So, to be perfectly clear: Everyone hates update 191?
Comments
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I don't dislike the update. It IS an update. We just high expectations0
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I hate shards. I hate the new character screen. I hate the extra clicks. And since I have to hoard to cover 5* characters, the rest of my progress feels like it has grinded to a snail's pace. I'm very dissatisfied.9
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I thought this sounded like a great idea. Until I found out it replaces bonus heroes. For me that is absolutely a negative. I used BH to raise my lowest 3* to gain LTs and 4* covers, every 3* pull was a chance at another champ level. With every 3* champed there’s no real incentive for me to select a 3* favourite anymore. I get no joy from Gambit shards. This is infinitely worse for my 5* gains. With BH I was close to finishing Thor. At 3 shards per 5* pull I may never pull enough to finish Thor. There is no good reason for this to replace BH rather than supplement it.2
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So I jumped the gun a little. I though you only got 5* shards upon pulling a 5* cover. Knowing you get the shards from every LT is definitely better. Still don’t like the loss of BH.0
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Trilateralus said:So I jumped the gun a little. I though you only got 5* shards upon pulling a 5* cover. Knowing you get the shards from every LT is definitely better. Still don’t like the loss of BH.
I've gotten 5* bonus heroes on pulls off 5 or less.
I can't even understand the people who defend this.4 -
JHawkInc said:When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place.5
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One of the logical flaws perpetuated around here with the introduction of Targeted Heroes is that all of a sudden, players are experiencing and will be experiencing
1) perfect distribution coverage of their characters when they get that one BH cover and
2) their BH rate are always in line with the expected rate of 5% if TH doesn't exist.
In the past, I heard a lot of complains about getting BH cover in colour that players do not want and how the game are rigging the BH rate because they are not getting the extra cover based on advertised rate.
It's magical how TH can shift luck and perception.1 -
HoundofShadow said:One of the logical flaws perpetuated around here with the introduction of Targeted Heroes is that all of a sudden, players are experiencing and will be experiencing
1) perfect distribution coverage of their characters when they get that one BH cover and
2) their BH rate are always in line with the expected rate of 5% if TH doesn't exist.
In the past, I heard a lot of complains about getting BH cover in colour that players do not want and how the game are rigging the BH rate because they are not getting the extra cover based on advertised rate.
It's magical how TH can shift luck and perception.0 -
Chameleon said:HoundofShadow said:One of the logical flaws perpetuated around here with the introduction of Targeted Heroes is that all of a sudden, players are experiencing and will be experiencing
1) perfect distribution coverage of their characters when they get that one BH cover and
2) their BH rate are always in line with the expected rate of 5% if TH doesn't exist.
In the past, I heard a lot of complains about getting BH cover in colour that players do not want and how the game are rigging the BH rate because they are not getting the extra cover based on advertised rate.
It's magical how TH can shift luck and perception.4 -
I'm referring to some players who are on the Shard Wastage train... the minority...
Let's hope the dev don't charge these group of players too much for wildcard shards or the ability to move shards around.
If the devs did make this change without any "charge", I hope these group of players buy a Stark Salary each to thank the devs.0 -
HoundofShadow said:I'm referring to some players who are on the Shard Wastage train... the minority...
Let's hope the dev don't charge these group of players too much for wildcard shards or the ability to move shards around.
If the devs did make this change without any "charge", I hope these group of players buy a Stark Salary each to thank the devs.I just don't like feeling like my investments, time.. money.. resources or otherwise, have been wasted. I'm not meaning to be all doom and gloom over this.. honestly. I am mostly concerned about wasted shards. If my investments weren't so devalued by this then I'd be ok with it.
I felt like I had a choice to select a bonus hero based on my objectives with each pull. Now I feel as though some level of choice has been taken away and I'm kind of forced to grind along to finish the cover via shards so that I don't feel like my investments, as listed above, were wasted.0 -
Based on what the dev says:Actually, a *ton* of players keep characters fav'd past Championing them to gain additional Champion levels specifically to farm rewards. Another batch keep Champed characters up there to get them max champed. For example, the number of players with Thanos and Dr. Strange favorited at the 3-star tier after Championing them is huge, despite "needing" covers for another character. This scales up to players Champing Grocket, C4rol, Juggs, Chavez, etc. at the 4-star tier. So, yes, given that people are using the Bonus Hero system for exactly that, it's very likely that they'll continue to use Shards for exactly the same thing.
