CornerPocket wrote: I'd be curious who actually reaches >600 anymore with these changes
Expalphalog wrote: Everything Grumpy said is right on the money. I've got enough 2*s (and a level 100+ 3*) to field four teams. Pun/OBW is my go-to and they go as long as I have health packs left, MNMags/cStorm are my backup band, Cap/Moonstone is my 'reach' team that goes after the big meaty prizes of 35+ points since they suck but very few people are going to retaliate for such a small point total, and Ares/Thor is my finisher to play defense. Sometimes one of these teams is broken up for PVE duty, but even that doesn't affect me too much so long as I remember not to waste any health packs on the PVE crew. Without boosts, I hit 700 easy. I just climb as high as I can before the retals start coming in and then shield once. Sometimes I hit 800, sometimes I drop down to 680-ish, but the point is, all you need to hit 600 is a long bench.
RockMonster wrote: Well that's great, but eventually you'll transition to 3* opponents, and then what? Even if you've got all the covers, the Iso cost to level enough characters to field 4 competitive teams at that stage is staggering.
Expalphalog wrote: RockMonster wrote: Well that's great, but eventually you'll transition to 3* opponents, and then what? Even if you've got all the covers, the Iso cost to level enough characters to field 4 competitive teams at that stage is staggering. That's why you don't get in a hurry to get there. I run across the occasional maxed 3* team already but I just skip them. Until you max (or come close) your own first 3* then this should be the case. So, instead of spending all of my available ISO to level up one guy and then hitting that brick wall, I'm saving my ISO. I'll save it up until I have enough to max out two teams at once. Is the cost staggering? Yeah, it is. But it's a cost that you're going to have to pay anyway so it doesn't matter if you do it slowly over time or save up for one huge lump sum.
IceIX wrote: One of the intentions with this change is to cut down on things like Prologue Healing, which prolongs play time through something that is pretty obviously just a time intensive process that doesn't involve actual strong gameplay. It's something people do because it's there, much like tanking. It's not something that's fun. It's not something that's enjoyable. It's something that exists and is taken advantage of because of pure efficiency.
AngryHulk wrote: A useful maxed bullseye with reduced black cost (along with possible reduced damage of the explosion if there are multiple crit tiles) and a decent third power would make not having true healing suck a lot less (unless you play against falcon).
Ben Grimm wrote: I'll also say this: I'm seeing less roster diversity than I was before. The 2* teams are more-or-less exactly what they were, with maybe OBW slightly less omnipresent, but Thor and Ares even more,
GrumpySmurf1002 wrote: Ben Grimm wrote: I'll also say this: I'm seeing less roster diversity than I was before. The 2* teams are more-or-less exactly what they were, with maybe OBW slightly less omnipresent, but Thor and Ares even more, I've seen the opposite, Bagman's really the only 2* that doesn't appear in my climb, and even he I've spotted once or twice. I see Thor/CStorm a ton lately (flash AOE damage team, I guess). Cap/Wolverine (?), Cap/Moonstone, and Ares/Daken are pretty common these days. I see some OBW, but definitely way down, and I see Bullseye here and there. Also see a lot more max 2* plus middling 3* (like a lvl 80 Hulk or IM40). I do see the old standbys (ares/obw, ares/thor), but not nearly as often as before the change.
SnowcaTT wrote: Wish I saw these. I see these on initial climb, when folks are using Cap/Moonstone to attack my team (or if I randomly matched them before they put in the 'real' team) as team #6 before they get to the better ones. In the middle of the event, I see Wolvy/Daken, Storm/Mags, Wolvy/Other. At the end of the event, all I see are OBW+thor/ares or Thor/Ares. Except bad MMR times, when I'm lucky to see those after hitting 500 points. Ben Grimm's experience has been mine: this has driven even less diverse teams by the end. Folks feel it necessary to run multiple teams to grind the early points, but you are begging retaliation if you don't go with one of the A+ teams at the end.
GrumpySmurf1002 wrote: the early points, but you are begging retaliation if you don't go with one of the A+ teams at the end.
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