Mburn7 said: bken1234 said: Mburn7 said: Possible compromise: keep the rewards the same but let us use the correct acronym for the event on the forums.I miss talking about **** here If you remember correctly, that was stopped because a female player asked for it to be changed and the community agreed to respect her wishes. Way to stay classy MBurn. Actually I never knew that (or if I did it has been long forgotten). I just thought it was a generic forum flag.I mean no disrespect, just some off-color humor.
bken1234 said: Mburn7 said: Possible compromise: keep the rewards the same but let us use the correct acronym for the event on the forums.I miss talking about **** here If you remember correctly, that was stopped because a female player asked for it to be changed and the community agreed to respect her wishes. Way to stay classy MBurn.
Mburn7 said: Possible compromise: keep the rewards the same but let us use the correct acronym for the event on the forums.I miss talking about **** here
Persil said: bken1234 - I understand your point about new players, it's extremely valuable that you think about their experience.Our point is a bit different though. We don't want to take away Rune rewards and cause trouble to new players. We ask to give the experienced players an alternative way of spending Runes. It doesn't have to, and it shouldn't be, game breaking - just a way.Many excellent suggestions have been made by various Players. To name a few: alternative art cards, boosters, many more (unlimited?) deck slots, levelling up the player, etc. In each case, the numbers can be set high enough so it doesn't brake the game.This would be beneficial for everyone, both players and D3/Oktagon. Players would stop feel discouraged and punished for playing, so less would leave, and in general they would play more (there are events with top reward being Runes - I never dare to get them, stopping on the earlier reward instead) - and this would be good for the D3/Oktagon, too.The most successful games are those which are accessible to new players and which keep the experienced ones at the same time.
bken1234 said: versemage said: Perhaps some clarification is in order: runes are a sorry excuse for an event reward. Especially when they're consistently handed out as bonuses for lesser accomplishments, ie. completing objectives, duplicate cards, even losing a match for crying out loud. Now I don't mind if runes are interspersed with more meaningful rewards, but just runes and obsolete boosters are a waste of event time that I could be playing for something useful. Either that or make runes useful for more purchases, you know, since it is a form of currency and all. Again, this is your perspective, but to a new player who doesn’t have a legacy collection, those packs are priceless. To a returning player who took several years off and now has a ton of PW to level, those runes are necessary. This game doesn’t revolve around those of us who have been playing for 4-6 years. It depends of those who continue to enter it fresh, yet it has legacy content and needs to offer them a chance to earn that content as rewards. Like I said, maybe these events aren’t for you if your motivation for playing events is rewards. If your motivation for playing events is fun and you don’t care about rewards as a long time player, by all means. Personally — I got my fill of them a long time ago. I don’t find them fun anymore and I don’t find the rewards useful. I skip them and use that time to do meaningful things in my real life, so that the players who need the better rewards can earn them. (You know the thing that happens when you turn off the game and put the phone down).
versemage said: Perhaps some clarification is in order: runes are a sorry excuse for an event reward. Especially when they're consistently handed out as bonuses for lesser accomplishments, ie. completing objectives, duplicate cards, even losing a match for crying out loud. Now I don't mind if runes are interspersed with more meaningful rewards, but just runes and obsolete boosters are a waste of event time that I could be playing for something useful. Either that or make runes useful for more purchases, you know, since it is a form of currency and all.
OmniTron said: bken1234 said: versemage said: Perhaps some clarification is in order: runes are a sorry excuse for an event reward. Especially when they're consistently handed out as bonuses for lesser accomplishments, ie. completing objectives, duplicate cards, even losing a match for crying out loud. Now I don't mind if runes are interspersed with more meaningful rewards, but just runes and obsolete boosters are a waste of event time that I could be playing for something useful. Either that or make runes useful for more purchases, you know, since it is a form of currency and all. Again, this is your perspective, but to a new player who doesn’t have a legacy collection, those packs are priceless. To a returning player who took several years off and now has a ton of PW to level, those runes are necessary. This game doesn’t revolve around those of us who have been playing for 4-6 years. It depends of those who continue to enter it fresh, yet it has legacy content and needs to offer them a chance to earn that content as rewards. Like I said, maybe these events aren’t for you if your motivation for playing events is rewards. If your motivation for playing events is fun and you don’t care about rewards as a long time player, by all means. Personally — I got my fill of them a long time ago. I don’t find them fun anymore and I don’t find the rewards useful. I skip them and use that time to do meaningful things in my real life, so that the players who need the better rewards can earn them. (You know the thing that happens when you turn off the game and put the phone down). I do think it's a pity that games are designed to attract and hook new players at the cost of making an effort for the loyal player community...
OmniTron said: I do think it's a pity that games are designed to attract and hook new players at the cost of making an effort for the loyal player community...
Tremayne said: @bken1234 - another great response from you. Since your perspective have previously been extremely helpful, I’m reaching out to you with a question about testing new decks.Background - I often experience issues with testing new decks for use in PVP events, because so many PVP events have event support/rules which makes it difficult to test outside of a specific PVP event. It seems impossible to test the deck unless I forfeit the top prizes from the outset.I rarely use TG since many players use combo decks to quickly finish TG for the 10 crystals. Thus, it is not suitable for alpha and beta testing of decks.For this reason, creating new decks are mainly done in PVE events, even though that means they won’t get tested against player created decks.So this leaves this question: where do you play and test your new decks?
Tremayne said: @ambrosio191 - I tend to also ignore the event supports, but some events are getting boring to play. In order to getting stuck in a rot, I thought Bken could give some perspective.Your method for testing is better than mine, but I feel that I manage quite well, by throwing a deck together over the template 3/4/3 (or 3/3/4) which suits the match objectives. Typically, the creatures are non-mastered, while the supports and spells are the usual suspects depending upon the PW colour(s).Regarding the combo deck in TG - you are correct that you need to design a deck to handle combo decks. The problem with TG depends upon in what stage of testing my deck is in. As I see it is when I’m alpha testing, I just need to see if the deck idea works. Basically, does the cards work as expected. At this stage combo decks are a nuisance to getting matches done quickly.Once the basic idea is confirmed, I go into beta testing and work additional layers into the idea. Here I test if the balance is correct in order to make the deck work. Again a combo deck could be annoying because I’m still trying to get the correct cards into the deck.Finally, there is the tweaking stage where the combo deck is actually wanted to pressure test the decks design. At this stage I verify that the cards included are better than any possible alternative which I have in the deck.