So, to be perfectly clear: Everyone hates update 191?
Comments
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tiomono said:Chameleon said:tiomono said:Chameleon said:JHawkInc said:When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place.
Suppose shards were implemented as tier specific instead of character specific and bonus heros remained unchanged. You would still have players that are getting dumped on by rng and wanting to walk away from this "trash, unfair, rng on rng game", having to go to the full 167 pulls every time to get the bonus. And other players that are giddy and elated that they they just got their 3rd bonus hero in under 50 pulls.
This creates plenty of player discontent and people ready to leave. Shards levels the experience for everyone and removes the rng. Could it be improved? Sure. Could it more heavily favor the players? Sure. Would that ever be enough for for the vocal minority this forum represents? Some, but there would still be others that will always think they "need that oompa oompa now daddy!"
How are they addressing my concerns about having saved shards 'wasted/left behind, etc' when I pull the cover(s) I want before I have saved enough shards?
What you are feeling frustrated by is rng. Shards addresses rng in the bonus hero system. To completely remove rng they would need to have all tokens give nothing but shards and you pick exactly what you want with every pull. That's not likely to happen.
I will reiterate my question.
How are they addressing my concerns about having saved shards 'wasted/left behind, etc' when I pull the cover(s) I want before I have saved enough shards?
For me this isn't the about semantics of what we call the shards we no longer feel we need or want.6 -
It's simple. The role of the devs is not to make very single player satisfy or happy because it is impossible to do. Therefore, the best outcome is to satisfy the majority of players.
Unfortunately, you are in the minority. Base on in-game data and analysis of players' playstyles, you are doing things differently from the majority of the players. In the real world, organisation will weigh the pros and cons on whether it make sense to make changes that benefits only the minority. The fact that the dev think that wildcard shard is not a bad idea is good news for the minority. At least, they didn't reject this idea outright.
If you want to be special and want to stand out among the crowd, prepare to pay special price.0 -
Chameleon said:tiomono said:Chameleon said:tiomono said:Chameleon said:JHawkInc said:When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place.
Suppose shards were implemented as tier specific instead of character specific and bonus heros remained unchanged. You would still have players that are getting dumped on by rng and wanting to walk away from this "trash, unfair, rng on rng game", having to go to the full 167 pulls every time to get the bonus. And other players that are giddy and elated that they they just got their 3rd bonus hero in under 50 pulls.
This creates plenty of player discontent and people ready to leave. Shards levels the experience for everyone and removes the rng. Could it be improved? Sure. Could it more heavily favor the players? Sure. Would that ever be enough for for the vocal minority this forum represents? Some, but there would still be others that will always think they "need that oompa oompa now daddy!"
How are they addressing my concerns about having saved shards 'wasted/left behind, etc' when I pull the cover(s) I want before I have saved enough shards?
What you are feeling frustrated by is rng. Shards addresses rng in the bonus hero system. To completely remove rng they would need to have all tokens give nothing but shards and you pick exactly what you want with every pull. That's not likely to happen.
I will reiterate my question.
How are they addressing my concerns about having saved shards 'wasted/left behind, etc' when I pull the cover(s) I want before I have saved enough shards?
For me this isn't the about semantics of what we call the shards we no longer feel we need or want.0 -
What I like from the new system is what most like, no RNG anymore. And in my case I wont waste any shard as I am just going to "favorite" chars from Classic and open Latest (I don't care about 4s that much).
The real problem I see FOR NOW, is that this will not fix Dilution AT ALL. As I said, at least for now. They really REALLY need to up the amount of shards we are getting. Like ASAP. Next patch. They are late already. Do it now!
I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases.3 -
Polares said:
I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases.0 -
HoundofShadow said:I'm referring to some players who are on the Shard Wastage train... the minority...
Let's hope the dev don't charge these group of players too much for wildcard shards or the ability to move shards around.
If the devs did make this change without any "charge", I hope these group of players buy a Stark Salary each to thank the devs.5 -
tiomono said:Polares said:
I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases.I like the idea someone had that said each pull gives us an infinitesimally small chance of filling the meter completely and getting a “bonus”. How I’d tweak that is each shard bumps that percentage by a small amount. So once you’re at 400/500 you have way better odds than someone at 10/500. It encourages the grinding they seem to love (ugh), brings back the “anything can happen” feeling, is a true “bonus” not based on the lucky getting better payouts, and could be a fun way to bridge the gap in rewards since currently we are getting covers at a lower rate than before. Could make for some great “best moments” when someone is 6 shards in and gets the bonus.2 -
Chameleon said:tiomono said:
I will reiterate my question.
