entrailbucket said:There is always some very small degree of variation but mostly, if you're trying to win, and you can only use two characters, there is no reason to ever use anyone besides the best two characters.
fractalvisions said: I often see the phrase "making the jump to 5* land". Should I take it from this that many players keep their 5* character levels low (around 270?) until they decide to move to 5* land, at which point they champ these characters in one go? Is there really anything wrong with "making the stroll to 5* land" (i.e. gradually levelling up 5* characters when you get more covers for them)? I now have 27 champed 4* (none higher than lvl 280) and have already levelled four 5* to 330 (Apoc, OML, Yellowjacket and Colossus) and didn't really notice an impact on the difficultly of my PVP opponents. I have enough covers on Yellowjacket to take him a little higher (up to 360 I think) but have been wondering if I should hold back on that until I have a few more 5* ready to go up too (preferably meta ones of course). entrailbucket said:There is always some very small degree of variation but mostly, if you're trying to win, and you can only use two characters, there is no reason to ever use anyone besides the best two characters. I can think of a few reasons off the top of my head.1. Wanting to save on healthpacks.2. Variety. It can get a bit boring playing the same teams all the time. Besides, what's the point on having so many characters if you're not going to make use of them.3. The sheer joy of beating a meta team with a non-meta team.
fractalvisions said: I often see the phrase "making the jump to 5* land". Should I take it from this that many players keep their 5* character levels low (around 270?) until they decide to move to 5* land, at which point they champ these characters in one go? Is there really anything wrong with "making the stroll to 5* land" (i.e. gradually levelling up 5* characters when you get more covers for them)?
Jacklag said: I have had my feet firmly planted in 4* land for several months now and it's finally become boring. I softcap my 4*s unchampioned as to not increase my MMR above the minimum necessary, as not leveling any 5*s, even though many are fairly well covered. My gripe is that I also have all 4*s fully covered now and I don't have any reason to Target any 4* unless they are brand new, and even then it takes very few pulls to cover them.I'm considering making the jump to 5* land, now that we no longer have the Bishop wall of old and the waves of Hulkoye tend to fane now that there are two proper counters (Wanda and Knulls). Although I don't have a Hulkoye of my own.I have Apocalypse, Beta Ray Bill and Prof. X ready to be championed, plus 5*Carnage at a 1/5/1, Deadpool at 3/4/3, Heimdall at 4/3/1, Onslaught at 2/4/1, Thor at 5/3/1 and Old Man Daken at 4/2/0. A few less important 5*s are at one single cover. No Okoye and only 1 Black iHulk.I could use some advice. Would I face too much struggle at 5*land, or could the benefits outweigh that?Thanks all.
Jacklag said: fractalvisions said: I often see the phrase "making the jump to 5* land". Should I take it from this that many players keep their 5* character levels low (around 270?) until they decide to move to 5* land, at which point they champ these characters in one go? Is there really anything wrong with "making the stroll to 5* land" (i.e. gradually levelling up 5* characters when you get more covers for them)? I think the game is flawed in that regard. I'm not as old player as to remember the introduction of the first 5* (which I believe was Silver Surfer, good times I imagine), but I imagine there is a reason why there is such a huge gap in starting level from 4*to 5*. Most players back then probably had their 3*roster full of 266 characters and many championed 4*s so a new tier character starting at level 90 or 100 would probably feel less compelling to earn.Nowadays when a new player gets a single cover 5* too early in the game the MMR system will start matching him against new opponents with champed or nearly champed 4*s which he won't be able to beat cause a single cover 5* is usually pretty useless. So I figure these are the players who quit the game for making the jump too early.OTOH, 4* land is now so diluted that it takes forever to complete the tier, but even at few covers the newest 4*s are far stronger that a champed 3*, even at a lower level. So the idea of playing a team of lower level than your maximum available must raise naturally as one plays this stage of the game.This is my 2cp.
Jacklag said: I think the game is flawed in that regard. I'm not as old player as to remember the introduction of the first 5* (which I believe was Silver Surfer, good times I imagine), but I imagine there is a reason why there is such a huge gap in starting level from 4*to 5*. Most players back then probably had their 3*roster full of 266 characters and many championed 4*s so a new tier character starting at level 90 or 100 would probably feel less compelling to earn.Nowadays when a new player gets a single cover 5* too early in the game the MMR system will start matching him against new opponents with champed or nearly champed 4*s which he won't be able to beat cause a single cover 5* is usually pretty useless. So I figure these are the players who quit the game for making the jump too early.OTOH, 4* land is now so diluted that it takes forever to complete the tier, but even at few covers the newest 4*s are far stronger that a champed 3*, even at a lower level. So the idea of playing a team of lower level than your maximum available must raise naturally as one plays this stage of the game.This is my 2cp.