Deadpool VS MPQ - Sep 16 - 18

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Comments

  • orionpeace wrote:
    I think they are altering the base points for the nodes - irrespective of RB.

    For example, the far right essential node (Storm/BP/Minion) was 400 points for several clears. This last time I cleared it, it was worth 442.

    I am #12 in my sub and #6 in my bracket at over 17K.

    So, something different appears to be happening with the points. Just not entirely sure what.

    That sounds like rubberbanding. You fell far enough behind the global sub leader to get a little boost. That node is over 800 points for me (if I only I had a Colossus...), which shows a stronger rubberband effect on me as I am only just over 5K.
  • orionpeace
    orionpeace Posts: 344 Mover and Shaker
    papa07 wrote:
    orionpeace wrote:
    I think they are altering the base points for the nodes - irrespective of RB.

    For example, the far right essential node (Storm/BP/Minion) was 400 points for several clears. This last time I cleared it, it was worth 442.

    I am #12 in my sub and #6 in my bracket at over 17K.

    So, something different appears to be happening with the points. Just not entirely sure what.

    That sounds like rubberbanding. You fell far enough behind the global sub leader to get a little boost. That node is over 800 points for me (if I only I had a Colossus...), which shows a stronger rubberband effect on me as I am only just over 5K.

    A +10% RB?

    I didn't think the effect was ever that small.
  • FierceKiwi
    FierceKiwi Posts: 505 Critical Contributor
    orionpeace wrote:
    papa07 wrote:
    orionpeace wrote:
    I think they are altering the base points for the nodes - irrespective of RB.

    For example, the far right essential node (Storm/BP/Minion) was 400 points for several clears. This last time I cleared it, it was worth 442.

    I am #12 in my sub and #6 in my bracket at over 17K.

    So, something different appears to be happening with the points. Just not entirely sure what.

    That sounds like rubberbanding. You fell far enough behind the global sub leader to get a little boost. That node is over 800 points for me (if I only I had a Colossus...), which shows a stronger rubberband effect on me as I am only just over 5K.

    A +10% RB?

    I didn't think the effect was ever that small.

    Well at 17K he's about 9K behind me and probably another 1-2K behind the global leader and ~10K back is where the rubberband engages from what Sumilea said. So yeah sounds like RB.
  • I keep on see people ask for rubberbanding on every event. They might have tweaked some numbers but all the events for a very long time have worked on the same principle, and the dominant factor on the placement result usually has nothing to do with the rubberband regardless of how strong or weak it is. We can break up events to several types:

    1. Main event nodes only:

    Progress is irrelevent until the last X cycles, where X is influenced by the rubberband strength but usually never more than 5 (if it's extremely weak). Could be as few as 2 way back in the old days, though most recent settle at around 5.

    2. Sub event dominates points, sub events trivial:

    Whoever grinded more will always win.

    3. Sub events dominates points, sub events difficult:

    Scaling dominates who wins. Whoever failed to beat the hardest mission that's worth the most points will never be competitive against someone who can still beat it for whatever reason.

    Deadpool is looking like a type 2 event. Even if rubberband is arbitarily strong such that we can say whoever played last on the last cycle always wins, who do you think gets to play last in such an event? The guy who started at #1 gets to play last by definition. It's not always a strict ordering due to any number of reasons but all else being equal, the better your placement prior to the last cycle the later you can afford to play, and that's a direct result of earlier grinding.
  • loroku
    loroku Posts: 1,014 Chairperson of the Boards
    orionpeace wrote:
    I think they are altering the base points for the nodes - irrespective of RB.

    For example, the far right essential node (Storm/BP/Minion) was 400 points for several clears. This last time I cleared it, it was worth 442.

    I am #12 in my sub and #6 in my bracket at over 17K.

