Pylgrim wrote: However you never seem to take into consideration the human element, the ways in which people who LOVE your product and/or features of it will react when you mess with it. This includes little things like thinking that people who purchased alliance slots in the past few weeks will feel utterly betrayed. Little things like including in that news delivery measures to minimise those feelings of betrayal, instead of a mere apathetic and patronising "if you feel that you should get a refund, YOU should go through the trouble of whining to us and then we'll see if we deign considering compensation."
stephen43084 wrote: Or they could shut down the forum. Hmmm... Which would be cheaper for them? Look, they're not the biggest part of the problem. It's nick picky ppl. Ppl complain they don't communicate, then they complain when they do communicate. All I can say is you're lucky I'm not in charge. The only communication I would have is in game. I would not waste resources hiring a PR person for the few ppl that need their hand held all the time BC the game does revolve around there special wants and needs.
Paintsville wrote: stephen43084 wrote: You are probably right. You don't need to communicate nearly as much when you don't screw up 90% of the time. I wouldn't mind seeing someone new take over for a little while. Start a kickstarter to buy the rights and I will donate.
stephen43084 wrote: You are probably right. You don't need to communicate nearly as much when you don't screw up 90% of the time. I wouldn't mind seeing someone new take over for a little while. Start a kickstarter to buy the rights and I will donate.
Pylgrim wrote: stephen43084 wrote: Or they could shut down the forum. Hmmm... Which would be cheaper for them? Look, they're not the biggest part of the problem. It's nick picky ppl. Ppl complain they don't communicate, then they complain when they do communicate. All I can say is you're lucky I'm not in charge. The only communication I would have is in game. I would not waste resources hiring a PR person for the few ppl that need their hand held all the time BC the game does revolve around there special wants and needs. Man, I sincerely hope you never get to represent any company to its users, because would it crash and burn! Paintsville wrote: stephen43084 wrote: You are probably right. You don't need to communicate nearly as much when you don't screw up 90% of the time. I wouldn't mind seeing someone new take over for a little while. Start a kickstarter to buy the rights and I will donate. See, I actually don't think they're doing a bad job. For example, this latest controversy over alliance slots? I believe that they are right in predicting it will increase user interaction with the game and will be beneficial for its long-term continuous existence. The problem lay in the implementation and delivering of the news. In the lack of consideration for the affected subset of users (and they KNEW there would be a subset that would be affected). I other words, I believe they are quite good at processing numbers and statistics but absolutely clueless about human nature.
Phantron wrote: You're not going to PR your way out of something like alliance which was a P2W mechanism from start and either you continue the P2W path or at some point you got to say 'well that turned out to be a very bad idea'. When Sentry invariably gets nerfed people will complain too, though these issues are design issue not communication issue. You're not going to design a game breaking character and then somehow convince people who pumped resources if not significant $ that it's all in the interest of the game to fix this stuff especially since games don't give out refunds. If there was a law that required you to refund money for a significant change on any major design we might see gaming companies (not just D3) being more responsible with design but since no such law exists there's always this tendency of 'make stuff overpowered at first and then balance it later after the money comes in'. I think the communication from D3 is generally somewhat lacking, but it doesn't change the underyling design issues. Anybody can say they're aware of some issue and it doesn't matter until the issue is actually addressed. Finally, I think people throw around the 'buggy' term way too much. A buggy game is one where you have to shut down with the task manager instead of using the game's quit function. The worst I've seen from this game would be a random crash in the middle of a game or some weird graphics glitch with some abilities (there seems to be one that superimposes a tile with a special tile together recently) but nothing that makes playing impossible.
Pylgrim wrote: I have played Magic the Gathering for over a decade and I've been a faithful follower of their design and development journals through that time. They are a competent, game-savvy, decades-tested team of professionals with a designing and playtesting infrastructure perfected over the years. And they still manage to create a card or two that end being completely busted in a given format every other year. My point being that mistakes, mis-assessments, and oversights WILL happen. No matter how big your playtesting team is, no matter ho much time do you spend testing, you will never be able to emulate accurately the conditions in which a game will be experienced when played over a long time by literal millions of people. For us, nowadays, it may boggle the mind to wonder how didn't they notice that Sentry was broken but it may have not seem that bad in playtesting for reasons. We'll never know. The important part, then, if mistakes cannot be entirely avoided, is to be gracious, humble and properly understanding of the playerbase's feelings and how to make reparations in a timely manner. Basically everything that Alliance slots announcement is not.
Phantron wrote: I think the communication from D3 is generally somewhat lacking...
KevinMark wrote: stephen, take a chill pill bro. Phantron wrote: I think the communication from D3 is generally somewhat lacking... What? Hi-Fi and IceIX are doing a good job communicating lately. I don't understand. Do you (or other people who think like this) want a direct free to call line to devs so that you can bug them non-stop? They have other things to do you know. Like designing new characters, fixing bugs, funbalancing weak and OP characters, designing new events, new game modes etc etc.@sorcered This is not a buggy game. What bugs have been bugging you recently? There are probably still some bugs present as with most video games but it is in no condition to call it "bug-ridden".
KevinMark wrote: What? Hi-Fi and IceIX are doing a good job communicating lately. I don't understand. Do you (or other people who think like this) want a direct free to call line to devs so that you can bug them non-stop? They have other things to do you know. Like designing new characters, fixing bugs, funbalancing weak and OP characters, designing new events, new game modes etc etc.@sorcered This is not a buggy game. What bugs have been bugging you recently? There are probably still some bugs present as with most video games but it is in no condition to call it "bug-ridden".