Razia, Boros Archangel Prevent Damage [By Design]
Walker
Posts: 14 Just Dropped In
Razia is supposed to lose prevent damage for two turns after she uses prevent damage, but prevent damage is returning immediately the next turn, MAKING IT A LITERALLY UNSTOPPABLE IMPENETRABLE INVINCIBLE CREATURE! I'm not one to quibble, but does anyone else see this as a problem?
//Edited Title - Tombstone
//Edited Title - Tombstone
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A turn is one each player takes. So your turn is 1, gregs turn is 2, your turn agains is 3. For her I pack exiles and unsummons0
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I brought this up a while ago, too.
https://forums.d3go.com/discussion/76806/is-razia-boros-archangel-supposed-to-regain-prevent-damage-this-frequently
She’s crazy good
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I'm having Runaway Carriage PTSD flashbacks just facing her
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It was supposedly fixed in 3.4 or 3.5, because I know I brought this up as well. I guess Oktagon broke her again.
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Nah, she can only kill 2 out of 3 creatures you have out. Not quite as broken.FindingHeart8 said:I'm having Runaway Carriage PTSD flashbacks just facing her
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What would have been fixed? I ask because I never saw a note about her in any of the release notes bug fixes.Mcclaine said:It was supposedly fixed in 3.4 or 3.5, because I know I brought this up as well. I guess Oktagon broke her again.
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Hi everyone, thank you for the reports. I'll go ahead and reach out to the team to inform them that the issue with Razia, Boros Archangel's Prevent Damage effect is still occurring.0
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Apparently, I dreamt it being on a list of bug fixes and it seemed fixed afterwards but I can’t find it anywhere.jtwood said:
What would have been fixed? I ask because I never saw a note about her in any of the release notes bug fixes.Mcclaine said:It was supposedly fixed in 3.4 or 3.5, because I know I brought this up as well. I guess Oktagon broke her again.0 -
Tombstone said:Hi everyone, thank you for the reports. I'll go ahead and reach out to the team to inform them that the issue with Razia, Boros Archangel's Prevent Damage effect is still occurring.@Tombstone What problem? Every report I've seen so far is that it's WAD and it's just a really good card.0
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Bumping because I really want to know what bug is being investigated
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Hi Everyone. I just spoke with the team, and it would appear that OP's described behavior of Razia is As Designed.
For example:- Player's Turn = Turn 1: Razia prevents damage, then loses Prevent Damage.
- Opponent's Turn = Turn 2: Razia does not have Prevent Damage.
- Player's Turn = Turn 3: Razia regains Prevent Damage
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Brigby said:Hi Everyone. I just spoke with the team, and it would appear that OP's described behavior of Razia is As Designed.
For example:- Player's Turn = Turn 1: Razia prevents damage, then loses Prevent Damage.
- Opponent's Turn = Turn 2: Razia does not have Prevent Damage.
- Player's Turn = Turn 3: Razia regains Prevent Damage
That makes totally sense, but since forever we're used to count differently - like the special effect on turn x counter only counts down at the beginning of the players turn, and so do win in x or fewer / more turns secondaries0 -
Makes sense, but what about Underrealm Lich then?Brigby said:Hi Everyone. I just spoke with the team, and it would appear that OP's described behavior of Razia is As Designed.
For example:- Player's Turn = Turn 1: Razia prevents damage, then loses Prevent Damage.
- Opponent's Turn = Turn 2: Razia does not have Prevent Damage.
- Player's Turn = Turn 3: Razia regains Prevent Damage
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I believe some secondaries make sure to specify "...in X Rounds", as opposed to Turns, however if you wouldn't mind providing the name of the secondary objective you're referencing, then I'd be happy to double check.Laeuftbeidir said:Brigby said:Hi Everyone. I just spoke with the team, and it would appear that OP's described behavior of Razia is As Designed.
For example:- Player's Turn = Turn 1: Razia prevents damage, then loses Prevent Damage.
- Opponent's Turn = Turn 2: Razia does not have Prevent Damage.
- Player's Turn = Turn 3: Razia regains Prevent Damage
That makes totally sense, but since forever we're used to count differently - like the special effect on turn x counter only counts down at the beginning of the players turn, and so do win in x or fewer / more turns secondaries
There is currently a bug ticket in our database that is tracking the issue of Underrealm Lich regaining Prevent Damage after 3 turns, instead of 2.Mburn7 said:
Makes sense, but what about Underrealm Lich then?Brigby said:Hi Everyone. I just spoke with the team, and it would appear that OP's described behavior of Razia is As Designed.
For example:- Player's Turn = Turn 1: Razia prevents damage, then loses Prevent Damage.
- Opponent's Turn = Turn 2: Razia does not have Prevent Damage.
- Player's Turn = Turn 3: Razia regains Prevent Damage
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