MattyMattMatt wrote: Paintsville wrote: What if they kept his damage and AP the same, while keeping another item the same? The fact that he only has one ability. Now some questions for those beloved forumites who can analyze and theorize about game mechanics. 1) If he has one ability, then 5 covers would make him level 166. With only having the one ability, is this good, bad, ugly? 2) If #1 is no good, then how about having one ability that can be covered 13 times? It would be different in any case. 1) a one star cannot level that high 2) that is asking for trouble. He would have to have three skills even if the other two are passive to only increase the first
Paintsville wrote: What if they kept his damage and AP the same, while keeping another item the same? The fact that he only has one ability. Now some questions for those beloved forumites who can analyze and theorize about game mechanics. 1) If he has one ability, then 5 covers would make him level 166. With only having the one ability, is this good, bad, ugly? 2) If #1 is no good, then how about having one ability that can be covered 13 times? It would be different in any case.
simonsez wrote: Lerysh wrote: If he ever is released as a 3* I think the community is going to be dissapointed. There's no way they can keep his Prehistoric Bite at 3600ish damage for 6 green on a playable character. You're probably right, but Deadpool's red is already pretty similar
Lerysh wrote: If he ever is released as a 3* I think the community is going to be dissapointed. There's no way they can keep his Prehistoric Bite at 3600ish damage for 6 green on a playable character.
Lerysh wrote: simonsez wrote: Lerysh wrote: If he ever is released as a 3* I think the community is going to be dissapointed. There's no way they can keep his Prehistoric Bite at 3600ish damage for 6 green on a playable character. You're probably right, but Deadpool's red is already pretty similar Deadpool suffers diminishing returns tho. In order to get the 3786 for 6 red a target has to have at least 5825 health. Using it twice does not kill that character, it leaves them with 718 health. A more applicable example, any character with 6800 health hit twice by ALOtT goes to 1055 health, and if hit with Prehistoric Bite twice he's dead.
Nonce Equitaur 2 wrote: Will be a playable character.http://www.polygon.com/2014/10/2/689307 ... os-android
daibar wrote: Can't wait til he's added to tokens...
kitkiller8732 wrote: What ? Cameo said 4 stars ? Devil isn't that legendary to deserve his four stars version since he had a single star version playable by the computer yet Strange choice the staff did °°
Jameson2014 wrote: It's ok to poop a little when I open my 1st Devil Dino cover, right? ...just making sure