Dormammu wrote: Doragon wrote: Even though I built her 5/3/5, I'm leaning more towards 3/5/5 now for two simple reasons... 1) There'll always be someone who can use Red better than Psylocke, especially with the addition of Lazy Cap/Thor. 2) Her Red is kinda lackluster for the amount of AP required to use it - I think a flat rate of 5 AP might make it more reasonable. As it is in Heroic Venom, A.Slash at 2.8K damage is infinitely more appealing than the pittance that it does. At least with 5 AP cost, I can think "Oh hey for slightly less damage, I get to throw out 3 really good strike tiles!" Kinda regret selling those 4 Blue covers. The problem with her blue is that you'll struggle at times to get more out of it. I mean, at 3 it is already stealing 15AP - how often will you see more than that? My guess is rarely. More points in blue simply increases the amount of the AP steal. Better to have those points in Red, I feel, which is actually quite comparable to many of her 3* peers in damage-to-cost ratio.
Doragon wrote: Even though I built her 5/3/5, I'm leaning more towards 3/5/5 now for two simple reasons... 1) There'll always be someone who can use Red better than Psylocke, especially with the addition of Lazy Cap/Thor. 2) Her Red is kinda lackluster for the amount of AP required to use it - I think a flat rate of 5 AP might make it more reasonable. As it is in Heroic Venom, A.Slash at 2.8K damage is infinitely more appealing than the pittance that it does. At least with 5 AP cost, I can think "Oh hey for slightly less damage, I get to throw out 3 really good strike tiles!" Kinda regret selling those 4 Blue covers.
Psykopathic wrote: People also aren't factoring into the equation that punishers AoE black is taking advantage of strike tiles 3 times instead of once. It typically does 900-1k per enemy.
Psykopathic wrote: You did say that Molotov combines effortlessly with Judgment, so let's take a look at how that compares. Let's start with the simple case: you wait until you can cast both. Punisher's black is 557+312= 869 to all targets, plus 425 every turn once the tile triggers. If we're going to allow Punisher to combo with his own green, it only seems fair to let Psylocke combo with her red, so we're looking at 965 + 192 = 1157 to a single target, plus 425 (funny how that works out!) for three extra turns as above, and then equal. So that's 869 to all targets and 425 every turn, versus 2432 to one target plus 425 every turn. I still can't see how you'd take Punisher's black over Psylocke's black in this situation. Now, if your countdown survives long enough to produce a second tile, then maybe you have a case, but we're talking about speed, and waiting to get 7 black plus 4-6 turns isn't exactly the fastest thing in the world (in that time you might as well be Calling the Storm or something similarly strong). Also, consider that Psylocke has more early flexibility -- she can cast black as soon as it's ready and still get almost full benefit from her red later, whereas Punisher doesn't want to go black-> green because the green might destroy the attack tile or the countdown tile. That also contributes to the notion that she's faster.
NorthernPolarity wrote: Level 5 blue reduces the countdown to 2 turns instead of 3, so it gives blue a much better chance to go off than level 4: I would argue that it's essential to make the skill reliably usable. The issue is whether or not the skill is good enough in the first place to use, and worth sacrificing some damage on her 2 main skills to do so.
Phaserhawk wrote: The biggest issue with her Blue is it steals from the largest color pool. in PvE that's easy to figure out, in PvP you are going to get stuck with off colors. Say you go against L.Thor, Patch, L.Cap, you are probably going to end up stealing purple, or black. In fact that is usully what you end up stealing in PvP. So if you choose to run Psylocke you best have a good outlet for the purple and black. Obviously Psylocke can use the black herself, the Purple is probably best for C.Mags as of now. But...you will proabbly never cast Pyslocke's blue while you have C.Mags alive, thus her teammate issues.
Lyrian wrote: Phaserhawk wrote: The biggest issue with her Blue is it steals from the largest color pool. in PvE that's easy to figure out, in PvP you are going to get stuck with off colors. Say you go against L.Thor, Patch, L.Cap, you are probably going to end up stealing purple, or black. In fact that is usully what you end up stealing in PvP. So if you choose to run Psylocke you best have a good outlet for the purple and black. Obviously Psylocke can use the black herself, the Purple is probably best for C.Mags as of now. But...you will proabbly never cast Pyslocke's blue while you have C.Mags alive, thus her teammate issues. IceIX just teased Falcon with blue and yellow passives, with an active purple. That would make him a potentially excellent fit as a member of a rainbow team with Psylocke.
TropicYeo wrote: the biggest problem i have with psylocke is that the placement of her strike and attack tiles are somewhat random, you cannot control where they're placed. It always annoys me when i place a strike/attack tile to have the AI make a match the next turn.