New Alliance Event: Battle at the Basilica *Updated (7/1/19)
Brigby
ADMINISTRATORS Posts: 7,757 Site Admin
Battle at the Basilica
Hi Everyone,At 12:00 pm ET on July 1st, we will be debuting a brand new Alliance event called Battle at the Basilica, and it will feature Double Iso-8 rewards on its release!
Otherworldly elementals Hydro-Man and Molten-Man have launched an attack on the grand city of Venice! Only you and your Alliance can stop their menace! Work together with Spider-Man and your Alliance to defeat these monstrosities and keep humanity safe!
(Above image is edited to showcase both Boss Fight icons)
There is 1 Boss Fight mission that features 2 unique bosses, and 5 side missions to challenge players. Completing the Boss Fight mission will lock it until you either complete a side mission, wait for the next Round to begin, or wait for its "Available In..." timer to reach 0. Once a side mission is completed, they will also become locked until the "New Missions In..." timer reaches 0. Each Round will have 2 Wave missions, 2 standard 3v3 missions, and a single 1v1 mission.
There's a grand total of 8 Rounds to complete. See if your Alliance can be the first to complete all of them!
Hydro-Man
Hydro-Man's endless, crushing waves threaten the Earth! Take out his dangerous Hydraulic Defense tile to stop him from generating AP, and watch out for his Tidal Wave! Remember, Hydro-Man cannot be stunned.(Round 1 Hydro-Man)
Tidal Wave - 9 AP
Hydro-Man sends a wave of water crashing onto the city, flooding the ground beneath who would stand against him. Hydro-Man heals for 312 health and converts 4 Black, Purple, and Red tiles to be Green, Yellow, or Blue. If any converted tiles are enemy special tiles, heal Hydro-Man for 312 per special tile converted.
Hydro-Man cannot be Stunned or sent Airborne.
Flood and Flame - 6 AP
Hydro-Man calls on his brother in destruction, Molten-Man! The two unite for an explosive attack, flooding the streets with fire and rain. Molten-Man and Hydro-Man deal 937 damage to the enemy with the lowest health. If there are 9 or more Team-Up tiles on the board when this power is fired, Hydro-Man steals 1 random AP from the enemy team.
Hydraulic Defense - Passive
With complete control over his water molecules, Hydro-Man absorbs incoming attacks without flinching. At the start of the battle, Hydro-Man creates an 8-turn Fortified Countdown tile that deals 312 damage. While this tile is on the board, Hydro-Man generates 5 Blue, Yellow, or Green AP whenever a match is made in the enemy team's strongest color. The first time Hydro-Man has 9 or more Blue AP, create 2 new 8-turn Fortified Countdown tiles.
Molten-Man
Molten-Man's reign of fire threatens the Earth! Take out his dangerous Igneous Armor tile to deal more damage to him, and watch out for his Volcanic Eruption! Remember, Molten-Man cannot be Stunned.(Round 2 Molten-Man)
Volcanic Eruption - 9 AP
Molten-Man unleashes his fury, setting off a massive explosion that rains hellfire on the streets below. Molten-Man deals 386 damage and converts 4 Blue, Green, and Purple tiles to be Red, Yellow, or Black. If any converted tiles are enemy special tiles, deal 386 damage to the enemy per special tile converted.
Molten-Man cannot be Stunned or sent Airborne.
Flame and Flood - 6 AP
Molten-Man calls on his brother in destruction, Hydro-Man! The two unite for an explosive attack, flooding the streets with fire and rain. Molten-Man and Hydro-Man deal 515 damage to the enemy with the lowest health. If there are 9 or more Team-Up tiles on the board when this power is fired, Molten-Man steals a burst of 154 health from the enemy team.
Igneous Armor - Passive
With every crack that appears, Molten-Man emits more lava, building up a hardened shell against his enemy's attacks. At the start of the battle, Molten-Man creates a 6-turn Fortified Countdown tile that heals for 1096 health. While this tile is on the board, Molten-Man takes 40% less damage from his enemies. The first time Molten-Man has taken 1031 damage, create 2 new 6-turn Fortified Countdown tiles.
Event Rewards
8
Comments
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This, this right here. This is how you announce a new Alliance boss event. Nicely done, developers. You tell us what to expect, rewards and powers of the new enemies. Much better than the Sinister 6000.
15 -
Right on, looks fun!
This is the full package (how the event works, how the bosses work, and the reward structure) all in one, and I thank you for making sure it got to us on a Friday afternoon. Having information for alliance events ahead of time is great for helping people plan (and my own group of alliances is nearing a player count of 200 now, so a little goes a long way in helping myself and other commanders make sure everyone else is ready for new content).
I'm interested in seeing how the new stuff plays out.
So, two questions. The boss fight features 2 bosses, are those fought together on a team, or back to back like in a wave node (like Sinister Six with 2 characters in a boss fight instead of 3?).
And then the 1v1 node, any information on that? Sounds interesting. I would assume it's Spider-Man related, but that still doesn't tell us much. As much as these types of nodes seem to be enjoyed in holiday events, if they can add some variety to each refresh cycle of a boss event, I'm sure they'll be a welcome change.
Now all I need to do is find something to keep me distracted for the weekend so this event (and then the movie itself, and then Mysterio's release after that) can get here faster!1 -
I, for one, am excited for something new. These bosses look like they get pretty tough at higher levels. What's the easiest way to get rid of fortified enemy CD tiles? Spider-Ham's purple?0
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JHawkInc said:Right on, looks fun!