How are they addressing my concerns about having saved shards 'wasted/left behind, etc' when I pull the cover(s) I want before I have saved enough shards?
For me this isn't the about semantics of what we call the shards we no longer feel we need or want.The Devil's Advocate response, I think, is that you will EVENTUALLY want to use those shards to either add a champ level to that character or farm that character. They aren't wasted, they're just progress you aren't utilizing until later.Most likely much later, but later.2 -
Daredevil217 said:tiomono said:Polares said:
I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases.I like the idea someone had that said each pull gives us an infinitesimally small chance of filling the meter completely and getting a “bonus”. How I’d tweak that is each shard bumps that percentage by a small amount. So once you’re at 400/500 you have way better odds than someone at 10/500. It encourages the grinding they seem to love (ugh), brings back the “anything can happen” feeling, is a true “bonus” not based on the lucky getting better payouts, and could be a fun way to bridge the gap in rewards since currently we are getting covers at a lower rate than before. Could make for some great “best moments” when someone is 6 shards in and gets the bonus.0 -
tiomono said:Daredevil217 said:tiomono said:Polares said:
I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases.I like the idea someone had that said each pull gives us an infinitesimally small chance of filling the meter completely and getting a “bonus”. How I’d tweak that is each shard bumps that percentage by a small amount. So once you’re at 400/500 you have way better odds than someone at 10/500. It encourages the grinding they seem to love (ugh), brings back the “anything can happen” feeling, is a true “bonus” not based on the lucky getting better payouts, and could be a fun way to bridge the gap in rewards since currently we are getting covers at a lower rate than before. Could make for some great “best moments” when someone is 6 shards in and gets the bonus.0 -
As I opened tokens this morning....watching my shards....paying close attention to shift targets and avoid too much spillover....
I found my head started playing Avril Lavigne's "Complicated". That's my summation at the moment of the used-to-be-fun process of opening covers.
Please make this better and more intuitive.6 -
Daredevil217 said:tiomono said:Daredevil217 said:tiomono said:Polares said:
I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases.I like the idea someone had that said each pull gives us an infinitesimally small chance of filling the meter completely and getting a “bonus”. How I’d tweak that is each shard bumps that percentage by a small amount. So once you’re at 400/500 you have way better odds than someone at 10/500. It encourages the grinding they seem to love (ugh), brings back the “anything can happen” feeling, is a true “bonus” not based on the lucky getting better payouts, and could be a fun way to bridge the gap in rewards since currently we are getting covers at a lower rate than before. Could make for some great “best moments” when someone is 6 shards in and gets the bonus.1 -
bluewolf said:As I opened tokens this morning....watching my shards....paying close attention to shift targets and avoid too much spillover....
I found my head started playing Avril Lavigne's "Complicated". That's my summation at the moment of the used-to-be-fun process of opening covers.
Please make this better and more intuitive.For me, as I opened my tokens and watched the shards accumulate this morning, I found the droll, rote process of opening covers to suddenly be more engaging. Well, except for tokens where I open one, click to accept shards, open the next, click to accept shards, open the next, etc.Yes, we players are not a hive mind. We are engaged uniquely and have different goals and tactics to achieve those goals.
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tiomono said:Daredevil217 said:tiomono said:Daredevil217 said:tiomono said:Polares said:
I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases.I like the idea someone had that said each pull gives us an infinitesimally small chance of filling the meter completely and getting a “bonus”. How I’d tweak that is each shard bumps that percentage by a small amount. So once you’re at 400/500 you have way better odds than someone at 10/500. It encourages the grinding they seem to love (ugh), brings back the “anything can happen” feeling, is a true “bonus” not based on the lucky getting better payouts, and could be a fun way to bridge the gap in rewards since currently we are getting covers at a lower rate than before. Could make for some great “best moments” when someone is 6 shards in and gets the bonus.0 -
I'd honestly be kind of curious to see the results if this thread had a poll, but don't want to dilute the topic to yet another thread.
