**** Blob (Modern) ****

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Comments

  • Daniel2121
    Daniel2121 Posts: 280 Mover and Shaker
    edited October 2021
    Northstar is also a row destroyer

    Also She-Hulk is not really a row destroyer but she can destroy 10 tiles from the bottom of the board with her red.
  • Akoni
    Akoni Posts: 790 Critical Contributor
    Northstar could also be anti-stun. I believe his invisibility randomly targets, though.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    I thought about Northstar but his invisibility has a 1/3 chance of hitting Blob.

    In today's 5* shield training, his match damage increment went up to 4200%. That was crazy.
  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor
    In today's 5* shield training, his match damage increment went up to 4200%. That was crazy.
    I took Polaris, when I checked at the end, I was past 3000%, with his green tile damage at 19999.
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    I appreciate the best Blob partners are Polaris and Grocket, haha. 
  • Daniel2121
    Daniel2121 Posts: 280 Mover and Shaker
    edited October 2021
    I appreciate the best Blob partners are Polaris and Grocket, haha. 

     I'm not sure about that. Blob might be a better tank than Juggernaut, but not sure about that team synergy. There are times when I would rather have those APS at the bottom rather than them converted into bonuses for Blob.
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    I appreciate the best Blob partners are Polaris and Grocket, haha. 

     I'm not sure about that. Blob might be a better tank than Juggernaut, but not sure about that team synergy. There are times when I would rather have those APS at the bottom rather than them converted into bonuses for Blob.
    Oh yeah, Polaris and Grocket may, or may not, be the best partners for Blob but that doesn’t mean that Blob is the best partner for Polaris and Grocket. I’m having a little trouble getting to 75 wins in the Blob PvP so he might be an effective tank.
  • KGB
    KGB Posts: 3,756 Chairperson of the Boards
    edited October 2021
    After hitting 900 in his PvP, I can say this guy is going to be a huge PITA. As in Bishop PITA.
    He jumps in front *SO* many times per match even if you aren't trying for double matches and just get cascades that lead to more matches . That results in more and more protects getting spammed which eventually will heal him as they will get to the bottom 2 rows.
    All this and he is basically just 1/1/1 with 6K health. Imagine him champed at 22K health and beyond with higher match damage reduction on par with Juggs so that even 5* will only be doing a few hundred to him. It's going to mean matches are going to drag out a lot more turns causing way more powers to be fired and so on.
    He'll be a skip for me unless I have literally no other targets and I doubt I'll be the only one.
    KGB
  • Daniel2121
    Daniel2121 Posts: 280 Mover and Shaker
    edited October 2021
    It's a real hassle. I've come across any kinds of teams that NORMALLY they wouldn't be such a big deal, but with Blob in the mix they're beyond annoying. His jump to the front mechanic is way too strong.
  • entrailbucket
    entrailbucket Posts: 7,015 Chairperson of the Boards
    It's not as strong as Bishop because Blob doesn't really *do* anything when he jumps in front.  Bishop reduced the damage significantly and then generated 4 blue AP, which he'd use to immediately stun you forever, or give to Beta Ray Bill to kill you. Blob just puts down a 4-star sized protect tile, and he can only make one per turn.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    Rogue, D3adpool, Lockjaw, Thing and Worthycap jumps in front too. Blob reduces match damage by 90% and heals it back again.

    Probably the above aren't that meta (anymore for some) or rarely used, that's why jump in front mechanics aren't that threatening or common.

    I thought Rogue a bigger pain.
  • KGB
    KGB Posts: 3,756 Chairperson of the Boards
    edited October 2021
    It's not as strong as Bishop because Blob doesn't really *do* anything when he jumps in front.  Bishop reduced the damage significantly and then generated 4 blue AP, which he'd use to immediately stun you forever, or give to Beta Ray Bill to kill you. Blob just puts down a 4-star sized protect tile, and he can only make one per turn.

