tiomono said: Chameleon said: tiomono said: Chameleon said: JHawkInc said: When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place. You also have to avoid pulling from the pop-up stores with 3 5s. I'm now wary of pulling from these stores if my TH (sharget) is in them. Shouldn't I be excited at the possibility of finishing a classic 5 rather than be fearful of having wasted time and resources towards gaining it? But this is exactly what they are addressing. Many players wanted a streak breaker so badly to battle rng. Suppose shards were implemented as tier specific instead of character specific and bonus heros remained unchanged. You would still have players that are getting dumped on by rng and wanting to walk away from this "trash, unfair, rng on rng game", having to go to the full 167 pulls every time to get the bonus. And other players that are giddy and elated that they they just got their 3rd bonus hero in under 50 pulls. This creates plenty of player discontent and people ready to leave. Shards levels the experience for everyone and removes the rng. Could it be improved? Sure. Could it more heavily favor the players? Sure. Would that ever be enough for for the vocal minority this forum represents? Some, but there would still be others that will always think they "need that oompa oompa now daddy!" Maybe I'm not reading the replies incorrectly or maybe I wasn't clear in my initial post.How are they addressing my concerns about having saved shards 'wasted/left behind, etc' when I pull the cover(s) I want before I have saved enough shards? Because they are not actually wasted. If you want a character badly enough to champ them and you get to 90% or even 10% complete on their shards and draw one organically that does not somehow throw your shards away. What you are feeling frustrated by is rng. Shards addresses rng in the bonus hero system. To completely remove rng they would need to have all tokens give nothing but shards and you pick exactly what you want with every pull. That's not likely to happen.
Chameleon said: tiomono said: Chameleon said: JHawkInc said: When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place. You also have to avoid pulling from the pop-up stores with 3 5s. I'm now wary of pulling from these stores if my TH (sharget) is in them. Shouldn't I be excited at the possibility of finishing a classic 5 rather than be fearful of having wasted time and resources towards gaining it? But this is exactly what they are addressing. Many players wanted a streak breaker so badly to battle rng. Suppose shards were implemented as tier specific instead of character specific and bonus heros remained unchanged. You would still have players that are getting dumped on by rng and wanting to walk away from this "trash, unfair, rng on rng game", having to go to the full 167 pulls every time to get the bonus. And other players that are giddy and elated that they they just got their 3rd bonus hero in under 50 pulls. This creates plenty of player discontent and people ready to leave. Shards levels the experience for everyone and removes the rng. Could it be improved? Sure. Could it more heavily favor the players? Sure. Would that ever be enough for for the vocal minority this forum represents? Some, but there would still be others that will always think they "need that oompa oompa now daddy!" Maybe I'm not reading the replies incorrectly or maybe I wasn't clear in my initial post.How are they addressing my concerns about having saved shards 'wasted/left behind, etc' when I pull the cover(s) I want before I have saved enough shards?
tiomono said: Chameleon said: JHawkInc said: When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place. You also have to avoid pulling from the pop-up stores with 3 5s. I'm now wary of pulling from these stores if my TH (sharget) is in them. Shouldn't I be excited at the possibility of finishing a classic 5 rather than be fearful of having wasted time and resources towards gaining it? But this is exactly what they are addressing. Many players wanted a streak breaker so badly to battle rng. Suppose shards were implemented as tier specific instead of character specific and bonus heros remained unchanged. You would still have players that are getting dumped on by rng and wanting to walk away from this "trash, unfair, rng on rng game", having to go to the full 167 pulls every time to get the bonus. And other players that are giddy and elated that they they just got their 3rd bonus hero in under 50 pulls. This creates plenty of player discontent and people ready to leave. Shards levels the experience for everyone and removes the rng. Could it be improved? Sure. Could it more heavily favor the players? Sure. Would that ever be enough for for the vocal minority this forum represents? Some, but there would still be others that will always think they "need that oompa oompa now daddy!"
Chameleon said: JHawkInc said: When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place. You also have to avoid pulling from the pop-up stores with 3 5s. I'm now wary of pulling from these stores if my TH (sharget) is in them. Shouldn't I be excited at the possibility of finishing a classic 5 rather than be fearful of having wasted time and resources towards gaining it?
JHawkInc said: When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place.
