Client Patch - R56 Discussion (Live 6/30)

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Comments

  • Bowgentle wrote:
    IceIX wrote:
    mohio wrote:
    If you're still here - any comment on the graying out of events/nodes for some people as reported on these forums (in various threads and multiple events, so it would be hard to have missed it)? Even just a "looking into it" or "working as intended" would be helpful. Thanks!
    Not working as intended, as previous Events haven't had this sort of issue for long while. Definitely something we're looking into.
    Hopefully the change to make it working as intended won't be to remove the ability to go back into the event by raising your MMR in shield, so that locking out becomes permanent.

    Also, can you guys please hire a full time PR person?
    You need one, desperately.

    bow, can u please confirm that wins in shield will ungrey my HTnodes? ive been lockedout for hours and im not even an excessive tanker. any info is appreciated. thanks.

    marc
  • How about fixing the malicious hack that turns off and restarts your computer when you beat the hacker?
  • _RiO_
    _RiO_ Posts: 1,047 Chairperson of the Boards
    How about listening to your playerbase for once and rolling back on the broken 'true healing' mechanic?
  • How bout getting off all these antibiotics
    How bout stopping eating when I'm full up
    How bout them transparent dangling carrots
    How bout that ever elusive "could of"
  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    Ghast wrote:
    How bout getting off all these antibiotics
    How bout stopping eating when I'm full up
    How bout them transparent dangling carrots
    How bout that ever elusive "could of"
    Love that song.

    Ironically all of the verses could be used to describe this game at times.
  • Anybody ever experienced the 2* classic Storm Raging tempest glitch? I played earlier in Blind Justice and played Storm vs Storm made a 5 match the directly caused a cascade that matched a few critical tiles and she started her tempest that dropped her to below 50% health that caused my storm to rage and keep hitting her. She ended up killing my storm and severely damaged my other team members because our raging tempest went berserker. Not sure if glitch but dang it sucked.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    FR3L4NCER wrote:
    Anybody ever experienced the 2* classic Storm Raging tempest glitch? I played earlier in Blind Justice and played Storm vs Storm made a 5 match the directly caused a cascade that matched a few critical tiles and she started her tempest that dropped her to below 50% health that caused my storm to rage and keep hitting her. She ended up killing my storm and severely damaged my other team members because our raging tempest went berserker. Not sure if glitch but dang it sucked.
    That is not a glitch. What would make you even think that Storm would not continue to loop against herself by counters?
  • Ninja update: 1* Storm's red no longer gets the reduced cost from level increases and is now more similar to her 3* version, costing 9AP at level 5.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    WolfmanX25 wrote:
    Ninja update: 1* Storm's red no longer gets the reduced cost from level increases and is now more similar to her 3* version, costing 9AP at level 5.
    Really? On iOS I still have 5 red at level 5.
  • Yep, really. Are you on R56?
    I'm on Steam, but I don't believe the nerf could be Steam-exclusive.

    In the Heroic event, I was using Storm against some goons, was at 6 AP and wanted to cast Mistress of the Elements, only to notice it now costs 9. The damage is 48 per tile, which I don't now how it compares to the previous value, since I never really used it for the damage.
  • WolfmanX25 wrote:
    Ninja update: 1* Storm's red no longer gets the reduced cost from level increases and is now more similar to her 3* version, costing 9AP at level 5.

    The bastards icon_evil.gif
  • There's an update available. I'm willing to let my phone be the guinea pig (especially because I mainly play on my tablet). Dunno if it's R56 or not.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    WolfmanX25 wrote:
    Yep, really. Are you on R56?
    I'm on Steam, but I don't believe the nerf could be Steam-exclusive.

    In the Heroic event, I was using Storm against some goons, was at 6 AP and wanted to cast Mistress of the Elements, only to notice it now costs 9. The damage is 48 per tile, which I don't now how it compares to the previous value, since I never really used it for the damage.
    R55. No R56 for iOS yet.
  • And yeah, after update it says R56. However I don't see the extra level stuff.
  • The update is r56 - it doesn't include level boosts. It DOES include raising 1* Storm's red cost to 9 from 5.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Ben Grimm wrote:
    The update is r56 - it doesn't include level boosts. It DOES include raising 1* Storm's red cost to 9 from 5.
    I love it - instead of boosting Mororo, they nerf 1* Storm down to her level icon_lol.gif
    Curious to see if this a bug or working as designed icon_e_smile.gif
  • MaxCavalera
    MaxCavalera Posts: 425 Mover and Shaker
    edited June 2014
    So what are the Actual patch notes now that we know at least one little thing was left out... whoopsy and she was being quite helpful in this heroic.
  • can we please stop with undocumented ninja update nerfs? and this is what? the 3rd nerf to a * character? was her 1.6k health really that broken?
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Is this for real?? I love how none of this is mentioned in the original post, and as best as I can tell, no one's been complaining that red is OP. Is this supposed to be the solution to "fixing" desert and jungle??
  • simonsez wrote:
    Is this for real?? I love how none of this is mentioned in the original post, and as best as I can tell, no one's been complaining that red is OP. Is this supposed to be the solution to "fixing" desert and jungle??

    I bet metrics showed some people still use a * character and it does not fit the One True Way of MPQ play prescribed by devs, hence that character must be ruined immediately. The other attributes: going unannounced and deployed in middle of tournament based on her are part of keeping the tradition.