Tony_Foot said: I hope one day I get to place trap tiles.This one next for a rebalance please? I'd rather they just made lazy versions of dupes and pumped the numbers and adjust the AP costs. If it is who people seem to be guessing the 4* was one of my favourites but I'm going to have to keep on hoarding. I quite liked the idea of pulling for Crystal but I'm not liking the look of the options to go with her.
helix72 said: Oooph, those are some expensive powers in 5* land. Even though we've gotten some AP generators lately (Sersi, Wanda), I find it hard to believe this character will be relevant. I can't stun him/her but I don't need to because they'll never get a power off! And who uses stuns in 5* land anyway?
Warbringa said: Tony_Foot said: I hope one day I get to place trap tiles.This one next for a rebalance please? I'd rather they just made lazy versions of dupes and pumped the numbers and adjust the AP costs. If it is who people seem to be guessing the 4* was one of my favourites but I'm going to have to keep on hoarding. I quite liked the idea of pulling for Crystal but I'm not liking the look of the options to go with her. I wonder if there is some sort of coding that does not allow trap tiles to be placed by the player? I agree that trap tiles would be far more effective if we could place them because most of the time I have a good idea where the AI's next two or three matches may be based on the current board, especially if there is only one or two AI tile matchers left.
Tony_Foot said: I quite liked the idea of pulling for Crystal but I'm not liking the look of the options to go with her.
bbigler said: The meta characters are meta because they do 1 or 2 things really well. So with the right partners, you can exploit those powers even more, thus creating a new meta team. Shang Chi is a prime example, being a simple design with big numbers. So, I agree with those that want characters to be more specialized and not a Jack of all trades. 5*Moon Knight could be meta IF his numbers in green or black are high enough. Then players would find a way to exploit that power, despite the high costs. For example, if his 10 Black power dealt 40K, then players would find a way to make it work (meaning a fast team). If his green power did a dmg reduction of 5K and hit for 5K, then players would find a team to exploit that power. Honestly, this game is all about the numbers, so let’s just wait and see what they give us. I’m usually disappointed, but I still have hope.
IceIX said:New Character (???)5-Star RarityAffiliations: Heroes "Stop hammer time"(Abilities listed at level 255, followed by 450)15827 Health / 66029 Health 21 | 24 | 22 | 144 | 184 | 164 | 91 | 3.5x 761 | 115 | 870 | 978 | 105 | 124 | 484 | 3.5x
Vhailorx said: bbigler said: The meta characters are meta because they do 1 or 2 things really well. So with the right partners, you can exploit those powers even more, thus creating a new meta team. Shang Chi is a prime example, being a simple design with big numbers. So, I agree with those that want characters to be more specialized and not a Jack of all trades. 5*Moon Knight could be meta IF his numbers in green or black are high enough. Then players would find a way to exploit that power, despite the high costs. For example, if his 10 Black power dealt 40K, then players would find a way to make it work (meaning a fast team). If his green power did a dmg reduction of 5K and hit for 5K, then players would find a team to exploit that power. Honestly, this game is all about the numbers, so let’s just wait and see what they give us. I’m usually disappointed, but I still have hope. I actually don't think a 40k damage for 10 ap power would put a dent in the meta. I'm not even sure 80k for 10ap would be enough. for at least the last 4 years, meta damage output has been (i) a short ramp-up phase (collecting ap to cast or proc'ing a passive), followed by (ii) extremely high damage output (well in excess of 100k/10ap). in 2018 and 2019 that meant okoye boosting a multi-strike attack or kitty ramping up grocket. In 2020 and beyond we have added more viable damage boosters (apoc who can boost his own cheap red, SW who has damage boosting and one of the best defensive powers in the game, etc) as well as some passives that work extremely well with damage boosters to provide effectively zero-cost massive damage (polaris, IH, and warlock). Most recently we got SC who sidesteps the damage booster meta by simply having stupidly high damage numbers all by himself (he can do well over 150k damage for 1-3ap once he builds up some combo).All of which is to say the key to being part of the offensive meta is not having what demi calls "extremely high damage output" (the term they use for 5* powers that do 30k+ damage), nor even having very efficient powers that do lots of damage/ap. The key is having powers that do many strikes/ap and can therefore be boosted to absurdly high levels with existing damage boosters. And in fact the best such characters go even a step further and do many strikes without using any ap at all (polaris, IH, etc). Even SC, who operates in a totally different way, still fits this mold as his value comes from the fact that once he reaches critical mass he can effectively do infinite hits because each of his strikes is at or above ap neutrality.None of those will ever be true of moonknight given the descriptions we have. He might have some niche uses being immune to stun, especially if his black self-healing is high (c.f. 4* DP's red), but I don't see him being anywhere near the offensive meta of the game.