    Bishop didn't reduce any damage. He just jumped in front, generated Blue and dealt some damage (which as a 4* against 5* wasn't significant). It was really the endless generation of Blue AP that was the issue since Blue was used so much for stuns or BrB as you noted. Had he generated another color like say Yellow (or your strongest color), no one would likely have cared to the same degree.
    Blob is the one who reduces incoming match damage. So it means it's going to take a long time to kill him off in a match (unless you have a 20-30K nuke). That jump in front, generate a protect and occasionally transform specials into CD's which resolve makes matches drag on. That's what players will hate, having matches drag on and constantly having to swap characters around when he jumps in front.
    @HoundOfShadow - Rogue at least can be played around by matching the colors that don't let her jump in front. She is definitely annoying but not to the level Blob is and she doesn't have his high health and heal potential.
    KGB
  • helix72
    helix72 Posts: 1,012 Chairperson of the Boards
    That's a nice counter. If you're using Blob, chances are you'll be hunting Polaris + BRB/R4G.

    If I see Blob, I will use stun on him. Polaris + 4 blue ap will do the job, but it's expensive. +2 blue ap is fine. 

    Thinking defensively, I would put Blob with someone who can bring him out of stun mode quickly. Invisibility or Airborne mode will override his stunned mode. I'll throw someone in with cheap stuns as another deterrent. 

    My theoretical Blob's defensive team would be: Blob + "anti-stun" + stun/heal/ap gain/row destroyer

    Anti-stun: Invisible Woman, Throg, Heimdall, Agent Venom.

    Multi-Stun: Spider-Gwen, Mantis (potential) Gamora, Black Cat, Jubilee, Peggy Carter, Taskmaster

    AP gain: Medusa, Vulture, C4rol, Black Cat,

    Row destroyer: Hellcat




    You can remove a stun by throwing a stunned ally airborne? I actually didn’t know this, thanks for teaching me something new @HoundofShadow!
  • Daniel2121
    Daniel2121 Posts: 280 Mover and Shaker
    edited October 2021
    Yes Rogue, Lockjaw, D3adpool and a few others can also jump to the front, but there are ways around those, to not cause them to jump to the front. With Blob there's no such option, because there's no surefire way to prevent a cascade (even a little one) from happening. It also royally prevents you from taking 5-tile matches for an extra turn. Or you can take the 5-match but have Blob jump and protect his team and give him a free protect tile. Not sure how the old Bishop worked, but I regard Blob's jump to the front mechanic the strongest atm.
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited October 2021
    Bishop played differently against the 4* and 5* tiers AFAIK. Against 5*s he procced on match damage and proceeded to stun someone important, often Okoye or someone similar. Against 4*s you actually needed to fire powers to proc the jump-in-front mechanics. Blob was annoying at 1/1/1 but if I was playing Polaris and Grocket he did not always proc before killing the opponents Polaris or Karnak. He might jump once or twice if I was paying attention.  If he did jump I often (too often) was forced to eat health packs. Sabertooth is a cascade machine so the opposing Polaris/Karnak is left to wreck havoc.   The match damage reduction is not an issue at the 4* tier. Often, if you are relying on match damage to win you will have a tough time anyways. The health pool, and the fact he forces you to pay attention to him are what make him annoying. 
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,566 Chairperson of the Boards
    Bishop used to jump in front off of a basic match 3 from a 5*. The damage he dealt was trivial, but since every such match generated 4 blue AP, it was not just common but likely the opponent would have 30 blue AP by player turn 2. Not only that, but when run with BRB, he would absorb a bunch of the battle-start friendly protects on their turn to also generate blue. At the time, the only stun immune character was Silver Surfer, who was wildly outdated by then. By the tail end of his life Apocalypse was released, so he was pretty much on his way out as a real threat I think. I never liked running him offensively because all he did for me was run out into traffic and get hit by a car, but characters who have come out since then like Mr. Sinister and Ronan would be a lot more fun if we had a blue battery that effective still. 
  • entrailbucket
    entrailbucket Posts: 7,015 Chairperson of the Boards
    KGB said:
    It's not as strong as Bishop because Blob doesn't really *do* anything when he jumps in front.  Bishop reduced the damage significantly and then generated 4 blue AP, which he'd use to immediately stun you forever, or give to Beta Ray Bill to kill you. Blob just puts down a 4-star sized protect tile, and he can only make one per turn.

