Poll : What's your opinion on Team Up ?
Comments
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still split over whether I like it or not. An obw heal saved one of my battles while I have also copped a few world ruptures and supernovas to the face. In the spirit of team ups I wouldn't mind if the TU cards has the level and skill of the ones on my own characters. That way it'll feel like I've used one of my own characters to help out.0
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The Devs must have put a lot of work into creating this new team up Enhancement. Which might explain the slow pace of other fixes and changes the past couple months.
It's a match-3 game--you know the enemies and their abilities when you start a battle. Now you need to scroll through the UI to find what RANDOM ABILITIES have been assigned to the enemy team. Oh, and there are multiple abilities assigned to ONE COLOR. So let's remove the strategy of denying the enemy team their critical color. Let's diminish the strategy of bringing a team of Heros that counter the enemy team's abilites.
I'm having a hard time finding an argument how this change improves the game. It seems to add more randomness to matches without any beneficial trade off to developing deep rosters or countering other teams.0 -
atomzed wrote:I applaud them for a change, and it's indeed a fun concept. It is sorta like a free try ("hey, see how fun World Rapture, maybe you should get a sentry of your own".
I like the idea because it changes the way the game is played. In the past I just ignore the env tiles. Now, I can't do that anymore and I have to pay attention to them now. Do I match those tiles and deny the AI? Do I have a good enough TU ability to use it? Should I bring in a utility TU (AR) or an AOE (CoTS)? All these are important meta decisions.
While many may lament that the AI is getting stronger bec of the change, it is because they always prioritise those tiles. We have been playing with a handicap opp, and now that the AI have both hands free, they suddenly feel more difficult.
We also need to note that we are more likely to get defence wins now with the right TU in stash. Facing a COTS or a Rage of Panther is no joke. It wasn't too long ago that people complain about how stupid AI are in defence... Now that we got an improvement, we are still unhappy.
Things that can be improved:
- It does seems to be a bit OP when a lvl 166 CoTS is fired off by a 2* teams. What I propose is to cap the strength of TU. Maybe it can only have a max of 4 covers, or 96 levels. There should be some reduction of power.
- delete button for the TU. That's a given.
- allows us to see the TU the opp is equipping before entering battle. This creates more strategy as I can select the right TU to counter his TU.if he has COTS as TU, I can bring in a low cost TU so that I can use more ability.
- My last but I think the most important suggestion. Link the TU to a specific character. TU 1 is linked to character on left and so on and so forth.
This creates more depth for the game. You can assigned the COTS to Falcon (usually the last person I want to kill). So when I see falcon has one use of COTS, I have to decide killing him first or killing him last and risk getting the COTS fire off.
This also allows ppl to have a sense of control, as they can target the character with the most risky COTS. It also create more combination of defence teams.
If we want it to be thematic, we can only specific characters to be link to TU. Say Ares will never be linked to Cpt marvel, and storm can be link to BP. While this limit the possible combination, it gives a greater sense of control, so ppl know what to expect. Now it's a little top random.
All in all, I think it's a neat idea, but tweaks can be done to improve it.0 -
We have not voted because they have not yet revealed to us the possibilities TU depth and usability. If luck will increase over knowledge / experience factor, I will not support it.
Increases the possible variations of the game, but I feel it necessary to continue their next tile-based environment tournaments (about half and half) - it is a working, good entertainment system and do not throw it out completely! If you are completely lost from the environment tile-based tournaments, I can not support it!0 -
Wait so prologue healing is a bad thing but having to spend time to get rid of **** low level team up cover levels in prologue is ok. i'd rather heal up than to spend time ridding myself of these **** team ups.0
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They are fun in offence, infuriating in defence. Count me as another victim of sudden Super Nova out of random PVE teams decimating my life total/ wasting my packs.
I propose a fix. PVP opponents don't get 3 random T-Us. They get the T-Us USED (not just equipped) in the latest match by that player (or in the match in which they defeated you, in the case of retaliation.) PVE opponents get one or two predetermined T-Us of their average level based on the team (for example, if the enemies are Dark Avengers, they get T-Us from some non-participating Dark Avengers and so on.)0 -
Good idea, not sure about the implementation. Discard is obviously a key missing feature (soon to be addressed?) and it would certainly be helpful to know what TU abilities an opponent will bring - although I quite like the 'suprise' element in a way that I can't rationalise!
Overall the game needed a bit of a shakeup and TU delivers on that. Now, if I could only use up these lv1 and lv2 TU's that I got from lightning round seed teams...0 -
This is like playing againt 4 toons in eneyms team - the forth one is SENTRY.0
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May I dare say that I'm almost certain that D3P devs don't know the term "beta test" exist?0
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I don't get the venom for the Team Up feature personally...it adds more strategy to the game, and to me - more strategy = more thought put into how I play = more fun actually playing the game.
Sure, the odd time the enemy gets off a Supernova or something to that effect, but this team up effect is fantastic for 2* players, and pretty good for 3* players who wish they could just use Wind Storm or Onslaught or Adamantium Slash (especially when overleveled up through PvE)...
If/when they allow deleting (if it's been mentioned, forgive me - I haven't read all 10 pages) - that will be even better....0 -
I'm getting used to it already now, though I still take issue with how often world rupture pops up in a supposedly random selection...0
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Personally am not impressed at all with the current TU feature, seems like a way for te Devs to try and force people to apend HP on health packs...
I've literally lost a character or two almost every single fight due to supernova etc, and the fact enemy TU seems completely random does not help at all!!! Considering you cant see what the enemy is packing behind the scenes...
For those say Health packs wont be purchased, i et they will now when people are in need of certain covers and missing only a few points but out of characters dur to TU0 -
I've edited the poll so that people can revote if they change their mind. Forgot to tick the option. Sorry.0
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rbdragon wrote:this team up effect is fantastic for 2* players, and pretty good for 3* players who wish they could just use Wind Storm or Onslaught or Adamantium Slash (especially when overleveled up through PvE)...0
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Well this is good update for taking break from game..Finally i take break because of them not me ..this is very stupid update if they dont change before deadpool start it will be very bad for playing0
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Bowgentle wrote:I have no idea what to make of this yet, but it's the first fundamental change that shakes up things for everyone, newbies and vets alike.
So I'm all for it for now - definitely excited to see what the final version will look like since this first incarnation obviously needs some kinks worked out.
This is a flaw of thinking. D3P should have fully tested and ensure it's bug free and functional before it's released. Or maybe this version of TU is working as intended?0 -
I hate it, but I'm mostly just pissed off that they removed my precious hot dog stands.... just after it was nerfed
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I voted "like it" because I think it's a great idea. I'd have gone with love it, but there's a lot of work to be done with balancing, UI, and bugs. It feels a bit rushed. No delete button, mystery countdown owners, and Falcon passive powers?0
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I like it so much that I have deleted my game, never to play again with the game in its current state. If I wanted a game of chance, I would play s slot or dice game! I have played the last 250 days but will not be 251!0
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I like it, but it's not perfect. D3 has a habit of releasing features before they are done, so I'm not too upset about some of the annoying aspects. D3 is not Blizzard --- we all know it --- so my expectations were very much exceeded here.
This update is a great step in the right direction. They took a broken mechanic and completely reimagined it to create an interesting new feature. And yet, only 20% say they like it. That surprised me.
Anyway, I wonder if most of the anger comes from its introduction in the middle of a PVE, where it has surprisingly increased the difficulty level. I'm interested to hear what people think again after the adjustment period.0
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