    So, something different appears to be happening with the points. Just not entirely sure what.
    It's currently worth about 950 points to me. So rubberbanding is at least a factor. But you're right in that this event is very different from the last few.
  • I ask about rubberbanding because I am NOT playing to win PvE. I am playing to get all progressions and at least 1 3star cover award with the least effort possible. In this event, that entails 5 clears this sub (12 hr, 9 hr, 6hr (double), 1 hr). With early talk of only 2000 points per clear and no rubberbanding, I would have started 3 hours earlier and pushed hard in the last hour. Since that was not the case, my strategy holds and I am on pace with 9k through 2 clears and 11th place currently. This likely means progression rewards on the first clear tomorrow and top150 locked up. Depending on how hard I am willing to push in the last hour of each sub, top25 is potentially in reach. Without rubberbanding, that is not possible.
  • papa07 wrote:
    I ask about rubberbanding because I am NOT playing to win PvE. I am playing to get all progressions and at least 1 3star cover award with the least effort possible. In this event, that entails 5 clears this sub (12 hr, 9 hr, 6hr (double), 1 hr). With early talk of only 2000 points per clear and no rubberbanding, I would have started 3 hours earlier and pushed hard in the last hour. Since that was not the case, my strategy holds and I am on pace with 9k through 2 clears and 11th place currently. This likely means progression rewards on the first clear tomorrow and top150 locked up. Depending on how hard I am willing to push in the last hour of each sub, top25 is potentially in reach. Without rubberbanding, that is not possible.

    There's enough rubberbanding that you'll be fine assuming your roster isn't terribly underlevelled
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Holy ****, the 2 tokens I've gotten from this event have given me 2 blue furies: he's at 3/5/4 now. Crazy luck goin on over here.
  • papa07 wrote:
    I ask about rubberbanding because I am NOT playing to win PvE. I am playing to get all progressions and at least 1 3star cover award with the least effort possible. In this event, that entails 5 clears this sub (12 hr, 9 hr, 6hr (double), 1 hr). With early talk of only 2000 points per clear and no rubberbanding, I would have started 3 hours earlier and pushed hard in the last hour. Since that was not the case, my strategy holds and I am on pace with 9k through 2 clears and 11th place currently. This likely means progression rewards on the first clear tomorrow and top150 locked up. Depending on how hard I am willing to push in the last hour of each sub, top25 is potentially in reach. Without rubberbanding, that is not possible.

    Unless there was a list of base point value listed somewhere that I missed it is fairly difficult to make any conclusions about rubberbanding without playing. In this event playing the main node puts you in a bracket, so you cannot even see what your first sub now is worth without being in a bracket, and once you're in a bracket there's the much safer approach of playing every node once and then see how many points that gets you and then extrapolate that versus your goal. In general since you got to play most of the nodes to even see what the big point nodes are worth, I don't find strategies to try to take advantage of rubberband meaningful because you can't see the most important data, which is the points on the high point nodes and how high their levels are, without playing. At any rate most recent events have been rather generous on progression reward that any reasonable effort can hit it. The last Simulator you can hit all the progression rewards reasonably even if you started playing at round 2 and just skipped round 1, though it'd take a pretty considerable effort compared to someone who started right away would only need to hit the essentials periodically.

    Rubberbanding doesn't make progression rewards any harder or easier to get because there's nothing stopping an extra 0 from being added to their thresholds. Recently the rewards have been generous but there has been cases where nobody got the progression reward, and if they made the progression rewards tighter, it'd still be fairly useless to ask about them because people can't tell you what the scaling is on your high point nodes and without that piece of information, you really can't make any good guesses as to how you should approach the event but if you have that information, you're already in a bracket.
  • papa07 wrote:
    I ask about rubberbanding because I am NOT playing to win PvE. I am playing to get all progressions and at least 1 3star cover award with the least effort possible. In this event, that entails 5 clears this sub (12 hr, 9 hr, 6hr (double), 1 hr). With early talk of only 2000 points per clear and no rubberbanding, I would have started 3 hours earlier and pushed hard in the last hour. Since that was not the case, my strategy holds and I am on pace with 9k through 2 clears and 11th place currently. This likely means progression rewards on the first clear tomorrow and top150 locked up. Depending on how hard I am willing to push in the last hour of each sub, top25 is potentially in reach. Without rubberbanding, that is not possible.


    Playing the final 2 refresh in this sub will net you probably 16K points more than enough to get you 20K in two subs. Getting top 150 well that depends on your bracket.
  • HairyDave
    HairyDave Posts: 1,574
    Started my run this morning and got a (relatively) new main bracket - yayish! - and an old sub bracket - boo! One full pass got me 5th in the main but only 45th in the sub which isn't fantastic but I'll take it.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    So did Deadpool just become essential or is still Colossus? Are rotating essentials the new status quo?
  • MaxGoof
    MaxGoof Posts: 13 Just Dropped In
    Holy ****, is anyone else finding the "It hurts when I go like this" event to be next to impossible? Dr. Doom is ripping through my teams that are twice his level like paper! Before I can build up any colors to attack him, he's already been fed black and is annihilating me with Summon Demons. Tips?
  • Beast1970
    Beast1970 Posts: 421 Mover and Shaker
    Holy ****, the 2 tokens I've gotten from this event have given me 2 blue furies: he's at 3/5/4 now. Crazy luck goin on over here.