Chameleon said: tiomono said: Chameleon said: tiomono said: Chameleon said: JHawkInc said: When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place. You also have to avoid pulling from the pop-up stores with 3 5s. I'm now wary of pulling from these stores if my TH (sharget) is in them. Shouldn't I be excited at the possibility of finishing a classic 5 rather than be fearful of having wasted time and resources towards gaining it? But this is exactly what they are addressing. Many players wanted a streak breaker so badly to battle rng. Suppose shards were implemented as tier specific instead of character specific and bonus heros remained unchanged. You would still have players that are getting dumped on by rng and wanting to walk away from this "trash, unfair, rng on rng game", having to go to the full 167 pulls every time to get the bonus. And other players that are giddy and elated that they they just got their 3rd bonus hero in under 50 pulls. This creates plenty of player discontent and people ready to leave. Shards levels the experience for everyone and removes the rng. Could it be improved? Sure. Could it more heavily favor the players? Sure. Would that ever be enough for for the vocal minority this forum represents? Some, but there would still be others that will always think they "need that oompa oompa now daddy!" Maybe I'm not reading the replies incorrectly or maybe I wasn't clear in my initial post.How are they addressing my concerns about having saved shards 'wasted/left behind, etc' when I pull the cover(s) I want before I have saved enough shards? Because they are not actually wasted. If you want a character badly enough to champ them and you get to 90% or even 10% complete on their shards and draw one organically that does not somehow throw your shards away. What you are feeling frustrated by is rng. Shards addresses rng in the bonus hero system. To completely remove rng they would need to have all tokens give nothing but shards and you pick exactly what you want with every pull. That's not likely to happen. Sorry, no. What I am feeling frustrated by is the high potential of wasting my investments and being disappointed that I saved shards toward someone I now no longer need to save towards. Basically, the choice I previously had (to change my bonus hero whenever I wanted to) has been taken away. Naturally, there is RNG to all of our regular pulls.I will reiterate my question.How are they addressing my concerns about having saved shards 'wasted/left behind, etc' when I pull the cover(s) I want before I have saved enough shards?For me this isn't the about semantics of what we call the shards we no longer feel we need or want.
Polares said:I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases.
HoundofShadow said: I'm referring to some players who are on the Shard Wastage train... the minority... Let's hope the dev don't charge these group of players too much for wildcard shards or the ability to move shards around.If the devs did make this change without any "charge", I hope these group of players buy a Stark Salary each to thank the devs.
tiomono said: Polares said:I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases. This could be interesting. Something like in legendary tokens when you draw a 5* you could get 25% more shards than normal on that pull or something similar. Just apply this same principal on every token type. Heroic just gave you a 3*? Heres 13 shards instead of 10.
Chameleon said: tiomono said: Chameleon said: tiomono said: Chameleon said: I will reiterate my question.How are they addressing my concerns about having saved shards 'wasted/left behind, etc' when I pull the cover(s) I want before I have saved enough shards?For me this isn't the about semantics of what we call the shards we no longer feel we need or want.
tiomono said: Chameleon said: tiomono said: Chameleon said:
Chameleon said: tiomono said: Chameleon said:
tiomono said: Chameleon said:
Chameleon said:
Daredevil217 said: tiomono said: Polares said:I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases. This could be interesting. Something like in legendary tokens when you draw a 5* you could get 25% more shards than normal on that pull or something similar. Just apply this same principal on every token type. Heroic just gave you a 3*? Heres 13 shards instead of 10. I disagree. I don’t like the idea of “the rich get richer”. So I’m pulling more 5s than you and because of that I get more 5* shards? Just because I’m lucky? Nah. I like the idea someone had that said each pull gives us an infinitesimally small chance of filling the meter completely and getting a “bonus”. How I’d tweak that is each shard bumps that percentage by a small amount. So once you’re at 400/500 you have way better odds than someone at 10/500. It encourages the grinding they seem to love (ugh), brings back the “anything can happen” feeling, is a true “bonus” not based on the lucky getting better payouts, and could be a fun way to bridge the gap in rewards since currently we are getting covers at a lower rate than before. Could make for some great “best moments” when someone is 6 shards in and gets the bonus.
