***** Gamora (Deadliest Woman) *****
Comments
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Just played the first node of her introducing, and it did absolutely nothing to help me better understand her as a character.
These introducing events are a waste of my **** time.1 -
ThaRoadWarrior said:entrailbucket said:ThaRoadWarrior said:entrailbucket said:Yeah, that's a team construction issue. She needs to tank all of her colors and probably one more, + TU.
If you squint, you can see the outline of a balanced character there. The idea is that if you want her to boost powers, she has to match useless TU AP. But in order to cast those powers, you have to have other characters match regular AP. It's a tradeoff that limits her effectiveness significantly.
What makes her overpowered is pairing her with characters that either generate their own AP, or do damage passively, so there's no tradeoff at all.
One might expect that the characters who generate their own AP or do damage passively would have bad powers, as a tradeoff for doing completely free stuff, but that's not how it works in practice, because nothing makes sense.
The difference is that Gamora's power boost is only a power boost against certain characters/powers, and her red/black powers are worse than Apocalypse in most cases.
Will Gamora/Thor be a reasonable counter to SW/Colossus? Maybe on offense. Someone can test it at some point. On defense it'll be quite bad, because Thor is bad on defense, and Gamora conflicts with Thor for yellow and red.0 -
My first move in Introducing was a black Match 5, which killed Nova and Thanos finished the rest . So I never even got a chance to see any powers1
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Well, sadly, she's not so great on her own. Like I said before, her red is best used when there are two or less opponents. Her black is just garbage, of all the matches I played, I only got the bonus damage twice. It would have been better if once you hit the 10 counters it triggered, it's just too dang hard to trigger it otherwise. yellow is her best ability, too bad it's hard to keep the fricken repeater from getting destroyed. I don't get why they didn't fortify it, or at a bare minimum let you place it.As far as teammates go, I think Scarlet Witch is her best partner in match two. I never paid attention to SW's purple before, it boosts damage based on how many of the chosen color you have, reading is fundamental! In choose three, I think cable isn't terrible cause he can fortify her yellow repeater with just a yellow match. Thor/Okoye works decent as well.Overall, on her own, she's very mediocre, she really needs a damage booster to make her decent. If you have him, for the same color combo you're better off using Apoc. I know a lot of people want Shang-Chi, myself included, is one bad, one mediocre and one great 5* worth busting your hoard for? I'm really not sure, gonna have to wait and see what the next 5* has to offer.
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Is Magneto the 2*? I remember seeing someone use 2* Magneto, 3* Mystique and 5* Shang-Chi to create winfinite.
I hope tons of players pull for Gamora because she will be a common opponent with red as strongest colour.0 -
I don't think introducing events are ever that great to judge how good new 5's are although they at least stuck Lizard in this time so players could see the yellow in effect. Maybe we will get a wave node that might show off her red.
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As far as teammates go, I think Scarlet Witch is her best partner in match two. I never paid attention to SW's purple before, it boosts damage based on how many of the chosen color you have, reading is fundamental! In choose three, I think cable isn't terrible cause he can fortify her yellow repeater with just a yellow match. Thor/Okoye works decent as well.
@Thanos For a long time, I thought W5nda only boosted the ap colour you chose as the pink target. But no, it increases ALL ally power damage by the excess ap you have at time of firing.
Managed to get a huge IMHB red firing when it was at 30 red and he was boosted. Damage was huge!
Use her with Ic5man and another annoying character and you can potentially get loads of blue stuns, or boosted green repeaters. It's even better if you use her colour on a passive one.
At the moment I am using her with IMHB and shangchi. Mostly pick red because pink isn't as reliable for stacking the combo points.0 -
Thanos said:I know a lot of people want Shang-Chi, myself included, is one bad, one mediocre and one great 5* worth busting your hoard for? I'm really not sure, gonna have to wait and see what the next 5* has to offer.0
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Why have you left Black as it devs, why Devs, WHY? It is useless that way! We told you it was useless. It is obvious it was useless.
