Razia, Boros Archangel Prevent Damage [By Design]
Walker
Posts: 14 Just Dropped In
Razia is supposed to lose prevent damage for two turns after she uses prevent damage, but prevent damage is returning immediately the next turn, MAKING IT A LITERALLY UNSTOPPABLE IMPENETRABLE INVINCIBLE CREATURE! I'm not one to quibble, but does anyone else see this as a problem?
//Edited Title - Tombstone
//Edited Title - Tombstone
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A turn is one each player takes. So your turn is 1, gregs turn is 2, your turn agains is 3. For her I pack exiles and unsummons0
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I brought this up a while ago, too.
https://forums.d3go.com/discussion/76806/is-razia-boros-archangel-supposed-to-regain-prevent-damage-this-frequently
She’s crazy good
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I'm having Runaway Carriage PTSD flashbacks just facing her0
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It was supposedly fixed in 3.4 or 3.5, because I know I brought this up as well. I guess Oktagon broke her again.
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FindingHeart8 said:I'm having Runaway Carriage PTSD flashbacks just facing her
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Mcclaine said:It was supposedly fixed in 3.4 or 3.5, because I know I brought this up as well. I guess Oktagon broke her again.
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Hi everyone, thank you for the reports. I'll go ahead and reach out to the team to inform them that the issue with Razia, Boros Archangel's Prevent Damage effect is still occurring.0
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jtwood said:Mcclaine said:It was supposedly fixed in 3.4 or 3.5, because I know I brought this up as well. I guess Oktagon broke her again.0
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Tombstone said:Hi everyone, thank you for the reports. I'll go ahead and reach out to the team to inform them that the issue with Razia, Boros Archangel's Prevent Damage effect is still occurring.@Tombstone What problem? Every report I've seen so far is that it's WAD and it's just a really good card.0
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Bumping because I really want to know what bug is being investigated
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Hi Everyone. I just spoke with the team, and it would appear that OP's described behavior of Razia is As Designed.
For example:- Player's Turn = Turn 1: Razia prevents damage, then loses Prevent Damage.
- Opponent's Turn = Turn 2: Razia does not have Prevent Damage.
- Player's Turn = Turn 3: Razia regains Prevent Damage
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Brigby said:Hi Everyone. I just spoke with the team, and it would appear that OP's described behavior of Razia is As Designed.
For example:- Player's Turn = Turn 1: Razia prevents damage, then loses Prevent Damage.
- Opponent's Turn = Turn 2: Razia does not have Prevent Damage.
- Player's Turn = Turn 3: Razia regains Prevent Damage
That makes totally sense, but since forever we're used to count differently - like the special effect on turn x counter only counts down at the beginning of the players turn, and so do win in x or fewer / more turns secondaries0 -
Brigby said:Hi Everyone. I just spoke with the team, and it would appear that OP's described behavior of Razia is As Designed.
For example:- Player's Turn = Turn 1: Razia prevents damage, then loses Prevent Damage.
- Opponent's Turn = Turn 2: Razia does not have Prevent Damage.
- Player's Turn = Turn 3: Razia regains Prevent Damage
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Laeuftbeidir said:Brigby said:Hi Everyone. I just spoke with the team, and it would appear that OP's described behavior of Razia is As Designed.
For example:- Player's Turn = Turn 1: Razia prevents damage, then loses Prevent Damage.
- Opponent's Turn = Turn 2: Razia does not have Prevent Damage.
- Player's Turn = Turn 3: Razia regains Prevent Damage
That makes totally sense, but since forever we're used to count differently - like the special effect on turn x counter only counts down at the beginning of the players turn, and so do win in x or fewer / more turns secondariesMburn7 said:Brigby said:Hi Everyone. I just spoke with the team, and it would appear that OP's described behavior of Razia is As Designed.
For example:- Player's Turn = Turn 1: Razia prevents damage, then loses Prevent Damage.
- Opponent's Turn = Turn 2: Razia does not have Prevent Damage.
- Player's Turn = Turn 3: Razia regains Prevent Damage
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