Personally, I'm disappointed by the statistical reduction in bonus covers, but pleased by the nearest thing to "colorless" covers this game will likely ever see. Given my relatively light play style, I honestly doubt I'll see much of a difference in my 4* progress (the reduction in rewards will be little different from being in a "BH dry spell" for me and the TH can always be the most needed cover).
So I guess I'd say I'm generally positive on TH, but it's more of a lateral move than a true upgrade from BH, even if it might support my personal playstyle better.
I'm not a Top 5% player, though, for whom those statistical differences will be far more immediately noticeable out of the gate due to the higher number of tokens opened, plus the greater need to keep the latest characters covered to keep up. I get the complaints, but hope that event rewards are upgraded to even the current gap between BH & TH...or some vault tokens added to TH, even though they were ineligible for BH, which might be the easiest way to close the gap without completely revamping the reward tables.
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Polares said:What I like from the new system is what most like, no RNG anymore. And in my case I wont waste any shard as I am just going to "favorite" chars from Classic and open Latest (I don't care about 4s that much).
The real problem I see FOR NOW, is that this will not fix Dilution AT ALL. As I said, at least for now. They really REALLY need to up the amount of shards we are getting. Like ASAP. Next patch. They are late already. Do it nowWell stated. In fact the amount of earnable shards needs to 100% offset the extra pulls needed now under the new system since we need to open a fair number more tokens to get our guaranteed BH. The rate should not be less than what we had.And those earnable shards have to be easy progression targets and not T10 finishes because otherwise you just enrich a tiny fragment of the ultra competitive players and not the casual ones who this system was supposed to help based the surveys (ie easier to cover the heroes you want which was stated in the original post on Shards by ICEIX).KGB4 -
tiomono said:Daredevil217 said:tiomono said:Daredevil217 said:tiomono said:Polares said:
I also don't like as other people has also mentioned that it doesn't reward with more shards when you get a good pull (a 5 from an LT a 4 from a token, etc.). It should give extra shards in those cases.I like the idea someone had that said each pull gives us an infinitesimally small chance of filling the meter completely and getting a “bonus”. How I’d tweak that is each shard bumps that percentage by a small amount. So once you’re at 400/500 you have way better odds than someone at 10/500. It encourages the grinding they seem to love (ugh), brings back the “anything can happen” feeling, is a true “bonus” not based on the lucky getting better payouts, and could be a fun way to bridge the gap in rewards since currently we are getting covers at a lower rate than before. Could make for some great “best moments” when someone is 6 shards in and gets the bonus.5 -
HoundofShadow said:You don't need to open 400 heroics to earn a few 4* covers. You need to open only 27 Classic or LTs to get a 4* cover.
The plan is to get Kate to 320 to help me finish my currently 3/4/3 Clint Barton. He's already at 132 / 500, and after doing the math, 290 more Legendary pulls will have earned me two "bonus" Clint covers, although Kate will still be shy of 320. But I'll also be earning 3 shards for Kate with every Heroic and Event Token I pull, so I might get her to 320 around the same time I make my 290th Legendary Pull.
Also helping Kate is that I've BH/Sharded 3* Hawkguy, and his "bonus" covers have been rolling in. Unfortunately my dupe Hawkguy is only 249 so he won't give up a Kate cover for another 16 levels, but adding 17 levels to him will give me two LTs, plus a third LT when I champion him again (14 more covers ), and he'll give me a second Kate cover at 183 (another 17 covers )
As Dutch said, I've just got to stick to the plan.
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I like the patch, with the obvious caveat that I look forward to seeing if other ways of getting shards balance the slight reduction compared to BH.
FWIW, the “wasted shards” crew seems goofy as heck to me, but I don’t plan to stick around to argue or debate, since they’re obviously convinced they’re right to be aggrieved. It’s ok, I’m obviously convinced I’m right, too, so...5 -
Honestly, I’ll take working toward a certainty over the odds of maybe getting what I need any day. I’d love to see the 5*s showing up a progress rewards in SL 10(patent pending), and the shards mean that maybe it’ll take longer and it’s at “lower” odds, but eventually I will get the cover I need. I’ll miss the surprise of a bonus cover but it beats the disappointment of always missing the odds.2
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