True Healing Discussion (Live 6/25)

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  • MojoWild wrote:
    Sorry if this has already been suggested before but I didn't want to go through all the pages of material here...

    If the issue is prologue healing, couldn't the prologue missions be closed out after all the main rewards for each node have been obtained? There may be some minimal prologue healing left for some player but it would eventually be phased out. I used to do the prologue healing somewhat but found it to be too tedious.

    There may still be some healing up through missions in the events in the lower scoring nodes but all the other factors would be in play like scaling, etc.
    The only problem with this is that you can play the prologue for way too long without running out of rewards because of the constant 20 iso rewards.
  • MojoWild
    MojoWild Posts: 765 Critical Contributor
    Typhon13 wrote:
    MojoWild wrote:
    Sorry if this has already been suggested before but I didn't want to go through all the pages of material here...

    If the issue is prologue healing, couldn't the prologue missions be closed out after all the main rewards for each node have been obtained? There may be some minimal prologue healing left for some player but it would eventually be phased out. I used to do the prologue healing somewhat but found it to be too tedious.

    There may still be some healing up through missions in the events in the lower scoring nodes but all the other factors would be in play like scaling, etc.
    The only problem with this is that you can play the prologue for way too long without running out of rewards because of the constant 20 iso rewards.

    But eventually that would dry up, and who here hasn't already used up most of those nodes already? Sure new players could take advantage of it but, well, so did we. Or you could just lock out those 20 iso rewards...
  • "Feature"??? Is this kinda like how bad programmers consider bugs to "features"?
  • MojoWild wrote:
    Typhon13 wrote:
    MojoWild wrote:
    Sorry if this has already been suggested before but I didn't want to go through all the pages of material here...

    If the issue is prologue healing, couldn't the prologue missions be closed out after all the main rewards for each node have been obtained? There may be some minimal prologue healing left for some player but it would eventually be phased out. I used to do the prologue healing somewhat but found it to be too tedious.

    There may still be some healing up through missions in the events in the lower scoring nodes but all the other factors would be in play like scaling, etc.
    The only problem with this is that you can play the prologue for way too long without running out of rewards because of the constant 20 iso rewards.

    But eventually that would dry up, and who here hasn't already used up most of those nodes already? Sure new players could take advantage of it but, well, so did we. Or you could just lock out those 20 iso rewards...
    I like that last part. Can we do it for all pve?
  • So what's in it for the players. How about decreasing the regen time of health packs or give an ISO price as an alternative to HP
  • could you Pls do it after season 3 .

    It might not be a hit to those top 10, but for those how is staying in top 100 range is gonna be recruitment diaster.


    or just get rid of the whole hp system And get something really encourage of roster diversity.
  • What is the 2* team people go to? OBW, (Ares/Thor), MNM.
    Actually, OBW, Thor/Ares, Thor/Ares/Daken is way better. I really like OBW+Daken+Ares, it's incredibly fast on offense and wins a lot of defensive matches. OBW + strike tiles is nasty.
  • Narkon wrote:
    They try to make sense of temporary and "true" healing and they offer an explanation with the nerf to try and justify the change. How about you make a change that makes sense and cut down the time it takes to fully heal a downed character? 8 hours to heal a hero? I guess you really want to to drive away people, don't you?
    So how can we heal heroes now? Oh, wait, I guess I should say offer 'true' healing to our heroes. Only with healing packs? How about dropping the ridiculous HP price for healing packs then?
    Sigh. P2P all the way.

    Oh god, this. Why does it take 8 hours for a hero to heal when the health pack only needs 35 Minutes? it should be the other way round. I only have about 5 Viable characters right now, so for me the health packs are way more useful than waiting for the character to heal himself. I understand people who have very wide rosters will be able to heal 10 Characters by swapping out Teams all the time.

    The biggest Change here is that PVP is going to change for a lot of people. Right now I could get 10-15 Matches in with OBW without needing to heal a character. It's definitely harder to climb fast now. I better get my missing Yellow Patch Covers fast.
  • If you have no characters alive and if you don't buy endless healthpacks, by definition you cannot grind. Moreover, if most of the players are on equal footing (the same disadvantage), then they will no be grinding either.

    Lastly, if your A team is dead, and you want to keep playing, you have to use team B, C, etc. If you use a different team, then others will face a different team. Therefore, there would be roster diversity.

    It's really not that complicated. If everyone else is not grinding, that you are not required to. If you want to go up against different compositions of teams, then you have to also use different teams.

    Worst case scenario, the developers might see total game play time drop off and they lessen the downtime of injured/killed characters. However, until they get the data untainted with healing, they cannot know if such a change is necessary or to what degree such a change would need to be made.



    Spoit wrote:
    Congratulations. We finally get communication, and we shoot the message and messenger for 14+ pages.
    Really??? People need to decide do they want communication about the game and changes, or do they just want good news.

    Whether you agree with the explanation for the change, at least one was provided, it made sense, and it wasn't the type of ninja change we loathe.

    By the way,most of us actually got hooked on the game before we even knew ofobw or could heal our characters. The new paradigm seems to urge smarter game play, and less dependence on grinding and playing the same fight with the same team over and over and over. There's a lot if people getting burnt out in seasons and omnipresent events. We can't say the game needs to change, but then fight every change.

