starfall said: starfall said:Oktagon made the decision not only to curb everyone's XP, but also to allow XP gain at the rate it currently is. They *could* have cut back XP gain so that new masterer's levels would not exceed old masterer's levels, but they chose not to. They could have expanded the level boundaries exponentially to achieve the same effect with the current rate of XP gain, but they chose not to do that either; I think that's because they didn't want to spread out the rate at which rewards are gained for higher level players too much. Just coming back to this, there's another way that they could have kept everyone's level numbers low (e.g. level 40 instead of level 70), but still given out rewards at the same rate:Simple give out some rewards multiple times per level.e.g.Instead of level 40 being 6500 XP wide, and level 41 being 6500 XP wide,so that a player who gained 13000XP would end up at level 42 with 2 sets of rewards gained...... they could make level 40 13000 XP wide, but give out rewards at 6500XP and 13000XP, so that a player who gained 13000XP would end up at level 41 with 2 sets of rewards gained.I hope that explanation makes sense.
starfall said:Oktagon made the decision not only to curb everyone's XP, but also to allow XP gain at the rate it currently is. They *could* have cut back XP gain so that new masterer's levels would not exceed old masterer's levels, but they chose not to. They could have expanded the level boundaries exponentially to achieve the same effect with the current rate of XP gain, but they chose not to do that either; I think that's because they didn't want to spread out the rate at which rewards are gained for higher level players too much.
starfall said: arNero said: After realizing that the GRN Rising Tension mastery fiasco has crept into RNA as well, and also finding out that my suspicion that the fiasco was caused by multiplicable Rune reward (i.e., triple Rune reward = triple mastery bar filling but not triple Exp) turned out to be true, I have one thing to say as an immediate response:Halt and remove the player leveling system right NOW. They won't, though. They'll try and fix this one. And each iteration of fixes will break more things than the last one fixed.
arNero said: After realizing that the GRN Rising Tension mastery fiasco has crept into RNA as well, and also finding out that my suspicion that the fiasco was caused by multiplicable Rune reward (i.e., triple Rune reward = triple mastery bar filling but not triple Exp) turned out to be true, I have one thing to say as an immediate response:Halt and remove the player leveling system right NOW.
Gabrosin said: arNero said: After realizing that the GRN Rising Tension mastery fiasco has crept into RNA as well, and also finding out that my suspicion that the fiasco was caused by multiplicable Rune reward (i.e., triple Rune reward = triple mastery bar filling but not triple Exp) turned out to be true, I have one thing to say as an immediate response:Halt and remove the player leveling system right NOW. So you're saying that cards are being mastered faster by playing them during Rising Tensions than by playing them in other events, even though the screen is reporting only 20 XP per game?