    I and my 1000 ISO from 4 event tokens really wanted to downvote that, congrats and save some for the rest of us!
  • So did Deadpool just become essential or is still Colossus? Are rotating essentials the new status quo?

    Colossus is still essential but there are some teamup nodes with Deadpool.
  • MaxGoof wrote:
    Holy ****, is anyone else finding the "It hurts when I go like this" event to be next to impossible? Dr. Doom is ripping through my teams that are twice his level like paper! Before I can build up any colors to attack him, he's already been fed black and is annihilating me with Summon Demons. Tips?

    Dr. Doom + any 2 Doombots was always one of the hardest config to beat because he gets AP accelerated to Technopathic Strike or Summon Demons, and sometimes both, and it only gets harder now that there isn't Magneto anymore to bail people out. Match away all the blue and black as much as possible so he can't just combo into something huge. Daken can clog up the red tiles and hopefully minimize the damage done by Summon Demons, though I find it more important to just stop him from getting a huge cascade with Technopathic Strike since it'll usually be done at his minion's rainbow damage, which is a ton of damage to take. Daken will likely get his regen shut off quick though, so using him is kind of a gamble.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    MaxGoof wrote:
    Holy ****, is anyone else finding the "It hurts when I go like this" event to be next to impossible? Dr. Doom is ripping through my teams that are twice his level like paper! Before I can build up any colors to attack him, he's already been fed black and is annihilating me with Summon Demons. Tips?
    Sadly, this would seem like the ideal situation for Colossus yellow but that skill isn't going to do anything against that. I would use tile destruction characters to take down considering overwrites, destruction, and matching are the only way to deal with attack tiles. Daken is also useful to filling up the red tiles as well.
  • MaxGoof wrote:
    Holy ****, is anyone else finding the "It hurts when I go like this" event to be next to impossible? Dr. Doom is ripping through my teams that are twice his level like paper! Before I can build up any colors to attack him, he's already been fed black and is annihilating me with Summon Demons. Tips?

    If you have Hulk and his black skill is 4-5, I'd put him as frontman. Then pair him with a good green skill user like GSBW or Lthor. Let Hulk get some damage and collect green.
  • I think the devs actually tried something and it kind of worked here.

    First of all rubberbanding is minimal. So minimal that if you get in the 1-2 last refreshes you cannot compete and can't even get in the top 100. I finished the first sub with 18k points and I was in the top 200 (Stopped playing with 6hrs more to go and 48th place. EU times). Now this is actually very good because it means I only lost around 50 spots to fall just below 100th compared to the usual drop to t500+.

    The top progression reward is very achievable but you may find yourself in a pickle if you choose to play only the last hours of each sub. So this means that if you want to get it, you have to devote some time throughout the event. Which is totally what a game is about. More time = more rewards.

    Now my very last suggestion for PVE is to remove those rank rewards. Instead give only progression rewards and keep the same format. This way we wont care for end times. The main factor of winning will be how much time can you devote while the event is up.

    Anyway, a big thanks to the devs that they are actually trying to shift things around a bit. Makes me feel like they are starting to feel our problems to a point. icon_e_biggrin.gif
  • Oldboy
    Oldboy Posts: 452 Mover and Shaker
    MaxGoof wrote:
    Holy ****, is anyone else finding the "It hurts when I go like this" event to be next to impossible? Dr. Doom is ripping through my teams that are twice his level like paper! Before I can build up any colors to attack him, he's already been fed black and is annihilating me with Summon Demons. Tips?

    Cleared 2x
    First was cStorm(maxed lvl) Mnmags (maxed) and small Thor (maxed lvl)
    Second time was cStorm, Mnmags and Patch (lvl 127 3/3/4)
    Get as many blue or purple and then wind storm him.

    Almost lost cStorm in first round. Second round fared better. Depends on how quickly u can get blue before AI does. Doom managed to Summon Demons at least once in both rounds.

    Will probably get scaled out in subsequent rounds.