BATMAN1 said://Removed Non-Constructive Comment, and Insult -Brigby
starfall said: If the intention is to get 2 players to play fun decks against each other, it doesn't seem to be working. From the 4 games I've played today I've seen 2 decks full of unplayable cards, and 2 decks full of weak or bad cards (presumably for mastery).The problem is that players don't have any incentive to create a fun deck for their opponent to play with. Even if I unilaterally decided to build fun decks for my opponents, it seems that given today's matchups I am highly unlikely to meet an opponent who has decided to do the same.Here's a format which would result in more fun games: each player gets a deck of 10 random cards. 5 creatures, one of each rarity, and 5 non creatures, one of each rarity. They could even get cards they don't own!
FindingHeart8 said: I thought at first, based on reading the rules (and the cards I start the game with being from my self-chosen deck and not my opponents), that the point was to actually lose the match.Quite surprised when my efforts to intentionally make bad plays didn't pay off in the end.
wereotter said: event definitely had bugs as I found myself drawing both from my own deck and from my opponent’s deck, as I was drawing cards there was no way I could get from my opponent. (Hixus when my opponent was Bolas for example)the idea of playing other people’s decks is interesting but I’d rather play with good/interesting decks than bad ones. Not sure how they’d make that happen, though. Maybe if it picked from random favorite or saved decks from registered players?