KGB said: TPF Alexis said: and it's now even easier to tap the wrong point on the screen for some reason. I'm hoping this is because of immersive mode. What has happened is the game has stretched to fit your screen and I *think* that means the touch points have moved. I'm seeing the exact same thing esp when trying to fire power and I always seem to hit the middle power instead of the left/right one that I've never missed before.KGB
TPF Alexis said: and it's now even easier to tap the wrong point on the screen for some reason.
jamesh said: I wonder if it is just a case of the size of the touch areas surrounding the buttons being reduced? If the extra space was specified in terms of game pixels and they increased the resolution they render at, that could mean smaller touch areas.
Steel_Colt said: jamesh said: I wonder if it is just a case of the size of the touch areas surrounding the buttons being reduced? If the extra space was specified in terms of game pixels and they increased the resolution they render at, that could mean smaller touch areas. I might get in trouble for this, but... I usually like it when they fiddle with my touch areas, but I'd rather not have D3 mess with them.
TPF Alexis said: I have to say, as far as the stated goal of making everything run faster and more smoothly, this has been a hard fail from my PoV. I have never seen the game run this slowly or completely freeze up before, and it's now even easier to tap the wrong point on the screen for some reason.
The Viceroy Returns said: TPF Alexis said: and it's now even easier to tap the wrong point on the screen for some reason. To go along with this, I've noticed that the tap detection areas for certain elements does not accept input as consistently as before.For example, it seems like I'll often have to tap twice to fire a power. This is most noticeable with the middle power of a character (Okoye Yellow for reference)...
Wildbluesky said: TPF Alexis said: I have to say, as far as the stated goal of making everything run faster and more smoothly, this has been a hard fail from my PoV. I have never seen the game run this slowly or completely freeze up before, and it's now even easier to tap the wrong point on the screen for some reason. Same. It sure feels a lot slower.
It's not obvious that the game itself is running slower. I think the big difference is that the game is no longer rendering partially complete frames.
This is most obvious when you flick your finger to scroll e.g. the roster screen, you used to get a good view of the background, whereas now, you'll see a blur of the covers. Similarly, if you sold a cover in your queue and returned to the roster screen it would previously show your old iso total momentarily. Now it seems to return to the fully updated roster screen in one step.
I suspect the game is also making more of an effort to keep a consistent frame rate for the animations, since they look smoother than before.
jamesh said: -snip-I suspect the game is also making more of an effort to keep a consistent frame rate for the animations, since they look smoother than before.
-snip-