    Bishop didn't reduce any damage. He just jumped in front, generated Blue and dealt some damage (which as a 4* against 5* wasn't significant). It was really the endless generation of Blue AP that was the issue since Blue was used so much for stuns or BrB as you noted. Had he generated another color like say Yellow (or your strongest color), no one would likely have cared to the same degree.
    Blob is the one who reduces incoming match damage. So it means it's going to take a long time to kill him off in a match (unless you have a 20-30K nuke). That jump in front, generate a protect and occasionally transform specials into CD's which resolve makes matches drag on. That's what players will hate, having matches drag on and constantly having to swap characters around when he jumps in front.
    @HoundOfShadow - Rogue at least can be played around by matching the colors that don't let her jump in front. She is definitely annoying but not to the level Blob is and she doesn't have his high health and heal potential.
    KGB
    Interesting.  What you're dealing with here is the same issue I have with SW and Beta Ray Bill. 

    Because their powers have no damage threshold, even doing 1 damage causes them to fire.  This is awful design and they should stop doing it.

    (Also, they really, really need to get rid of the 1 damage "minimum." That was from the very early days of the game, when you could realistically 1-damage a guy to death.  You can't now.  Removing that is a giant nerf to characters like Beta Ray Bill, SW, and Blob, but it's years overdue.)

    I did not notice this with the loaner Blob because he only reduces match damage by 20% and my boosted 5* do over 10k match damage.
  • LavaManLee
    LavaManLee Posts: 1,717 Chairperson of the Boards
    The key thing is that Blob is a "take out first" kind of character.  Target him up front and he doesn't reduce any damage and you can whittle him away.
  • KGB
    KGB Posts: 3,756 Chairperson of the Boards
    KGB said:
    It's not as strong as Bishop because Blob doesn't really *do* anything when he jumps in front.  Bishop reduced the damage significantly and then generated 4 blue AP, which he'd use to immediately stun you forever, or give to Beta Ray Bill to kill you. Blob just puts down a 4-star sized protect tile, and he can only make one per turn.

    Bishop didn't reduce any damage. He just jumped in front, generated Blue and dealt some damage (which as a 4* against 5* wasn't significant). It was really the endless generation of Blue AP that was the issue since Blue was used so much for stuns or BrB as you noted. Had he generated another color like say Yellow (or your strongest color), no one would likely have cared to the same degree.
    Blob is the one who reduces incoming match damage. So it means it's going to take a long time to kill him off in a match (unless you have a 20-30K nuke). That jump in front, generate a protect and occasionally transform specials into CD's which resolve makes matches drag on. That's what players will hate, having matches drag on and constantly having to swap characters around when he jumps in front.
    @HoundOfShadow - Rogue at least can be played around by matching the colors that don't let her jump in front. She is definitely annoying but not to the level Blob is and she doesn't have his high health and heal potential.
    KGB
    Interesting.  What you're dealing with here is the same issue I have with SW and Beta Ray Bill. 

    Because their powers have no damage threshold, even doing 1 damage causes them to fire.  This is awful design and they should stop doing it.

    (Also, they really, really need to get rid of the 1 damage "minimum." That was from the very early days of the game, when you could realistically 1-damage a guy to death.  You can't now.  Removing that is a giant nerf to characters like Beta Ray Bill, SW, and Blob, but it's years overdue.)

    I did not notice this with the loaner Blob because he only reduces match damage by 20% and my boosted 5* do over 10k match damage.
    Once he's champed with 22K health and 90% match damage immunity it will take your 5*s 22 match 3s to kill him!
    He's going to be the bane of characters who take extra turns (5 Carnage, 4* Grockets Green, 5* transformed Banner etc) or do a lot of passive board shake (Half Thor, 4* ME Hulk, America Chavez) or even board shake when firing powers all of which will often have him jumping to the front.
    The other annoying thing I discovered is that once he jumps to the front for the turn you can't put him at the back and make a match because he just jumps back in front again. I was using America and her crit would often make a match 3 so that was my 1st match 3. I'd rotate a character to the front and then make a match and he'd jump right back in front again in the same manner that Rogue does. It's incredibly annoying.
    KGB