Michael1957 said: Naturally my suggestion will receive harsh criticism from unimaginative one trick ponies , but I’d love to go against every character in the deck instead of the same monotonous 3 offerings ad nauseum offered by whale clones .
jredd said: BigSoftieFF said: Bill = broken beyond belief. glad i'm not the only one that sees this.remember when they nerfed oml cause he was used upwards of 10% of the time they said? not sure how the characters that are in 98% of the teams i see in pvp fly under the nerf radar...
BigSoftieFF said: Bill = broken beyond belief.
SnowcaTT said: jredd said: BigSoftieFF said: Bill = broken beyond belief. glad i'm not the only one that sees this.remember when they nerfed oml cause he was used upwards of 10% of the time they said? not sure how the characters that are in 98% of the teams i see in pvp fly under the nerf radar... The sooner Bishop gets hit with a nerf bat, the better, it should have been done six seasons ago.
SnowcaTT said: jredd said: BigSoftieFF said: Bill = broken beyond belief. glad i'm not the only one that sees this.remember when they nerfed oml cause he was used upwards of 10% of the time they said? not sure how the characters that are in 98% of the teams i see in pvp fly under the nerf radar... Well, now a lot of the teams out there aren't BRB, they are Hulk....but I think that's because if you want to chew through hulk teams all day you are going to be using healthpacks, and players aren't accustomed to using more than their allotted healthpacks after all these years of Okoye and BRB.I still contend that BRB is the most broken character in the game. Almost every new character that comes out I see discussions that basically come down to: "Does this character pair well with BRB? If not, why bother"You can play around Okoye, you can play around Thor, you can play around Hulk, you can play around Kitty, you can play around JJ/PX and Carnage somewhat.There is simply no way to play around BRB. Since he both puts out free tiles and matching those free tiles gives him the INCREDIBLY cheap power to fire to get more free tiles - it's going to happen, probably multiple times, every single game. Most matches you play -can- go bad, but more often than not the BRB matches -will- go bad. I've seen team compositions where BRB is simply thrown in the mix to "slow the other team down", because that's what he'll do.And Bishop is exactly the same thing - I've seen so many huge 5* teams using Bishop instead...and as long as you're going that route, why not pair him with BRB: the two characters that you can just toss in any match to slow the other team down the most, pairing together just about perfectly. The difference is BRB is a 5* - more difficult and challenging to get, more health and more damage done - it's natural that people will use the good 5*'s. That Bishop is by far the most common 4* to go alongside those 5*'s....The sooner Bishop gets hit with a nerf bat, the better, it should have been done six seasons ago.
BriMan2222 said: I notice that every time I see you in pvp you're running okoye/hulk. If that's who you are fighting him with then that's your problem. BRB/Kitty eat hulkoye teams for lunch. Just get blue on the board so hulks passive is giving you a free 3 protects every turn and then work on getting kitty red to add 9 attacks into that. BRB is the anti hulk, I've been on both sides of this fight and it's tough for the hulk team to win, but that doesn't make him broken because he counters one specific character very well.
SnowcaTT said: BriMan2222 said: I notice that every time I see you in pvp you're running okoye/hulk. If that's who you are fighting him with then that's your problem. BRB/Kitty eat hulkoye teams for lunch. Just get blue on the board so hulks passive is giving you a free 3 protects every turn and then work on getting kitty red to add 9 attacks into that. BRB is the anti hulk, I've been on both sides of this fight and it's tough for the hulk team to win, but that doesn't make him broken because he counters one specific character very well. The 'problem' of BRB is like the 'problem' of Bishop: it just delays whatever the true problem is. All of your solutions require time - so by the time you've dealt with BRB, he has a bunch more tiles out, they are likely buffed (with kitty), or those solutions weren't real solutions because your team is stunned (with Bishop)I'm actually surprised you think BRB is anti-hulk and tough for hulk teams. As a recent hoard-breaker I have no problem with BRB's of any size: indeed Bishops are no problem at long last. I'd suggest quite the opposite - that hulk is anti-brb because yes you can take it down, but it's going to cost you healthpacks and time. I guarantee I'm faster on the other side.Before my hoard break - I had no solution for BRB/Bishop, though Thorkoye could get BRB/Kitty at around the same success rate (almost always) and around the same speed. But then the problem is Thorkoye could be beat by almost anything, and that wasn't (and isn't) the case with BRB. Also the problem is Thor/Okoye/Hulk/Apoc have only a few characters they can pair well with - again that isn't really the case with BRB, whom I see paired with a wide variety of characters...because he is that "slow down until the real problem arrives" character.But yes, Bishop was -usually- the real problem, and a nerf would help a lot of other teams that haven't had a giant hoard break deal with this one 4*/5* team that is everywhere. Oh, for that day to arrive.