The idea of some kind of Wildcard Shard isn't a bad one. As pointed out in the thread elsewhere though, it also comes with some balancing downsides, some of which could be alleviated with usage restrictions, sure. It's something to keep in mind, and an example of valuable feedback that's come from this thread.
As for the above "wasted" Shards thought, as stated above, this doesn't match with player play experience in the majority of situations. Players want to keep building characters past Champion for a number of reasons. And for those players that like keeping their characters evenly leveled, those Shards never go away, so they're never really wasted.Read the last paragraph.
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HoundofShadow said:Based on what the dev says:As for the above "wasted" Shards thought, as stated above, this doesn't match with player play experience in the majority of situations. Players want to keep building characters past Champion for a number of reasons. And for those players that like keeping their characters evenly leveled, those Shards never go away, so they're never really wasted.
Read the last paragraph.
If some players like to keep their characters evenly leveled then this will help most if they don't target specific characters in those tiers and just let the shards fall where they may. That's just not my p.o.v. regarding shards.0 -
Also, I can't help but feel like we're just going in circles now.0
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Chameleon said:JHawkInc said:When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place.
You say we should be excited and not fearful like they are mutually exclusive things.
I am excited because shards and targeted heroes let me bypass the RNG for a classic 5/5/X character to guarantee I get the right color I need to finish them.
I am not fearful of wasting time and resources because... that literally can't happen. I can't fear it, because it is impossible. I am 100% in control of this, and can spend my resources in a way that I am at zero risk of finishing a classic 5 (via cover draw) and thus at zero risk of wasting time OR resources.
I am VERY excited because I have three characters that are 5/5/1 with 4-5 Saved covers EACH, and I finally have a way to specifically pursue the covers I need to champ them without drawing any covers that will go "to waste" (be Saved) EVER AGAIN.
This update gives agency and takes away bad luck and that is to be praised (regardless whether or not the system needs fine tuning after we have some more experience using it in a live environment).1 -
ROY84 said:Trilateralus said:So I jumped the gun a little. I though you only got 5* shards upon pulling a 5* cover. Knowing you get the shards from every LT is definitely better. Still don’t like the loss of BH.
I've gotten 5* bonus heroes on pulls off 5 or less.
I can't even understand the people who defend this.
How many times did you have dry spells on bonus 5*'s that were longer than 167? I'm sure the spreadsheet people have plenty of data to support how horrible dry spells were.0 -
JHawkInc said:Chameleon said:JHawkInc said:When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place.
You say we should be excited and not fearful like they are mutually exclusive things.
I am excited because shards and targeted heroes let me bypass the RNG for a classic 5/5/X character to guarantee I get the right color I need to finish them.
I am not fearful of wasting time and resources because... that literally can't happen. I can't fear it, because it is impossible. I am 100% in control of this, and can spend my resources in a way that I am at zero risk of finishing a classic 5 (via cover draw) and thus at zero risk of wasting time OR resources.
I am VERY excited because I have three characters that are 5/5/1 with 4-5 Saved covers EACH, and I finally have a way to specifically pursue the covers I need to champ them without drawing any covers that will go "to waste" (be Saved) EVER AGAIN.
This update gives agency and takes away bad luck and that is to be praised (regardless whether or not the system needs fine tuning after we have some more experience using it in a live environment).
You took my words out of the context I set them in. When I said "Shouldn't I be excited at the possibility of finishing a classic 5 rather than be fearful of having wasted time and resources towards gaining it?" I was directly referring to the pop-up stores with 3 fives.
I didn't said anything about how anyone else should feel excited or fearful. I purposely phrased it in my own context. "Shouldn't I be excited.." I'm not looking for an argument; rather, I am explaining my perspective. I also have multiple 5* characters with awkward coverage. My P$ is 5/0/5 with 2 saved covers. My Loki is 4/5/0. My Iceman is 1/5/5 with 1 saved cover. There are more but I think my point has been made.
