theapropos wrote: No you don't need 26 red. As any decent psylocke user knows, you NEVER use that skill until you get three two or three strike tiles out. So it's a s fast as six green later for 2 star wolvie.
mischiefmaker wrote: theapropos wrote: No you don't need 26 red. As any decent psylocke user knows, you NEVER use that skill until you get three two or three strike tiles out. So it's a s fast as six green later for 2 star wolvie. Huh. I guess I'm not a decent Psylocke user then, cause I like having a 200 damage strike tile out as early as possible.
Mooseman22883 wrote: Does anyone else just love Psylocke? I get that she isn't as fast as people think, but I think believe she has more utility value than punisher... I have been playing around with her and a lot of other character combos and she just seems to fit well with any team... Psylocke+Daken+OBW is tons of fun
Phaserhawk wrote: I love the Simulator as you are forced to play with character combonations you normally wouldnt'. Anyway I accidently and happily found a great combo of Psylock, Ares, and The Hood. The nice combo of Hood is that his black speeds up counters, so Ares Sunder becomes even better, but so does Psylocke's Bewilder (blue). I would use Ares Onslaught(green) especially after having cast a Bewilder a turn or two ago, Cast Hood's Intimidation(black) which makes Bewilder go off very soon, and you steal back all the green you gave them from Ares to cast Onslaught again, it was a nice 1:2:3 punch that let me KO Three guys in one turn
Phantron wrote: Psylocke's red strike tiles are tricky to do in combination with others. If you pair up with Wolverine 2* then you must have a sequence that looks exactly like: Get 6g 3r Feral Claws the two strike tiles created must NOT be on your next red match match red Psychic Knife For Daken it's slightly easier: Get 6r before two total green matches Psychic Knife on the next green match (or right away, if two red strikes are already up). Most of the time you just end up paying 8r for a 180 strike tile, which is significantly worse than Judgment, though Judgment itself is pretty overpowered too, so being worse than Judgment isn't really underpowered, just not overpowered.
Viorala wrote: Help a girl out: Whyyy would you use Psylocke with Astonishing Wolverine...? That seems like negative synergy (Phantron's phrase for another team) to me. Am I playing Wolvie differently than anyone else? I don't do feral claw until I can do most if not all of the reds on the board. Way more than five, let's say. And Adamantium Slash is a really good burst ability. So why would you divert red to Psylocke and take up precious red tile space when she's limited? Is this a thing with 5/x/x Psylocke build?
Phantron wrote: Wolverine 2* + Psylocke would make sense if you plan to use boosts. If you start with 6g 3r, you can do a Feral Claws whenever you've a red match on board, and hope that none of the red match has the strike tiles, and Feral Claws into a 6 AP Psychic Knife is a very fast start. But if you want fast strike tile starts, just doing 6g and match green for Judgment is about the same total amount of strike tiles, and do not require any luck on where the strike tiles fall. I used that combo in heroic Jugg just because you don't have Punisher there so having a chance for a great opening is better than nothing.
mischiefmaker wrote: Viorala: are you sure it's overwriting? I'm pretty sure it just gives you damage and no new strike tiles if they're all taken.