Phantron wrote: If you put everything on progression and no rubberband, a lot of people will never come close to the best PvE rewards. Right now you can at least get lucky.
Phantron wrote: If you put everything on progression and no rubberband, a lot of people will never come close to the best PvE rewards. Right now you can at least get lucky. Figuring out where to place the 4* on progression is going to be pretty tricky too.
FierceKiwi wrote: Phantron wrote: If you put everything on progression and no rubberband, a lot of people will never come close to the best PvE rewards. Right now you can at least get lucky. Figuring out where to place the 4* on progression is going to be pretty tricky too. That's my biggest concern with trying to move things to progression the devs have shown that they either massively overshoot the high scores or massively undershoot them.
Ben Grimm wrote: FierceKiwi wrote: Phantron wrote: If you put everything on progression and no rubberband, a lot of people will never come close to the best PvE rewards. Right now you can at least get lucky. Figuring out where to place the 4* on progression is going to be pretty tricky too. That's my biggest concern with trying to move things to progression the devs have shown that they either massively overshoot the high scores or massively undershoot them. A lot of that has to do with rubberbanding, though. If they take away ranking (or make it much less critical) they can also get rid of rubberbanding. And I think the 3* covers should be gettable with reasonable, but not crazy-grinding effort - relatively easy for one, more for two, quite a bit for three. 4*s should probably require near-perfect play, while accounting for sleep. It'll be much easier to establish benchmarks if they ran it a few times like that. I think PVE should be easy to predict. You should be able to figure out on the first day "If I put in x amount of effort, I get reward y; therefore I will put in that amount of effort." Right now it's borderline random. And I say that as someone whose finishes in the Deadpool and Beast events were #1 and #4 respectively; I got all the new covers. I just didn't enjoy it, and it was incredibly stressful.
Ben Grimm wrote: And I think the 3* covers should be gettable with reasonable, but not crazy-grinding effort - relatively easy for one, more for two, quite a bit for three. 4*s should probably require near-perfect play, while accounting for sleep. It'll be much easier to establish benchmarks if they ran it a few times like that.
Ben Grimm wrote: I'm guessing the number to hit the 50k rewards was in the single digits, unless the devs tell us different.
Lyrian wrote: Finished second, at 9k; first was at 12.5k.
Lyrian wrote: Ben Grimm wrote: And I think the 3* covers should be gettable with reasonable, but not crazy-grinding effort - relatively easy for one, more for two, quite a bit for three. 4*s should probably require near-perfect play, while accounting for sleep. It'll be much easier to establish benchmarks if they ran it a few times like that. Once upon a time, progression did work out this way. I remember a heroic event where a full set of X-Force covers was given out for progression prizes. In the event, there were 55,000 possible points obtainable via perfect play. The covers were granted at 50000, 52000, and 54000 points respectively. Granted, one night's sleep was more than enough of a point loss to ensure that the covers were not reachable. IceIX claimed that people were hitting 55000 points, which I don't believe anyone believed him as the vets (back then) maxed out well below 40k points for the event. EDIT: Oooh! Found the thread for the event! Nostalgic read http://www.d3pforums.com/viewtopic.php?f=20&t=2926 EDIT 2: You even posted about the difficulty of obtaining the 4**** covers, Grimm! (on Page 55): Ben Grimm wrote: I'm guessing the number to hit the 50k rewards was in the single digits, unless the devs tell us different. EDIT 3: Found one of my original posts from my n00b days! Lyrian wrote: Finished second, at 9k; first was at 12.5k. Second place for less than 20% of the max progression score in a PvE.... Those were the days! EDIT 4: Scanned the thread even more and realized that this was the first event where the devs very very badly introduced scaling into MPQ. Oh my, this was a trainwreck of an event!
Spoit wrote: Eh, even with the problems, it was still better than 2/3s of the TaT runs. One of which made me want to rage quit, and the other that did make me rage quit
Lyrian wrote: Once upon a time, progression did work out this way. I remember a heroic event where a full set of X-Force covers was given out for progression prizes. In the event, there were 55,000 possible points obtainable via perfect play. The covers were granted at 50000, 52000, and 54000 points respectively. Granted, one night's sleep was more than enough of a point loss to ensure that the covers were not reachable. IceIX claimed that people were hitting 55000 points, which I don't believe anyone believed him as the vets (back then) maxed out well below 40k points for the event.