Pylgrim wrote: Is it just me, or does anyone else believe there should be more transparency about the running of these events? Every event seems to have different values of scaling and rubberbanding and we need to keep guessing. It is ok for us, enfranchised players who frequent the forums and have PVE gurus that quickly deduce the system being used, but what for everybody else? Before reading several PVE guides, I was terribly confused by the shifting point value in my nodes and by the failure of time/effort management strategies that worked in previous events. I'm sure that's how the big majority of players feel about PVE. Seasick Pirate wrote: What's a good plan of attack with "Iso-8? What Iso-8?" Somehow I managed getting through all other nodes without having to use a single health pack. The. I got to this node. I've tried a number of different teams but can't quite figure this one out. Anyone have suggestions on teams to use (from my available roster) and who to attack first? I'm usually going for Devil Dino first because he's got a viscous bite. But Hulk's clap and Deadpool's whales don't exactly tickle either. Hulk is by far the most harmless of the three. Also, you want him on the board the longest because his sole presence may encourage the AI to wait and collect more AP to use Thunderous Clap or Smash, rather than immediately using the vastly more devastating Prehistoric Bite and A Bit off the top. I'd go for Deadpool first. Not only ABOTT can deal more damage than Bite, he also will use Life of the Party to pretty much negate damage dealt to allies with less health than himself.
Seasick Pirate wrote: What's a good plan of attack with "Iso-8? What Iso-8?" Somehow I managed getting through all other nodes without having to use a single health pack. The. I got to this node. I've tried a number of different teams but can't quite figure this one out. Anyone have suggestions on teams to use (from my available roster) and who to attack first? I'm usually going for Devil Dino first because he's got a viscous bite. But Hulk's clap and Deadpool's whales don't exactly tickle either.
CrookedKnight wrote: I've been using the tried-and-true C. Storm/MN! Magneto team to Wind Storm the heck out of it. Rush purple (directing match damage at Deadpool to whittle him down), Polarity Shift, Wind Storm targeted on Hulk so Anger never kicks in, at which point DP should be dead (or dying) and you can focus on the dino for most of the time Hulk is stunned. Ideally I'd have Daken as the third to tank purple, but I don't have a decently leveled Daken so I'm using Colossus for Immovable Object instead.
Phantron wrote: DrNitroman wrote: Phantron wrote: [...] you can afford to take it easy. Yep, I reached 20k, got my cover, I'm taking it easy now. A lot of players aren't actually taking it easy though as scores keep increasing... ... while I keep diving in the depths of the leaderboard. It's probably an opportunity for some players to rank higher than usual. Conveniently, I think that Punisher is a very good character for a 2 -->3 transitioning player! I think this event happened to work out because outside of the true crazies you should have most of the normal top performers taking it easy and allow other people to have a shot. I'm not convinced this happened due to some grand plan though and that it just happened to work this way. I remember the first time when Deadpool was the prize, the grinding got quite nasty and it's one of the more competitive event I can recall.
DrNitroman wrote: Phantron wrote: [...] you can afford to take it easy. Yep, I reached 20k, got my cover, I'm taking it easy now. A lot of players aren't actually taking it easy though as scores keep increasing... ... while I keep diving in the depths of the leaderboard. It's probably an opportunity for some players to rank higher than usual. Conveniently, I think that Punisher is a very good character for a 2 -->3 transitioning player!
Phantron wrote: [...] you can afford to take it easy.
Phantron wrote: The top performances absolutely took it easy and it's got nothing to do with bracket/scaling manipulation, though I"m sure plenty of guys tried. The rubberband makes it even harder than usual to try for a last minute comeback but even if it was normal it would've been pretty much impossible to pull it off because the nodes in this even are all trivial. There's no way to pull off a last minute join when everyone can beat everything. The last minute join works because you're counting on being able to beat stuff other people won't be able to and that's not happening this time. Here's my bracket's roster distribution: #1 54K - 140, 114, rest 94s (2*) #2 49K - highest level 85 #3 44K - maxed roster #4 42K (me) - maxed roster #5 42K - highest level 40 #6 41K - maxed roster #7 40K - highest level 78 #8 40k - one level 166 character #9 39K - one level 110 character, rest 94 #10 38K - highest level 94 And no, this is absolutely not an event where having a weak roster is advantageous. I missed at least 2 cycles just from forgetting the event was happening, and didn't do any clears prior to sleep on both days so that's about 4 cycles (100% + 80% + 60% of nodes X 2) so that's 6 cycles missed compared to the first time this event was ran. Compare this to any PvE event that had Nick Fury as top prize where you can't tell if anyone in the top 5 went to sleep let alone missing a cycle during waking hours.
Phantron wrote: #1 54K - 140, 114, rest 94s (2*) #2 49K - highest level 85 #3 44K - maxed roster #4 42K (me) - maxed roster #5 42K - highest level 40 #6 41K - maxed roster #7 40K - highest level 78 #8 40k - one level 166 character #9 39K - one level 110 character, rest 94 #10 38K - highest level 94
SunCrusher wrote: Absolutely fascinating; thank you for posting and for explaining. My experiences in the various PvEs have been like night and day in some cases and so it's been difficult to get a feel for the rhythm and to know what's more expected and what's not and how to differentiate where the 'different experience' is coming from. (To the top players who took it easy, thank you!) Obviously, having the essential character probably helps in regards to opening extra nodes and more opportunities, but in this PvE, did it really matter if you had a super strong roster or not? You said that 'everyone' can do the nodes because unlike other PvEs, the nodes here were more trivial, but then you also said a weak roster also isn't advantageous. Was this PvE more of a free-for-all sort of PvE, then, in the sense of who could viably participate? Or was the comment about the weak roster not being advantageous more of a comment directed to the event where Nick Fury was the prize and you couldn't tell if anyone in the top was sleeping or not? Thanks in advance for answering.
Sumilea wrote: That is way more high end than my bracket where not a single person in the top 10 had a lvl 166 let alone a maxed rooster. I was down in 62nd place after doing 3 refreshes each sub while also missing the last two. Was surprised I finished that high and top 50 in both my subs. Only doing that 5th 4th and 3rd last refreshes and still being top 50 means yes a lot of people were taking it easy not just the high end guys.
loroku wrote: Rubberbanding will never allow someone to get ahead of someone who plays consistently. It is only a "catch up" mechanism. No one can join an event late and catch someone who has been playing since the beginning who continues to play consistently; it is impossible. Personally I love rubberbanding because it can only help everyone. It's amazing for progression rewards but it can't affect ranking as much as people seem to think it does, unless you stop playing as consistently as you have been.
Trisul wrote: loroku wrote: Rubberbanding will never allow someone to get ahead of someone who plays consistently. It is only a "catch up" mechanism. No one can join an event late and catch someone who has been playing since the beginning who continues to play consistently; it is impossible. Personally I love rubberbanding because it can only help everyone. It's amazing for progression rewards but it can't affect ranking as much as people seem to think it does, unless you stop playing as consistently as you have been. I think you have some slight misconceptions about rubberbanding. You're right about it being a catch up mechanism, but it's based on the global leader. So if you're winning your bracket but don't manage the end of the event just right, then someone can come flying in last minute, score big due to rubberbanding, and pass you in your bracket for #1.