This is the full package (how the event works, how the bosses work, and the reward structure) all in one, and I thank you for making sure it got to us on a Friday afternoon. Having information for alliance events ahead of time is great for helping people plan (and my own group of alliances is nearing a player count of 200 now, so a little goes a long way in helping myself and other commanders make sure everyone else is ready for new content).
I'm interested in seeing how the new stuff plays out.
So, two questions. The boss fight features 2 bosses, are those fought together on a team, or back to back like in a wave node (like Sinister Six with 2 characters in a boss fight instead of 3?).
And then the 1v1 node, any information on that? Sounds interesting. I would assume it's Spider-Man related, but that still doesn't tell us much. As much as these types of nodes seem to be enjoyed in holiday events, if they can add some variety to each refresh cycle of a boss event, I'm sure they'll be a welcome change.
Now all I need to do is find something to keep me distracted for the weekend so this event (and then the movie itself, and then Mysterio's release after that) can get here faster!2 -
Those 1v1s will be hard on Sunday when the side nodes hit 400+. But they should be an interesting change of pace until then.Molten man seems likely to be the real challenge, and even the best teams like thorkoye can take some extra time against % dr (like sandman in sinister six). We will have to see what the boss looks like in round 8 to see if the slower pace of fights against him will be problematic.0
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helix72 said:I, for one, am excited for something new. These bosses look like they get pretty tough at higher levels. What's the easiest way to get rid of fortified enemy CD tiles? Spider-Ham's purple?
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Spider-woman's purple will be very useful for zapping enemy special tiles, I'm thinking.1
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5* Widow can remove them with her purple (which gets cheaper to fire since they are count downs).The real problem, esp for Molten Man is that he's going to create new ones almost immediately due to the low damage threshold.KGB0
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I think they can only proc twice:
at the start of the battle and then the first time ....
so 3 max?0 -
The answer is Kitty Pryde's Circuit Breaker at 5 covers. These two passive abilities become useless almost immediately because Kitty will override them.
In 4* land, Bishop and Invisible Woman might help
In 3* land, Sam Wilson's Redwing at 4 covers overwrite their tiles.
Bishop and Sam Wilson might be faster. Let Bishop take damage to gain 5 blue ap and Sam Wilson will override their countdown tile.
In 2* land, use Black Widow's Anti-Gravity Device. (just kidding). Captain Marvel might help but it's up to RNG.
In 1* land, use Yelena.1 -
Quick question(s): is the 1v1 node with a required character or can you choose anyone? In fact are there any required characters on the side mission nodes, or are we completely free to use our rosters?
Otherwise this looks amazing fun already, cant wait!!0 -
Ed_Dragonrider said:Quick question(s): is the 1v1 node with a required character or can you choose anyone? In fact are there any required characters on the side mission nodes, or are we completely free to use our rosters?
Otherwise this looks amazing fun already, cant wait!!
No idea about the 1v1 nodes. I would guess they won't be locked into a single character solely so the don't lock out too many players from trying it, but I don't know where they draw the line. Any version of Spider-Man? Any member of the Spidey family? Anyone from the boost list (so add in Cap, Iron Man, Fury, Venom, etc?). Just anyone at all since the challenge is that it's 1v1? Guess we'll find out that bit on Monday.
Also, in terms of dealing with those countdowns, the obvious solution is 3* Captain America since he's boosted.1 -
JHawkInc said:Ed_Dragonrider said:Quick question(s): is the 1v1 node with a required character or can you choose anyone? In fact are there any required characters on the side mission nodes, or are we completely free to use our rosters?
Otherwise this looks amazing fun already, cant wait!!
No idea about the 1v1 nodes. I would guess they won't be locked into a single character solely so the don't lock out too many players from trying it, but I don't know where they draw the line. Any version of Spider-Man? Any member of the Spidey family? Anyone from the boost list (so add in Cap, Iron Man, Fury, Venom, etc?). Just anyone at all since the challenge is that it's 1v1? Guess we'll find out that bit on Monday.
Also, in terms of dealing with those countdowns, the obvious solution is 3* Captain America since he's boosted.0 -
Can't wait to try this. Gonna brief the alliance...0
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helix72 said:I, for one, am excited for something new. These bosses look like they get pretty tough at higher levels. What's the easiest way to get rid of fortified enemy CD tiles? Spider-Ham's purple?
1 -
Valkyrie, GladiaThor, and Chavez usually put a serious hurting on single bosses. Val's bounty only has one target. Half Health Thor can destroy enough tiles to get that damage threshold met, and Chavez's critical will do that if Thor's tile destruction doesn't. We'll see how Chavez's critical generation works vs Hydroman's AP generation, though.0
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This all sounds like fun but I really hope it is a one off as a Monday event as I will miss 2 clears at least guaranteed due to work. Could end up being as many as 4 depending on how hard it is.1
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DAZ0273 said:This all sounds like fun but I really hope it is a one off as a Monday event as I will miss 2 clears at least guaranteed due to work. Could end up being as many as 4 depending on how hard it is.
I can see why it's being put out to time with Far From Home, but since we can no longer complain about the lack of information about the event, it's time to start complaining about something else.
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sambrookjm said:DAZ0273 said:This all sounds like fun but I really hope it is a one off as a Monday event as I will miss 2 clears at least guaranteed due to work. Could end up being as many as 4 depending on how hard it is.
I can see why it's being put out to time with Far From Home, but since we can no longer complain about the lack of information about the event, it's time to start complaining about something else.1 -
DAZ0273 said:
Agreed. I am going to complain that Baisica Basicar Basically the name is hard to spell.0
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