**** Blob (Modern) ****
Comments
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It's not as big a problem because I'm already used to dealing with Colossus, who reduces all match damage to 1 at all times and has 500,000 health. Boosted 5* active powers or damaging passives can take him down though, so 5* players have decent tools to take care of Blob.
For 4* players, I imagine they'll just stun him. I remember hearing about a pretty good 4-turn stun at that tier but I can't remember which character has it...0 -
What happens to Blob’s defenses when he is stunned? Does the stuff he gets from those countdowns resolving stay applied permanently?0
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All passives turn off when the character is stunned, unless the ability specifically says so. So his match damage defense turns off, but I think he would regain the benefits from the CD tiles when he wakes up.1
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ThaRoadWarrior said:What happens to Blob’s defenses when he is stunned? Does the stuff he gets from those countdowns resolving stay applied permanently?
The thing is that sometimes it's not so clear-cut as to "just stun Blob". Sometimes you really need to stun some of the OTHER heroes first. Like Polaris. Or Medusa. Or Juggernaut. Or... etc. That's when Blob starts being annoying. Lets say a Blob + Polaris + Grocket team. Who do you stun first? Assume you have only one single-target stun. If you stun Blob first, fine, Blob is disabled now so he stops tanking your blows, but now Polaris + Grocket is spawning strike tiles all over the board. etc etc. If you don't really have an AOE stun it really gets annoying. It's not "unwinnable" at this point yet, but get ready to eat lotsa health packs.
Hope you guys see what I mean.0 -
I understand, and thanks for the perspective from the 4* tier.
I guess I'd say, welcome to the defensive meta, 4* players! At the 5* tier we've been dealing with this for months. It's hellish, and I don't know what kind of players want it, but like 75% of players are using it full-time now.0 -
My question about Blob’s bonuses was about the stat increases from already resolved CDs - do they drop to base or stay applied? I guess it doesn’t matter, they are offensive anyway.0
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I wonder what all this means for Odin? There was speculation that he would be a good 5* for 4* players but does Blob basically take his place now?0
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ThaRoadWarrior said:Bishop used to jump in front off of a basic match 3 from a 5*. The damage he dealt was trivial, but since every such match generated 4 blue AP, it was not just common but likely the opponent would have 30 blue AP by player turn 2. Not only that, but when run with BRB, he would absorb a bunch of the battle-start friendly protects on their turn to also generate blue. At the time, the only stun immune character was Silver Surfer, who was wildly outdated by then. By the tail end of his life Apocalypse was released, so he was pretty much on his way out as a real threat I think. I never liked running him offensively because all he did for me was run out into traffic and get hit by a car, but characters who have come out since then like Mr. Sinister and Ronan would be a lot more fun if we had a blue battery that effective still.0
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Odin will work even better with him. Blob tanks 2nd match damage onwards while Odin tanks power damage. For 4* players, it will be even easier with Odin since his trigger is 1441 damage @ 255.
At the back, you can probably put:
1) Deadpool behind to trigger his passive CD damage of 3406 @ 270
2) Medusa, Silk or Throg at the back for healings. One advantage of Silk is that you can choose strike, protect or attack tiles with her blue power. Throg on the other hand can deal with special tiles and help allies get out of stunned mode.
3) Vulture to feed aps and destroys special tiles.
4) Lizard can be fun because he can help you move special tiles to the bottom passively.
5) Agent Coulson to help you gain 2 random ap per cd that expires. All the aps of his active powers belong to him.
6) The Thing to protect Blob and gives him opportunity to heal up.
And many more possibilities. It really depends on what you want to do.
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You can do extremely unpleasant things with Blob + Hawkeye + a blue tilespammer once you get Blob's CDs down to 1 turn.0
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Red is good too.
War Machine/Blob/5* Hawkeye will be cool to watch. Blob and War Machine synergise with each other beautifully.0 -
HoundofShadow said:Odin will work even better with him. Blob tanks 2nd match damage onwards while Odin tanks power damage. For 4* players, it will be even easier with Odin since his trigger is 1441 damage @ 255.