Daredevil217 said: I only ever see Bill paired with Kitty or BRB in pick 2. That’s really it.
I only ever see Bill paired with Kitty or BRB in pick 2. That’s really it.
krakenoon said: Daredevil217 said: I only ever see Bill paired with Kitty or BRB in pick 2. That’s really it. Pretty sure Bill=Bishop here. Or was BRB supposed to be Bishop?
I agree that bishop is op, and should have been nerfed immediately when it was obvious how op he was.
But as for 5* like brb, and Apoc “having it all”, match dmg + cheap powerful spells + passives. I don’t mind it at all, actually I like having op 5* like those which are meta defining. Tring to achieve perfect balance only results in having too many weak and lame chars. The natural progression of the game means the new chars should be better than the old ones, and if u stop playing u should fall behind. The latest legends on average should be stronger than the classics, cause that motivates players to keep pushing forward, and keep trying to champ the most recent legendes, in order to stay on top of the meta.
I like that the meta keeps evolving.
Xair said: I agree that bishop is op, and should have been nerfed immediately when it was obvious how op he was. But as for 5* like brb, and Apoc “having it all”, match dmg + cheap powerful spells + passives. I don’t mind it at all, actually I like having op 5* like those which are meta defining. Tring to achieve perfect balance only results in having too many weak and lame chars. The natural progression of the game means the new chars should be better than the old ones, and if u stop playing u should fall behind. The latest legends on average should be stronger than the classics, cause that motivates players to keep pushing forward, and keep trying to champ the most recent legendes, in order to stay on top of the meta. I like that the meta keeps evolving.
bluewolf said: @Polares When I listened to the recent podcast about the history of MPQ, they painted themselves as being on the leading edge of the trend of "game as a service" aka something that keeps going for a long time. They said they started out development without that in mind and switched the design direction, if I recall. The game's success was not a given and I would guess their development ideas have shifted as things went along. Maybe they are honestly a little surprised they are still running today.The point is that it's possible they would have come up with a different design plan as far as meta curation if they had expected to still be running 6 2/3 of a year after they started on some of this stuff. Maybe they would have tried harder on the vaulting concept, for example.I dunno how some of the other games make most of their money but in MPQ it's all about character acquisition for the most part. That makes it very hard to change things too dramatically because they don't want to discourage spending on characters. I suppose it's possible that if they had more successfully launched monetization through other features (supports, costumes) then we would be seeing a more dynamic meta today.
KGB said: The Champion reward system effectively killed vaulting.Remember back when they had latest 12 4* in LT's and vets were complaining they could no longer get champ levels for their vaulted 4*s. So they reversed course and now we have massive dilution.Like most players I love the champion reward system but it essentially killed the chance of going the vaulting route.KGB
IIAlonditeII said: KGB said: The Champion reward system effectively killed vaulting.Remember back when they had latest 12 4* in LT's and vets were complaining they could no longer get champ levels for their vaulted 4*s. So they reversed course and now we have massive dilution.Like most players I love the champion reward system but it essentially killed the chance of going the vaulting route.KGB One might think the simplest solution would be the one already existing for 5-Star Characters - Latest Legends gives only the 12-15 most Recent 4* Heroes, in addition to the 3 most Recent 5-Star Heroes. Classic Legends can award any 4 or 5 Star not in that pool. Special Shops more frequently with 3 Featured 5* and 12 Featured 4*, costing 25 CP like Latest for the benefit of targetting specific characters.