Frankly, I'm astonished that the proposed solution to not having remaining/wasted/hanging/leftover shards is to deny oneself the opportunity to finish them them even quicker by drawing from these stores. Also note that I highly doubt the devs had in mind that people would keep from drawing from these stores (read as spend resources [read as spend $$$ / €€€ / ¥¥¥ / £££, etc] when they came up with the shards system. If people are suggesting that players sharget Classics and only draw from Latests then it's the same CP cost as pulling from these pop-up stores. Players who weren't able to cover Kitty, Okoye or Thor (or any meta defining character now in classics) would then have to deny themselves a rare opportunity to fight the dilution in Classics.
So..you won't fear wasted investments but I will. For you it is "impossible" because you will deny yourself the chance to gain covers for these Classic 5s from these pop-up stores. Bravo. You do you. Myself, I'd rather not slow my roster growth further by denying myself this rarely offered opportunity.
Come to think of it, as I'm reviewing this before posting it, I think that it ought to be pointed out that someone with this plan could actually be considered 'fearful' of wasted investments if they are now considering such heavy duty roster management with respect to shards. Whether it's referred to as 'roster management' or 'fear of wasted investments (time, resources, money, etc)', it is a plan to deal with avoiding disappointment.
I have praised parts of the R191 release, and previous updates before. This isn't about dividing people it mutually exclusive positive and negative camps. At least, it isn't for me.5 -
Chameleon said:JHawkInc said:When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place.
Suppose shards were implemented as tier specific instead of character specific and bonus heros remained unchanged. You would still have players that are getting dumped on by rng and wanting to walk away from this "trash, unfair, rng on rng game", having to go to the full 167 pulls every time to get the bonus. And other players that are giddy and elated that they they just got their 3rd bonus hero in under 50 pulls.
This creates plenty of player discontent and people ready to leave. Shards levels the experience for everyone and removes the rng. Could it be improved? Sure. Could it more heavily favor the players? Sure. Would that ever be enough for for the vocal minority this forum represents? Some, but there would still be others that will always think they "need that oompa oompa now daddy!"0 -
tiomono said:Chameleon said:JHawkInc said:When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place.
Suppose shards were implemented as tier specific instead of character specific and bonus heros remained unchanged. You would still have players that are getting dumped on by rng and wanting to walk away from this "trash, unfair, rng on rng game", having to go to the full 167 pulls every time to get the bonus. And other players that are giddy and elated that they they just got their 3rd bonus hero in under 50 pulls.
This creates plenty of player discontent and people ready to leave. Shards levels the experience for everyone and removes the rng. Could it be improved? Sure. Could it more heavily favor the players? Sure. Would that ever be enough for for the vocal minority this forum represents? Some, but there would still be others that will always think they "need that oompa oompa now daddy!"
How are they addressing my concerns about having saved shards 'wasted/left behind, etc' when I pull the cover(s) I want before I have saved enough shards?0 -
Chameleon said:tiomono said:Chameleon said:JHawkInc said:When it comes to 5's, you've even got the benefit of the Latest/Classic split. If you're using shards on a Classic character, you can avoid pulling the 13th cover "naturally" and making the shards go "to waste" by simply not opening Classic tokens with CP in the first place.
Suppose shards were implemented as tier specific instead of character specific and bonus heros remained unchanged. You would still have players that are getting dumped on by rng and wanting to walk away from this "trash, unfair, rng on rng game", having to go to the full 167 pulls every time to get the bonus. And other players that are giddy and elated that they they just got their 3rd bonus hero in under 50 pulls.
This creates plenty of player discontent and people ready to leave. Shards levels the experience for everyone and removes the rng. Could it be improved? Sure. Could it more heavily favor the players? Sure. Would that ever be enough for for the vocal minority this forum represents? Some, but there would still be others that will always think they "need that oompa oompa now daddy!"
How are they addressing my concerns about having saved shards 'wasted/left behind, etc' when I pull the cover(s) I want before I have saved enough shards?
What you are feeling frustrated by is rng. Shards addresses rng in the bonus hero system. To completely remove rng they would need to have all tokens give nothing but shards and you pick exactly what you want with every pull. That's not likely to happen.0
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