In a way Blob even stops you from using powers that destroy tiles on the board since there's a chance they might cause a cascade as well.0 -
Daniel2121 said:ThaRoadWarrior said:What happens to Blob’s defenses when he is stunned? Does the stuff he gets from those countdowns resolving stay applied permanently?
The thing is that sometimes it's not so clear-cut as to "just stun Blob". Sometimes you really need to stun some of the OTHER heroes first. Like Polaris. Or Medusa. Or Juggernaut. Or... etc. That's when Blob starts being annoying. Lets say a Blob + Polaris + Grocket team. Who do you stun first? Assume you have only one single-target stun. If you stun Blob first, fine, Blob is disabled now so he stops tanking your blows, but now Polaris + Grocket is spawning strike tiles all over the board. etc etc. If you don't really have an AOE stun it really gets annoying. It's not "unwinnable" at this point yet, but get ready to eat lotsa health packs.
Hope you guys see what I mean.It sounds like Peggy might be the ideal solution to this issue. She can stun both Polaris and R4G (or Medusa or Juggernaut) with her blue with Blob in front and she can use her red which ignores shield tiles to take down Blob. Otherwise I would use Riri - again her red hits behind Blob to damage the other two and you can always send Blob airbourne which makes me chuckle a bit imaging that and reminds me of the time Wolverine stabbed Blob in his behind:2 -
Just champed Blob and ran Blob/Polaris/Hawkeye on the challenge node.
It's *hilariously* broken. Once you cast Polaris blue the first time, the match is over. You have 30 blue AP every turn. Stunlock is trivial.
I ran Blob's match damage up over 10,000 per green tile. He tanked the entire board. I finished the match with zero health lost, against max scaling (enemy levels were 650).6 -
Daniel2121 said:ThaRoadWarrior said:What happens to Blob’s defenses when he is stunned? Does the stuff he gets from those countdowns resolving stay applied permanently?
The thing is that sometimes it's not so clear-cut as to "just stun Blob". Sometimes you really need to stun some of the OTHER heroes first. Like Polaris. Or Medusa. Or Juggernaut. Or... etc. That's when Blob starts being annoying. Lets say a Blob + Polaris + Grocket team. Who do you stun first? Assume you have only one single-target stun. If you stun Blob first, fine, Blob is disabled now so he stops tanking your blows, but now Polaris + Grocket is spawning strike tiles all over the board. etc etc. If you don't really have an AOE stun it really gets annoying. It's not "unwinnable" at this point yet, but get ready to eat lotsa health packs.
Hope you guys see what I mean.0 -
After a bit more testing, I think Blob/Polaris/Hawkeye is the best "can literally beat anything" team.
It's much more reliable and *significantly* faster than stuff like BRB/Polaris. You don't need to have Blob championed, either. All you need is 1 black cover, and probably 3 Hawkeye purple. If you have 5 black covers for Blob it's twice as fast. It's still too slow for competitive play, but it can beat enemies of an infinite level with almost no risk, no packs and no boosts.
I'm really not sure how they keep letting stuff like this slip through. Every guy who makes countdowns has to be playtested with Hawkeye, and anyone who messes with special tiles has to be tested with Polaris. If they tried this out even once they'd easily see how problematic this interaction is.0 -
They want Hawkeye to be useful while his Disney+ series runs
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Honestly Hawkeye is just broken, period. He makes 5AP, passively, every time a CD tile goes off. The fact that it's 3 blue AP, and all the stuns are blue, means that he can easily enable a stunlock team with anyone who can spam enough CDs.
With Polaris's insane ability to immediately turn the entire board into special tiles, once you get rolling, Blob is creating 10 or 12 1-turn CDs every turn. Each CD also doubles Blob's match damage.2 -
Just imagine the next time BOP runs and this team gets used with Blob/Polaris/Hawkeye all at L550.KGB0
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