thedarkphoenix said: I've been playing since release and funny enough I still don't really know how it works after the changes.
HoundofShadow said: Team iHulk has the biggest potential to give you those wins.
HoundofShadow said: Based on my experience, I don't get notification for Shield Sim everyday. You can forget about that happening because it will be abused, unless the devs has a counter mechanism.
hstpctech said: It would be great if D3 puts a magic button to set up defense teams like what they did with Marvel Avenger Alliance.
KGB said: hstpctech said: It would be great if D3 puts a magic button to set up defense teams like what they did with Marvel Avenger Alliance. No one would ever play PvP if this was implemented. All you would ever see then is the same teams on defense (Bishop) as everyone would set the exact same team.KGB
hstpctech said: KGB said: hstpctech said: It would be great if D3 puts a magic button to set up defense teams like what they did with Marvel Avenger Alliance. No one would ever play PvP if this was implemented. All you would ever see then is the same teams on defense (Bishop) as everyone would set the exact same team.KGB All I see the most is Karnak. Occasionally Bishop, but always Karnak. Right after I finished all the seed teams, Karnak would definitely make an appearance.
bluewolf said: The defensive team is, broadly speaking, the last team you used to win a match. Switching teams during a run can result in the following:1. Someone queues your last team run after you are done (shielded or just stopped)*2. Someone you beat saves that retal node and hits that team, in which case it would be whatever team you used to beat them.3. Someone is looking for queues in middle of your run and saves a node with an easier/harder team for later, comes back and hits you.* * The asterisk is in relation to what kind of variety of teams you are using. (Different tiers.) Years ago, players would sometimes, when coordinating with other players to build PVP scores up, play an easier to defeat team that those players could then q for later. This would mean running a tier or more lower than the tier they were typically using to win matches. The devs changed that a few years ago, so you can't have a defensive team that is significantly lower than you have been running appear as a q. If you are running 5s and use some weak 4 team to win a match the 5 team will generally be the one that other people can q.When you receive blues, it's also possible that people were retreating to lower their score and find easier to beat teams. Now, when you get 8 in a row, it's not super likely they were all retreats, but some of them might have been.In general you can see/know which teams work well. Sometimes someone finds a secret sauce or slight variant on what works best. I could definitely see the Hulk/Sinister team catching some players by surprise. You don't really mention what levels your characters are at, but that has a lot to do with who's seeing you, who they might have trouble with etc. Also the wins could be related to how active people are, etc, on certain days. Sinister's traps work with either team matching them and iHulk does a lot of board shake, making free matches more likely.
bluewolf said: @hstpctech So looking at your teams/characters, it seems to me that your MMR is such that there could be many people in your qs, and who q you, who could underestimate your teams. So wins are less a function of truly good teams, perhaps, as they are a function of the caliber of player who is seeing you and trying to fight your teams.When/if you develop your teams more you will move into a tier of players who are more knowledgeable about the game and characters. As you get higher, in general, players will know better which teams they can and can't beat and blues/wins will become more rare.
grunth13 said: A little history on defensive teams. Back in the day we would use 1 star or 2 star x2 with loaner to "bake a cupcake" even if you had a 550 roster. Back then, whatever team you used last, would show up as your defensive team. Many people complained that this was cheating and not what was intended since people were scoring 4k per event and without coordination one could not get high placement. The devs agreed with this and changed it to some extent. Now it determines what your defensive team is based on which teams you have used for the event. Therefore, a 550 roster could start and use only 3star or 4star teams and still be able to use classic cupcake team as a defensive, but you will still be fighting against your typical matches that the algorithm gives (other 550 teams) until you break MMR. As a 550 roster, I can go down to about 520 or 530, 4star or sometimes a 3star (usually maxed) and loaner. When I use my 550, I can typically go down to 2 star maxed and loaner 3. If its a 4star pvp, I have to go 3star maxed if its an old 4star that I have at 370, or lower if its a newer 4 star. As for how this is determined, it seems it is based on the highest 3 characters you have used that pvp. The math hasn't been worked out by anyone on Line or if it has, no one has cared enough to share it broadly. Also, this new method has done nothing to the high points per event as people have actually scored higher (7k being the max I have seen). What it has done is that lower rosters can't q 75 point cupcakes and get easy wins like they did in the past. Hope that helps some more.
A little history on defensive teams. Back in the day we would use 1 star or 2 star x2 with loaner to "bake a cupcake" even if you had a 550 roster. Back then, whatever team you used last, would show up as your defensive team. Many people complained that this was cheating and not what was intended since people were scoring 4k per event and without coordination one could not get high placement. The devs agreed with this and changed it to some extent. Now it determines what your defensive team is based on which teams you have used for the event. Therefore, a 550 roster could start and use only 3star or 4star teams and still be able to use classic cupcake team as a defensive, but you will still be fighting against your typical matches that the algorithm gives (other 550 teams) until you break MMR. As a 550 roster, I can go down to about 520 or 530, 4star or sometimes a 3star (usually maxed) and loaner. When I use my 550, I can typically go down to 2 star maxed and loaner 3. If its a 4star pvp, I have to go 3star maxed if its an old 4star that I have at 370, or lower if its a newer 4 star. As for how this is determined, it seems it is based on the highest 3 characters you have used that pvp. The math hasn't been worked out by anyone on Line or if it has, no one has cared enough to share it broadly. Also, this new method has done nothing to the high points per event as people have actually scored higher (7k being the max I have seen). What it has done is that lower rosters can't q 75 point cupcakes and get easy wins like they did in the past. Hope that helps some more.
hstpctech said: grunth13 said: A little history on defensive teams. Back in the day we would use 1 star or 2 star x2 with loaner to "bake a cupcake" even if you had a 550 roster. Back then, whatever team you used last, would show up as your defensive team. Many people complained that this was cheating and not what was intended since people were scoring 4k per event and without coordination one could not get high placement. The devs agreed with this and changed it to some extent. Now it determines what your defensive team is based on which teams you have used for the event. Therefore, a 550 roster could start and use only 3star or 4star teams and still be able to use classic cupcake team as a defensive, but you will still be fighting against your typical matches that the algorithm gives (other 550 teams) until you break MMR. As a 550 roster, I can go down to about 520 or 530, 4star or sometimes a 3star (usually maxed) and loaner. When I use my 550, I can typically go down to 2 star maxed and loaner 3. If its a 4star pvp, I have to go 3star maxed if its an old 4star that I have at 370, or lower if its a newer 4 star. As for how this is determined, it seems it is based on the highest 3 characters you have used that pvp. The math hasn't been worked out by anyone on Line or if it has, no one has cared enough to share it broadly. Also, this new method has done nothing to the high points per event as people have actually scored higher (7k being the max I have seen). What it has done is that lower rosters can't q 75 point cupcakes and get easy wins like they did in the past. Hope that helps some more. This is a lot more insight than I expected from my original simplistic question.If I understood it correctly, setting up a lowly defensive team is no longer viable as the matchmaking is decided by the top 3 used in the PVP.The current No Good News PVP has been treating me quite nice so far. I stick with iHulk/America/Hawkeye since all I see is mostly Karnak, and so far I am matched with lowly iHulk, and slightly championed 3*. Opponents health are ranging from 12k to 20k, so they are not terribly difficult. This is in contrast with the previous PVP Stay on Target, where I was matched with substantially stronger opponents, even though my team composition was the same iHulk/America. I even chose the same time slice for both PVPs.