Tony_Foot said: Kletvar said: Congratulations devs, you made one of the worst alliance events in the game, if not the worst. It's frustrating, the 1v1 node is really hard for so many players ( i have all 3*s championed and i'm still struggling to win the node), Hydro Man is a pain in the butt and Molten Man is a piece of cake. So, basically there is one super hard boss and than there is one super easy boss to make the balance. Jesus...After the event ends, I really hope you will make some changes to it for the future. //Removed Profanity -Brigby I hope not this is the best boss event except civil war. 1 v 1 nodes are a nice challenge to keep me playing and are not needed to get 900k. We have all been through where you are with the game, I couldn’t finish them often with a 3 star roster.Enjoy it as bit by bit you progress.
Kletvar said: Congratulations devs, you made one of the worst alliance events in the game, if not the worst. It's frustrating, the 1v1 node is really hard for so many players ( i have all 3*s championed and i'm still struggling to win the node), Hydro Man is a pain in the butt and Molten Man is a piece of cake. So, basically there is one super hard boss and than there is one super easy boss to make the balance. Jesus...After the event ends, I really hope you will make some changes to it for the future. //Removed Profanity -Brigby
sambrookjm said: Anyone have any ideas for beating a LVL 522 Vulture on this 1v1 node? Difficulty - My Archangel is 2/5/1, LVL 375, and match damage kills him before Vulture gets airborne. Edit - BAH! Vulture's immune to stun, even when airborne.Also, anyone else have the idea that the 1v1 here might be a test run for a 5-star Crash of the Titans?Edit Again - After trying Archangel, Okoye, Thor, Thanos multiple times each, and Miles (on the advice of one of the folks in my Alliance. Vulture's green is AoE when he stops being airborne, so invisibility didn't work) I finally got him with 5-star Widow and a *very* friendly board. Lots of red, and not much green. He did get a countdown tile off, but I had enough purple to take it out.
spidyjedi84 said: fiirst said: Brigby said: Battle at the Basilicawhere is E2 node?????putting 2 E4 nodes of 5 nodes is not friendly with new player. Welcome to a boss event, @fiirst. They aren't tailored to benefit new players. They're tailored to benefit players with deeper rosters. Have been since their inception. Contribute what you can and your Alliance should get you covers for the 3-star and 4-star rewards.
fiirst said: Brigby said: Battle at the Basilicawhere is E2 node?????putting 2 E4 nodes of 5 nodes is not friendly with new player.
Brigby said: Battle at the Basilica
Bryan Lambert said: sambrookjm said: Anyone have any ideas for beating a LVL 522 Vulture on this 1v1 node? Difficulty - My Archangel is 2/5/1, LVL 375, and match damage kills him before Vulture gets airborne. Edit - BAH! Vulture's immune to stun, even when airborne.Also, anyone else have the idea that the 1v1 here might be a test run for a 5-star Crash of the Titans?Edit Again - After trying Archangel, Okoye, Thor, Thanos multiple times each, and Miles (on the advice of one of the folks in my Alliance. Vulture's green is AoE when he stops being airborne, so invisibility didn't work) I finally got him with 5-star Widow and a *very* friendly board. Lots of red, and not much green. He did get a countdown tile off, but I had enough purple to take it out. After a bunch of failures I ended up going with GED so I could make best use of all the black denial. First try went bad but second try collected enough to fire his black three times.
Fuzzbap said: Bryan Lambert said: sambrookjm said: Anyone have any ideas for beating a LVL 522 Vulture on this 1v1 node? Difficulty - My Archangel is 2/5/1, LVL 375, and match damage kills him before Vulture gets airborne. Edit - BAH! Vulture's immune to stun, even when airborne.Also, anyone else have the idea that the 1v1 here might be a test run for a 5-star Crash of the Titans?Edit Again - After trying Archangel, Okoye, Thor, Thanos multiple times each, and Miles (on the advice of one of the folks in my Alliance. Vulture's green is AoE when he stops being airborne, so invisibility didn't work) I finally got him with 5-star Widow and a *very* friendly board. Lots of red, and not much green. He did get a countdown tile off, but I had enough purple to take it out. After a bunch of failures I ended up going with GED so I could make best use of all the black denial. First try went bad but second try collected enough to fire his black three times. My Vulture node was LVL 474. My GED isn't great (only 3 covers) but in the end I got him with 5* Panther and lucking into the majority of the black matches.I definitely don't agree with the poster who said it's the worst alliance event in the game (we were all around for "you're supposed to lose", right?) but it could maybe be rebalanced a smidge next time?
pheregas said: Dogface said: Wilger said: that lvl 489 Green Goblin node at day 2 puts a serious down vote on this event for my aliance. I too was surprised by the enormous level leap of adversaries this time and i'm used to alliance events. Reduced opponent nodes always scale higher. Remember the old days before they fixed scaling when we'd have to fight those ridiculous solo Juggernauts (before they nerfed him) or the Hood/Magneto nodes?
Dogface said: Wilger said: that lvl 489 Green Goblin node at day 2 puts a serious down vote on this event for my aliance. I too was surprised by the enormous level leap of adversaries this time and i'm used to alliance events.
Wilger said: that lvl 489 Green Goblin node at day 2 puts a serious down vote on this event for my aliance.
Vhailorx said: The net result is therefore that (1) those players with the best rosters who would have the best experience with the 1v1 nodes don't ever really have to interact with them at all, and (2) those alliance that need all 11 refresh cycles to clear the event are likely to lose 1x boss hit from each cycle from multiple alliance members because lones 3*s (and most lone 4*s) really struggle against 500+ opponents.
KGB said: Vhailorx said: The net result is therefore that (1) those players with the best rosters who would have the best experience with the 1v1 nodes don't ever really have to interact with them at all, and (2) those alliance that need all 11 refresh cycles to clear the event are likely to lose 1x boss hit from each cycle from multiple alliance members because lones 3*s (and most lone 4*s) really struggle against 500+ opponents. I have a 4* champed roster with no one (including my 5*) over L300. My 1v1 nodes (all my side nodes actually) topped out at 410 and my boosted Miles/Spiderwoman/Hulkbuster etc were all in the 390 range. The 1v1 fights were certainly fair for me since roster scaling scaled to the level of my top 5 boosted characters which were all 390ish.3* players should not be facing L400 plus enemies unless they've leveled a couple of under covered 5* into the 370+ range. They should be facing solo enemies scaled to their roster (250-300 ranged depending on how champed their 3* are and how many 5* they've rostered). If they have leveled a Kitty and/or Okoye into the 370 range then they are going to suffer in Boss events and esp in the solo nodes and that doesn't seem unreasonable. KGB