MarvelMan wrote: Lets brainstorm other poll options first since adding them later resets voting.
papa07 wrote: MarvelMan wrote: How about we start with some of these: 1) Rehashed story line, old dialogue 2) Limited roster 3) Lack of roster synergy 4) Scaling based on full roster, rather than available 5) Out of control community scaling 6) Out of control rubberbanding 7) Rank reward tiers 8) No subs 9) No additional nodes (as in Unstable ISO-8) 10) Goons feeding Juggs AP 11) ??? 12) ??? Let me know if there are ones I should add, or ones you think should get pulled. Also, how many votes should people get? Three? The introduction of a new character. The lack of earnable Hero Points. The need to play during the last hour to stay in the top-150, no matter when you join or how much you play. If you join before Sunday, the perpetual Iso-20 prizes. The repetitive opponents. The repetitive opponents. As for votes, I would say all 15. There are that many things wrong with this event.
MarvelMan wrote: How about we start with some of these: 1) Rehashed story line, old dialogue 2) Limited roster 3) Lack of roster synergy 4) Scaling based on full roster, rather than available 5) Out of control community scaling 6) Out of control rubberbanding 7) Rank reward tiers 8) No subs 9) No additional nodes (as in Unstable ISO-8) 10) Goons feeding Juggs AP 11) ??? 12) ??? Let me know if there are ones I should add, or ones you think should get pulled. Also, how many votes should people get? Three?
mohio wrote: While i could certainly vote for all or even think that all things are problems, I chose to vote only for the things I find particularly wrong with a single map pve (and since some questions referenced it, the heroic aspect as well). So while I find some combinations of enemies pretty cheap and certainly made even more so in a heroic where you can't put together an appropriate counter, I didn't vote for that cause it really doesn't matter what type of pve it is, it's just a straight up problem. Similarly doing the same old stories over and over is getting super stale, but that has nothing to do with a single map pve, but is a contributing factor for additional frustration with this particular pve. So I voted for things like lack of subs, lack of hp rewards (which kind of goes hand in hand), and crazy scaling.
Phantron wrote: mohio wrote: While i could certainly vote for all or even think that all things are problems, I chose to vote only for the things I find particularly wrong with a single map pve (and since some questions referenced it, the heroic aspect as well). So while I find some combinations of enemies pretty cheap and certainly made even more so in a heroic where you can't put together an appropriate counter, I didn't vote for that cause it really doesn't matter what type of pve it is, it's just a straight up problem. Similarly doing the same old stories over and over is getting super stale, but that has nothing to do with a single map pve, but is a contributing factor for additional frustration with this particular pve. So I voted for things like lack of subs, lack of hp rewards (which kind of goes hand in hand), and crazy scaling. But the reason why events like Heroic Juggernaut is hated is likely because of the enemy composition (which has nothing to do with the structure of the event). The only things different about a single map PvE versus subs are: 1. Rubberband (no longer as relevent as the past) 2. Lack of rewards (because there are no subs). Well, the lack of reward can be a serious deal too, but they could just put more stuff in the progression instead if they want to make up what you're expected to get out of the usual sub placements. Since we've had some really low-ball sub rewards like 500/50 for top 10 out of 1000 in The Hunt, you're really not getting that much out of a weak reward sub like The Hunt.
NorthernPolarity wrote: It's not about the end result of the rewards that you actually get, its about the feels you get out of the subs. People like to see different nodes with the potential to get 250 or 500 iso out of each node. People like playing at the end of the sub and fighting for those extra event tokens and 25 or 50hp. What people DONT like, is spending 4 entire days grinding the exact same nodes, with the rewards drying up after the first or second day playing, making it 100% pointless to join prior to the last day. At least with subs, you knew that joining during the first sub would result in some extra hp/iso gained. What's the benefit of joining juggs early? Absolutely nothing. I get what your trying to say, but with D3 tending to fail completely at scaling progression awards appropriately and the general feel of grinding the exact same nodes 4 days, I don't see any reason why you wouldn't just have subs instead.
nimvin wrote: Refresh timer being doubled wouldn't hurt. Even a 4 hour refresh is better than the current 2 1/2 which isnt even enough for health packs to regen and if you want to pvp you have to pick characters not in the heroic if you're out of health packs.