanced/fixed, then this wouldn't be problem? I mean, I'm not a fan of releasing so much new characters, but I don't think it's way this point makes. It's more like 'I'm ok with event being terrible bloodbath of pain and tears as long as 'I' don't need to do it'.
Rico Dredd wrote: the limited roster. To me, PvE is about experimenting and having fun with characters I don't use so often. Being limited to 8 characters only pretty much takes that fun away (especially if 3 of them are kittying useless 1* that get outleveled during the first clear already). If I'm to have fun, I'd like to have my roster at my disposal (or at least a larger part of it). After all, I do have a large roster for something. What's the point when I can't use it?
DrUnpleasant wrote: Rico Dredd wrote: the limited roster. To me, PvE is about experimenting and having fun with characters I don't use so often. Being limited to 8 characters only pretty much takes that fun away (especially if 3 of them are kittying useless 1* that get outleveled during the first clear already). If I'm to have fun, I'd like to have my roster at my disposal (or at least a larger part of it). After all, I do have a large roster for something. What's the point when I can't use it? This was hugely exaggerated in the last heroic where it was ALL about getting BP's black (and maybe yellow) then hitting the match over button. Everyone else was there to make up the numbers, possibly with the exception of GSBW if the match went on long enough. I was actually pleased to have 7 usable chars for this one, last time I had 5 (and 3 of them were useless). Roster limiting makes sense from a financial point of view for D3 though, so I doubt it'll disappear.