tiomono said: Daredevil217 said: tiomono said: Polares said:I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases. This could be interesting. Something like in legendary tokens when you draw a 5* you could get 25% more shards than normal on that pull or something similar. Just apply this same principal on every token type. Heroic just gave you a 3*? Heres 13 shards instead of 10. I disagree. I don’t like the idea of “the rich get richer”. So I’m pulling more 5s than you and because of that I get more 5* shards? Just because I’m lucky? Nah. I like the idea someone had that said each pull gives us an infinitesimally small chance of filling the meter completely and getting a “bonus”. How I’d tweak that is each shard bumps that percentage by a small amount. So once you’re at 400/500 you have way better odds than someone at 10/500. It encourages the grinding they seem to love (ugh), brings back the “anything can happen” feeling, is a true “bonus” not based on the lucky getting better payouts, and could be a fun way to bridge the gap in rewards since currently we are getting covers at a lower rate than before. Could make for some great “best moments” when someone is 6 shards in and gets the bonus. Isn't that essentially still "the rich get richer"? Some will get the bonus more often and some will not.
Daredevil217 said: tiomono said: Daredevil217 said: tiomono said: Polares said:I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases. This could be interesting. Something like in legendary tokens when you draw a 5* you could get 25% more shards than normal on that pull or something similar. Just apply this same principal on every token type. Heroic just gave you a 3*? Heres 13 shards instead of 10. I disagree. I don’t like the idea of “the rich get richer”. So I’m pulling more 5s than you and because of that I get more 5* shards? Just because I’m lucky? Nah. I like the idea someone had that said each pull gives us an infinitesimally small chance of filling the meter completely and getting a “bonus”. How I’d tweak that is each shard bumps that percentage by a small amount. So once you’re at 400/500 you have way better odds than someone at 10/500. It encourages the grinding they seem to love (ugh), brings back the “anything can happen” feeling, is a true “bonus” not based on the lucky getting better payouts, and could be a fun way to bridge the gap in rewards since currently we are getting covers at a lower rate than before. Could make for some great “best moments” when someone is 6 shards in and gets the bonus. Isn't that essentially still "the rich get richer"? Some will get the bonus more often and some will not. But not necessarily “the rich” (ie people getting better pull results getting more shards). This method is a true bonus that could happen to anyone. More akin to the old system while keeping the monetizing of the new one.
bluewolf said: As I opened tokens this morning....watching my shards....paying close attention to shift targets and avoid too much spillover....I found my head started playing Avril Lavigne's "Complicated". That's my summation at the moment of the used-to-be-fun process of opening covers.Please make this better and more intuitive.
tiomono said: Daredevil217 said: tiomono said: Daredevil217 said: tiomono said: Polares said:I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases. This could be interesting. Something like in legendary tokens when you draw a 5* you could get 25% more shards than normal on that pull or something similar. Just apply this same principal on every token type. Heroic just gave you a 3*? Heres 13 shards instead of 10. I disagree. I don’t like the idea of “the rich get richer”. So I’m pulling more 5s than you and because of that I get more 5* shards? Just because I’m lucky? Nah. I like the idea someone had that said each pull gives us an infinitesimally small chance of filling the meter completely and getting a “bonus”. How I’d tweak that is each shard bumps that percentage by a small amount. So once you’re at 400/500 you have way better odds than someone at 10/500. It encourages the grinding they seem to love (ugh), brings back the “anything can happen” feeling, is a true “bonus” not based on the lucky getting better payouts, and could be a fun way to bridge the gap in rewards since currently we are getting covers at a lower rate than before. Could make for some great “best moments” when someone is 6 shards in and gets the bonus. Isn't that essentially still "the rich get richer"? Some will get the bonus more often and some will not. But not necessarily “the rich” (ie people getting better pull results getting more shards). This method is a true bonus that could happen to anyone. More akin to the old system while keeping the monetizing of the new one. But you would still have people not getting the same "bonus" pulls. Which leads to massive player dissatisfaction. I know rng was a big sore spot with a lot of players in regards to progress.
Polares said: What I like from the new system is what most like, no RNG anymore. And in my case I wont waste any shard as I am just going to "favorite" chars from Classic and open Latest (I don't care about 4s that much).The real problem I see FOR NOW, is that this will not fix Dilution AT ALL. As I said, at least for now. They really REALLY need to up the amount of shards we are getting. Like ASAP. Next patch. They are late already. Do it now
HoundofShadow said: You don't need to open 400 heroics to earn a few 4* covers. You need to open only 27 Classic or LTs to get a 4* cover.