    This is why we lack credibility with the developers. It's simple do we want them to "try" and improve the game or not?
    How does the new paradigm discourage grinding? If anything it enourages people to do clears every 2 hours and change, which is even more grinding than a clear plus doubling up on the essentials and a few high point normals every 12 hours. And PvP hasn't changed wrt to having the same fights over and over and over, and is just as discouraging to not constantly using the same team as it ever was.

    And most of us started way before OBW was even in the game to begin with. And there was still prologue healing, with the loner spidey. A few hundred Health at a time. Uphill both ways in the snow
  • What is the 2* team people go to? OBW, (Ares/Thor), MNM.
    Actually, OBW, Thor/Ares, Thor/Ares/Daken is way better. I really like OBW+Daken+Ares, it's incredibly fast on offense and wins a lot of defensive matches. OBW + strike tiles is nasty.

    I was mainly guessing at the third spot. I did consider Daken. I haven't used 2* since the Thorverine nerf.
  • Typhon13 wrote:
    MojoWild wrote:
    Sorry if this has already been suggested before but I didn't want to go through all the pages of material here...

    If the issue is prologue healing, couldn't the prologue missions be closed out after all the main rewards for each node have been obtained? There may be some minimal prologue healing left for some player but it would eventually be phased out. I used to do the prologue healing somewhat but found it to be too tedious.

    There may still be some healing up through missions in the events in the lower scoring nodes but all the other factors would be in play like scaling, etc.
    The only problem with this is that you can play the prologue for way too long without running out of rewards because of the constant 20 iso rewards.

    That would not be a problem given how eventually, the player will run out of nodes that they will instantly kill off before healing successfully.
  • Just ban OBW, Spidey and She-Hulk (/any other healer) from Prologue missions. It's that easy. No other solution is as easy to implement.

    Ofc, thats if the only goal was to stop prologue healing... which it clearly isn't.
  • What we intend, and continue to drill in on is that we want players to have a broad mix of characters instead of a Top 3 that is their sole team to play with

    So why are characters locked out from events?
  • If cheating really is as wide spread as it seems, for me it seems it is, this will really destroy legit players. I did a search for MPQ steam hacks, and a bunch came up in a few minutes; it's not hard to find. Until they can stop cheating, I'd be VERY cautious about spending money.

    The problem I find with MPQ though is that the forums are for hardcore players. At MPQs core, it's a casual game. The majority of people play it casually, so if they screw over the veterans and everyone on this forum, they don't care because they still have a 4 out of 5 star rating on all the stores which means they still get a huge amount of people joining. Heck, every so often I google reviews on MPQ and it's highly rated because people play it for maybe a couple of hours and say, "wow, this is great", and that's where it ends. The hardcore games, like the ones on this site, may only make up for 25% max of the population, and that's nothing.
  • vayhle wrote:
    What we intend, and continue to drill in on is that we want players to have a broad mix of characters instead of a Top 3 that is their sole team to play with

    So why are characters locked out from events?

    This only happens in the Heroic Events. This is as intended.
  • If this is truly about removing the evil of prolog healing from the game and not to generate more $$$$, their is one comment i have seen a couple of times that i think works the best to solve this issue.

    Once a player has received all 4 of the prolog node rewards, you lock the node preventing them from replaying it.

    This is not a game breaking change and still maintains a key element in the PVP competitive grind.

    Also, stop trying to put lipstick on a pig and calling it sexy, we are not a bunch of ****! We know you are a business and you need to make a profit. You are hoping this will help drive health pack sales and your gross profit. What we as a community are interested in is how this will effect the meta game and other changes that may be made to counterbalance negative effects that will surely drive away the community that pays your bills.

    1) Any plans to change healing speeds for characters
    2) Will cost of health packs change
    3) Will you get more the 5 default health packs that regenerate
    4) Will there be a change to time for health pack regeneration
    5) Will ISO and cover distribution for 3*** character continue to improve to help with the roaster diversity.
    6) Or is this just you guys giving us the middle finger...

    providing additional details around these type of items would help calm the community out cry.. Key to good PR, don't post vague statements that can easily be misconstrued by your community / customers. Lay out all the change, provide examples/ use case or pictures.
  • You guys are being absolutely ridiculous. How about instead of worrying about healing you balance the characters and make them all playable.
  • Moral
    Moral Posts: 512
    I despise this change.

    And if this change is about roster diversity, can we not have the same featured characters in PVP and PvE?

    Or is this about making sure players are incapable of being top 20 in every event?
  • flippickle wrote:
    How about instead of worrying about healing you balance the characters and make them all playable.


    Because that would take time and man-hours. That time is better spent changing the UI or storefront ... again.

    icon_e_wink.gif
  • NotYou13
    NotYou13 Posts: 104
    While I understand the point of this change and don't disagree with it at its core, implementing this change without a wholesale change in out-of-combat healing is a problem. Currently, there's a large difference between time to fully heal a downed higher max health character than an equally leveled downed character with lower max health. Additionally, the time taken to heal out of combat is way too high to begin with unless the intention is a pay to play model where health packs are required. That needs to be addressed concurrently with any in-combat healing changes or else it's going to cause a lot of people to be unable to play when they want to and cause them to leave entirely.
This discussion has been closed.