Brigby said: Mburn7 said: Thank you for the response Brigby (finally)!But I still don't understand why you (the team, not you specifically) can't just give everyone the actual amount of xp they earned up until now.If you are worried that some players will have "too high" levels, then JUST CHANGE THE LEVELING CURVEThe amount of xp needed to level up stops increasing at level 41 (it remains at a flat 6500 xp per level). If that number continued increasing (as it should) than the difference between players at the high end would be much lower. If you are worried about players being unable to level up past a certain point and then missing out on stuff (which is a valid concern), make it flatten out at a higher value at a higher level (maybe 10000 xp at level 60 or something).Artificially setting player levels will by definition screw some people over, no matter how you do it. If you would just give out the xp that everyone deserves and tune the leveling curve (which still has not been officially released yet, btw), this whole issue would immediately go away. Seriously, its that easy. I do recall hearing that one of the reasons changing the leveling curve wouldn't be ideal is because of what you stated: level progression slowing down dramatically, and players being unable to earn rewards at a decent paceNow, I'm no developer, but wouldn't flattening it out at a higher value just simply delay this issue until X amount of months/years down the road?
Mburn7 said: Thank you for the response Brigby (finally)!But I still don't understand why you (the team, not you specifically) can't just give everyone the actual amount of xp they earned up until now.If you are worried that some players will have "too high" levels, then JUST CHANGE THE LEVELING CURVEThe amount of xp needed to level up stops increasing at level 41 (it remains at a flat 6500 xp per level). If that number continued increasing (as it should) than the difference between players at the high end would be much lower. If you are worried about players being unable to level up past a certain point and then missing out on stuff (which is a valid concern), make it flatten out at a higher value at a higher level (maybe 10000 xp at level 60 or something).Artificially setting player levels will by definition screw some people over, no matter how you do it. If you would just give out the xp that everyone deserves and tune the leveling curve (which still has not been officially released yet, btw), this whole issue would immediately go away. Seriously, its that easy.
starfall said: In that case: I am so disillusioned with this game that I might try getting into another, unnamed MTG spinoff.
Brigby said: I do recall hearing that one of the reasons changing the leveling curve wouldn't be ideal is because of what you stated: level progression slowing down dramatically, and players being unable to earn rewards at a decent pace.
Bil said: Anyone knows if (at least...) we still receive some reward when we level up ... ?
Bil said: It looks like some of our players leveled up since the update and got no reward for it. On top of it, incoherencies beetween the number of mastered cards and player level are still a thing. A question comes to mind ... How are we supposed to unlock the remaining favourite deck slots now that rewards are gone ..?
Tremayne said: Bil said: It looks like some of our players leveled up since the update and got no reward for it. On top of it, incoherencies beetween the number of mastered cards and player level are still a thing. A question comes to mind ... How are we supposed to unlock the remaining favourite deck slots now that rewards are gone ..? @bil I levelled up recently and got a reward in the process.This subject sure died fast with the v3.4 post. I guess that is a simple way to kill the subject, but it must be more and more difficult for the devs to come up with such controversial subjects. 😂🤪I wonder if more information is forthcoming on this subject soon?
Laeuftbeidir said: Well, this survived the loop prevention thingy and it'll surely survive the vip thingy and other coming fiascos. @brigby - isn't it frustrating sitting on such an unnecessary unsolved issue just because someone wanted to implement a system as complicated as possible?