ThaRoadWarrior said: Sm0keyJ0e said: While we're peppering @Brigby with questions, I have a question about the green: if you're able to destroy a row that contains 3 of these repeaters, for example, does the team damage to the enemy proc 3 separate times, thereby adding strike and/or Okoye black TU damage for each repeater tile destroyed? I would expect it to work just like Countdown for What based on how it's been written.
Sm0keyJ0e said: While we're peppering @Brigby with questions, I have a question about the green: if you're able to destroy a row that contains 3 of these repeaters, for example, does the team damage to the enemy proc 3 separate times, thereby adding strike and/or Okoye black TU damage for each repeater tile destroyed?
Sm0keyJ0e said: ThaRoadWarrior said: Sm0keyJ0e said: While we're peppering @Brigby with questions, I have a question about the green: if you're able to destroy a row that contains 3 of these repeaters, for example, does the team damage to the enemy proc 3 separate times, thereby adding strike and/or Okoye black TU damage for each repeater tile destroyed? I would expect it to work just like Countdown for What based on how it's been written. Yes but those CD's deal damage to the target. I can't think of another AOE power that can be proc'd multiple times in one instance this way?
Daredevil217 said: Brigby ; could you let us know how his yellow interacts with Thor’s AOE? 1) it does nothing and only triggers off single target damage2) each character hit by the AOE will only take about 3-4k damage, and three yellow countdowns will get placed that do 9K damage each to Iceman if they resolve2a- this drains 3 TU AP2b- this drains 9 TU AP3) each character hit by the AOE will take about 9-10k damage (instead of the normal 13) and 1 CD is created. 4) the character in front takes 9K less damage, the countdown is created, and the other two are hit normally. 4a- though how does this work if a character deals 9K damage in the form of a 3k AOE. 5) Iceman himself takes 9K less and creates a CD while the others are hit normally. Lots of options on how this could work.
ThaRoadWarrior said: I believe "Matched" is a subset of "Destroyed." Tiles that say "when matched" don't do anything when removed via a line clear or a power that punches out tiles. But when it says "destroyed," that is generally inclusive of them being matched. The verbiage often IS "matched or destroyed" (as in Mysterio From Thin Air who was just released) when it's both though, so it's hard to know for certain. I can't think of any other character who ONLY has "destroyed" in a power description.Brigby any way to get clarity on this one?
DAZ0273 said: So what would happen if you got Iceman's repeaters on the board and then had enough AP over to still have 5 in each and fired Black Bolt's green?
ThaRoadWarrior said: Use 2* magneto’s blue at 5 covers instead. Or Th4nos, or I guess even Carnage
ThaRoadWarrior said: BB drains all AP to do it though, doesn't he? does that happen before, after, or not at all on Team Up when Okoye is in the mix?
ThaRoadWarrior said: I wonder how effective a counter to Iceman Hela is going to be with her green-nibbling ways? I'm sure with Gladiathor fueling it, it won't matter.
DarthDeVo said: ThaRoadWarrior said: I wonder how effective a counter to Iceman Hela is going to be with her green-nibbling ways? I'm sure with Gladiathor fueling it, it won't matter. She doesn't destroy green AP until you have 10 green AP. If anything, using Iceman's green for 7 AP would be an incentive over trying to get to 12 for Thor and taking damage along the way.