Gabrosin said: Thank you Brigby, this is the sort of communication I was hoping for.Have you determined what the highest level a player would be at if you just gave out full XP for already mastered cards?If your intent is to only allow players to jump as high as the highest-level player currently in the game (probably Euky at 80-ish), would you consider an option to allow players who WOULD be higher than that level to remove some of their card mastery in order to let them have a fair shot at getting all their XP? Even if it meant a little additional work?
Tremayne said: I decided to sleep on what Brigby wrote earlier. Simply put I didn’t understand what he wrote. I can see I’m not the only one.@Brigby - thank you for providing an update on this. Basically, I do not understand what it is you are trying to communicate! It seems that there are some conditions that is missing to get a clear picture of why you are adjusting on a granularly level for individual players.I do not understand why your XP-system seems to be unfair to some players.I do not understand why you are trying to fix the unfairness for a limited number of players.I do not understand what the missing features are, which will fix the unfairness for everyone, regardless of which unfairness they are hit by!To sum up, I have been puzzled since you introduced the XP-system and I continue to be puzzled about it. I really hope that you will get to the next level soon, but it seems that you are introducing so much slack in the timeframe that we are looking at fall before we can expect a clearer picture.
Brigby said: starfall said: -snip-Permanently losing the ability to gain as much XP as our peers is the specific problem here. Yes. We absolutely recognize that this is the core issue here. Veteran players are the ones specifically affected by this issue, because they were dedicated enough to master so many cards prior to the Player Level feature being implemented.To preface the following explanation, I want to remind everyone that mastering cards will not be the only way to earn Player Experience in upcoming updates, so please keep that in mind. There will be additional sources that add onto the determining factors of a player's level and Matchmaking.We want to try and raise the affected veteran players' levels high enough so that they won't continue to fall behind in levels, even though they have the same or even more mastered cards, while making sure that future Matchmaking design doesn't inadvertently become hindered.Here is one idea we have considered: Let's say for example the current highest Player Level is level 50. We'd find all the affected veteran players and simply raise their level up to 50. New card set releases would be timed to provide additional content before this issue ever arose again. Not to mention by then some of the new features that would be introducing additional avenues of Player Experience would likely have begun being implemented, which would increase the options players have to level up their account.Now I will admit that this next statement is a bit speculative, since this traverses past the high level design that I'm aware of towards the granular details I've yet to be familiar with, but I speculate that these new avenues of Player Experience would also give players a way to earn differentiating amounts of Player Experience to separate themselves from players within their own Color Mastery. In other words, I speculate it wouldn't just be "All Platinum get X. All Gold get Y."
starfall said: -snip-Permanently losing the ability to gain as much XP as our peers is the specific problem here.
Artificially setting player levels will by definition screw some people over, no matter how you do it. If you would just give out the xp that everyone deserves and tune the leveling curve (which still has not been officially released yet, btw), this whole issue would immediately go away. Seriously, its that easy.
Machine said: Gabrosin said: Thank you Brigby, this is the sort of communication I was hoping for.Have you determined what the highest level a player would be at if you just gave out full XP for already mastered cards?If your intent is to only allow players to jump as high as the highest-level player currently in the game (probably Euky at 80-ish), would you consider an option to allow players who WOULD be higher than that level to remove some of their card mastery in order to let them have a fair shot at getting all their XP? Even if it meant a little additional work? Are you serious? Players should get all the XP they are due for their mastered cards, no matter what level that would give them.
Outersider said: To me the simplest solution would be a complete reset of the leveling for all players. Cards are then given their mastery points and Levels are made. THEN and only THEN players gain xp for events. I don't understand the idea that its complex. It's not you are making it complex. I'm sure this would piss off those that have leveled high since the update that screwed veterans, however since they have already received the rewards for their current levels they would actually be able to earn them again where as the veteran players would be earning them only once. To me this is a fair solution. Veteran players like myself would feel we got what we deserved and those newer players would have gained all those rewards we never did.
starfall said: Many different workable suggestions have been put forward in this thread. If I can be bothered I'll collate them for the next Monday repost.And yet on page 12, page TWELVE, if you can believe it, Brigby still seems to be putting forward ideas which (he claims) will mitigate the effect of the somehow unfixable XP removal issue on an ongoing basis.
How would it affect the people that have leveled up since the update? If we all got the XP we would get from color mastery... that's the only XP source in the game. The people that have leveled up since (like me) would be exactly where we are now.
Laeuftbeidir said: The perfect solution would take the card xp completely out of the equation IMO. It doesn't say a thing wasn't the capabilities of players
Mburn7 said: Thank you for the response Brigby (finally)!But I still don't understand why you (the team, not you specifically) can't just give everyone the actual amount of xp they earned up until now.If you are worried that some players will have "too high" levels, then JUST CHANGE THE LEVELING CURVEThe amount of xp needed to level up stops increasing at level 41 (it remains at a flat 6500 xp per level). If that number continued increasing (as it should) than the difference between players at the high end would be much lower. If you are worried about players being unable to level up past a certain point and then missing out on stuff (which is a valid concern), make it flatten out at a higher value at a higher level (maybe 10000 xp at level 60 or something).Artificially setting player levels will by definition screw some people over, no matter how you do it. If you would just give out the xp that everyone deserves and tune the leveling curve (which still has not been officially released yet, btw), this whole issue would immediately go away. Seriously, its that easy.