Devs are really soacking the enjoyment I have of the game with these new releases. And to make things worse now if you want Shang Chi you need to get two lame chars, there is no way around it.3 -
DAZ0273 said:I don't think introducing events are ever that great to judge how good new 5's are although they at least stuck Lizard in this time so players could see the yellow in effect. Maybe we will get a wave node that might show off her red.3
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She is a 5,3,5 for me after playing her. I tried multiple times to get her black CD to actually fire and get bonus damage and have not been able to do it. Black while creative on paper is bad in practice.
her red feels like it will be better in wave nodes, unfortunately I would still rather just bring Apocalypse and fire his red for 7AP. Her yellow will be her best power and will be decent against certain characters.
overrall a good creative effort, but poor quality in execution. Hopefully she will go to the rebalance list quickly.1 -
OMG black is even more useless than I thought! Managed to get it to 10+, targeted Lizard, he fired one attack but he stunned me, so the power did not fire! Then Superskrull fired a power, and as he is not the target, the power also didn’t fire! This power is so stupidly convoluted… and just for a bit of extra damage, it doesn’t even down the target…
5/3/5 FOR SURE1 -
I think you just need to treat her black power as "do x damage for 6ap" and ignore the countdown tile completely.
The rate on it isn't awful for 6ap, at least compared to the normal 5*. If you compare it to the good 5*...well, don't compare anyone to the good 5*.0 -
heybub said:DAZ0273 said:I don't think introducing events are ever that great to judge how good new 5's are although they at least stuck Lizard in this time so players could see the yellow in effect. Maybe we will get a wave node that might show off her red.And they could easily do both.Every one of these should have at least one node where you get to pick your teammates and go up against a wave. That way you can go through the powers, try out teams and just overall get a better feel for the character.Then you can still tell a story with the rest of the nodes.Another thing I don't understand is giving us a 5* character and then the loaner is a level 200?0
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entrailbucket said:I think you just need to treat her black power as "do x damage for 6ap" and ignore the countdown tile completely.
The rate on it isn't awful for 6ap, at least compared to the normal 5*. If you compare it to the good 5*...well, don't compare anyone to the good 5*.0 -
Polares said:entrailbucket said:I think you just need to treat her black power as "do x damage for 6ap" and ignore the countdown tile completely.
The rate on it isn't awful for 6ap, at least compared to the normal 5*. If you compare it to the good 5*...well, don't compare anyone to the good 5*.
It'll predictably do 10,000 damage or whatever for 6ap, every time you cast it, and the countdown tile will reliably do nothing at all, ever.
It's about half as good as Colossus black, assuming Colossus is in front when you cast it (he is).0 -
entrailbucket said:Polares said:entrailbucket said:I think you just need to treat her black power as "do x damage for 6ap" and ignore the countdown tile completely.
The rate on it isn't awful for 6ap, at least compared to the normal 5*. If you compare it to the good 5*...well, don't compare anyone to the good 5*.
It'll predictably do 10,000 damage or whatever for 6ap, every time you cast it, and the countdown tile will reliably do nothing at all, ever.
It's about half as good as Colossus black, assuming Colossus is in front when you cast it (he is).Electro's black at 8 AP does 20k outright and then another 18k if the TU tile stip is met.On a serious note. What odds would you say that countdown tile has of going off? You have to get it up to 10 (it goes down 1 each round on its own) which normally should take several turns. It can get matched away or destroyed. Once you get to 10 then the character you cast it on has to fire a power before it gets matched away or destroyed.I say 5-10%?0 -
shardwick said:I just think it's a bit silly to knock Gamora on her health when she has more health at 450 than almost all of the 5* characters in the game at the same level.
And depending on your Okoye's level Odin would probably tank all colors over Okoye except for black.
I plan to use an under-leveled Odin to let Okoye (level 450) tanks her colors, exactly like under-leveled half-Thor. I just want a meat bag to take a few hit to let Okoye survive a little bit longer in the PVE 10 challenging node. No needs to champion him.If Gamora's yellow is as good as I think it will end up being then yeah it'll be big against Wanda or BRB teams.
She looks more efficient than I thought according to videos. You must be right.0 -
TheRiddler said:entrailbucket said:Polares said:entrailbucket said:I think you just need to treat her black power as "do x damage for 6ap" and ignore the countdown tile completely.
The rate on it isn't awful for 6ap, at least compared to the normal 5*. If you compare it to the good 5*...well, don't compare anyone to the good 5*.
It'll predictably do 10,000 damage or whatever for 6ap, every time you cast it, and the countdown tile will reliably do nothing at all, ever.
It's about half as good as Colossus black, assuming Colossus is in front when you cast it (he is).Electro's black at 8 AP does 20k outright and then another 18k if the TU tile stip is met.On a serious note. What odds would you say that countdown tile has of going off? You have to get it up to 10 (it goes down 1 each round on its own) which normally should take several turns. It can get matched away or destroyed. Once you get to 10 then the character you cast it on has to fire a power before it gets matched away or destroyed.I say 5-10%?
In PvE there's a higher chance since goons spam so many powers, but you'd only use her to mitigate damage reduction. I guess the rock guys make protect tiles?0
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