HoundofShadow said: The 1-2 minutes "rule" is part of a vision of your diversified (unboosted/boosted) 5* metagame at 550 tier, which came from your previous experience playing competitively. You said Electro isn't usable unboosted because she can't beat meta teams in under 2 minutes in the other thread. This applies to other characters/teams who can't do that.Ultimately, how enjoyable MPQ is are largely determined by the "internal rules" set by the players themselves. If you set this <2 minutes for every characters without taking their roles, strengths, weaknesses, synergies and abilities into account, then that probably explains why only 6 -7 5* characters are usable out of 65 5* unboosted.Cleric/Fighter/Wizard is a classic rpg team because they synergise with one another. Cleric is typically weak in combat, has low health and stay in the back to heal its allies. Fighter has high health, can tank for allies and deal higher damage than Cleric. Wizard has much high damage than Fighter but has weak constitution. If Cleric can heal, tank, deal high damage at the same time, why would you need a Fighter or Wizard? One might as well compose a team of three Clerics. Likewise, if a Fighter can heal as well as Cleric, why would you want to use Cleric? If Fighter, Wizard and Cleric can do everything equally well, aren't they simply different characters in name?
entrailbucket said: I'm clearly not making this argument very well, and I think anyone who might agree with me has long since quit the game or abandoned this forum. I give up. You guys win! I concede!I did see quite a few D3 tags lurking in this thread and the other one, so hopefully some of you found this interesting or thought-provoking in some way.
entrailbucket said: I mean, Hound and I want the same thing. I want a game full of clerics, bards, fighters and wizards that are each good at exactly one thing. We totally agree on this, and I'm glad he's finally on my side!Unfortunately what we actually have is a game with a few superwizardclericfighters and a bunch of regular guys, which is exactly what he doesn't want, because the super guys make everyone else seem useless.I know exactly what the problem with my argument is -- it's that the first post could be construed as a request for a nerf. Once you say anything that's even close to that in this game, with these players, it's *over*. You're done. People not only tune you out, they get really really angry. There is no argument of any kind that anyone can make that even gets anywhere near that topic. It is that-which-shall-not-be-named. I get that and I still go there... so I get what I deserve. It's only a little bit on purpose.At least nobody is threatening to kill me this time (which was not just a one-time thing in the past)!I will never, ever drop down. Ever. If I did, I wouldn't be able to fight those hoarders anymore. Even when I was competitive, I never cared about scoring points. Our alliance was always interested in *taking away* points, and that's what I still find fun. (Our alliance is why s2 has a bad reputation).There is nothing more fun than stopping someone from getting a progression reward, or taking 500 points off them when they're hopping, or watching a player with 550 "meta" characters shield at 800 points. If that means fighting the same two characters forever, well, that's a small price to pay.
HoundofShadow said:Okoye: boosting allies' powers damage and true healApocalypse: boosting allies and offensive power damageKitty: boosting friendly special tiles and removing four types of special tiles passively.Thor: ap feeders in green/red/yellowIHulk: AoEWanda: protect allies and herself against multi attacks in a single turnColossus: gives allies 83% physical defense and a 126% boost to his own match damageShang Chi: super offensive match damage mutiplier for self with true heal, and good board manipulation.
entrailbucket said:There is nothing more fun than stopping someone from getting a progression reward, or taking 500 points off them when they're hopping, or watching a player with 550 "meta" characters shield at 800 points. If that means fighting the same two characters forever, well, that's a small price to pay.
Sekilicious said: Score suppression is a valuable role. It keeps plebs like me investing in shields. But yeah, people think that developers are ruining every single game out there. They like to point out flaws and wax poetic about how if they just shifted the vision of the game to whatever the op’s post was about then the game would be saved. Then they go play 30 to 50 times a day for about a decade.
entrailbucket said: Sekilicious said: Score suppression is a valuable role. It keeps plebs like me investing in shields. But yeah, people think that developers are ruining every single game out there. They like to point out flaws and wax poetic about how if they just shifted the vision of the game to whatever the op’s post was about then the game would be saved. Then they go play 30 to 50 times a day for about a decade. I actually think they're doing a really good job, and I think the game is fun. I made some suggestions that I think would make it more fun for me. I guess you're saying that the game is absolutely perfect for you. That's great! Then why would you get so upset about someone else making suggestions? If they're bad ideas that will never get implemented, who cares?
entrailbucket said: They're not perfect either, they make mistakes just like anybody else does. For example, Bishop was a mistake -- they didn't test his passive against 5* match damage. Saying "Bishop was a mistake" isn't an insult or shot at them, and it doesn't mean they're incompetent. It just means they made a mistake, which they eventually corrected.Speculating that something else is a mistake is way better than the alternative. The people I can't stand are the ones convinced that the developers do evil things on purpose according to some kind of multiyear evil genius master plan. Bishop wasn't a pump-and-dump scam where they made a guy that was too good on purpose to generate sales then nerfed him once sales dried up.
Sekilicious said: entrailbucket said: They're not perfect either, they make mistakes just like anybody else does. For example, Bishop was a mistake -- they didn't test his passive against 5* match damage. Saying "Bishop was a mistake" isn't an insult or shot at them, and it doesn't mean they're incompetent. It just means they made a mistake, which they eventually corrected.Speculating that something else is a mistake is way better than the alternative. The people I can't stand are the ones convinced that the developers do evil things on purpose according to some kind of multiyear evil genius master plan. Bishop wasn't a pump-and-dump scam where they made a guy that was too good on purpose to generate sales then nerfed him once sales dried up. You’re misinterpreting what I mean by shot though. As an example in the May thread after it was revealed she only gave ap once per turn you commented that they were learning. I mean maybe, but more likely there was a typo in the release thread. This happens quite often though I’m sure you don’t even notice. And if it bothers me that really isn’t on you.
entrailbucket said: I don't know that was what happened with May.
Sekilicious said: entrailbucket said: I don't know that was what happened with May. I kept the only fact in your thread. The rest was assuming incompetence because they do not operate the way you think they should. Bishop was nerfed after a year or two so they were obviously fine with his interaction with the 5* meta, except for maybe his interaction with BRB on top. Worthy was nerfed quicker so they maybe they were not.