bobby_2613 said:What is completely crazy is that (finger crossed) some of us almost never have any freeze. I think I can count to 3 the times I've got a freeze. Ok, to be honest, if I know there's a problem with a card, I usually try not to use it (ex: sphinx decree) but other than that nothing. (Note: I'm not saying the freeze don't need to be their top priority. It should.)I wonder though if there would be a problem with some mobile OS. I mean, I'm on a Galaxy S7, that's not the new shiny phone. But sometimes, I often hear people on Android not having problems. Am I wrong? Is there many people out there on Android having freeze? Probably. But if the problem lies on the hardware it might be even tougher to find a fix. Anyways, in any case, I hope they'll fix it soon. So everybody would enjoy this great game again.
Thanks for your response @Brigby. I really appreciate that you took time for this. I totally understand that the game is complex and that a bug free game is a tall order, but I'm talking about the real basics here. There is a very big difference between a card doing things slightly different than what the card text reads and just not being able to play the game because it's unstable.
I like @Gabrosin's proposal (force proceed instead of quitting the match). In almost all of the cases, I can still access the game menu (to either check the battle log or quit the game). Skipping the action on whatever it was doing to be able to continue is way better that having to force quit the match. I wouldn't have cared in this specific instance if the remainder of my two creatures were not able to attack.
Please be aware that the relatively high radio silence also adds to the frustration. Just saying "we're working on it" is not enough. In the player XP thread, people keep asking and asking. Just giving a frequent update, say once a week, EVEN with the smallest piece of news, is enough for the majority of the players to know that you're still working on it and it has your focus.
PS: I use a Samsung Galaxy A3 2018.
PPS (and waaaay off topic): Ulquiorra is awesome! I liked his character a lot. There was so much more they could have done with him.
@Brigby: The story continues...
During the RGP event, node 2.2 I was playing with TED (The Eldrazi Desolation). I had Eye of Ugin on the board and a Spawnsire of Ulamog in hand. Since I was about to match an activated gem from the Eye of Ugin (knowing it would fetch another Spawnsire), I wanted to exile the Spawnsire I had in my hand. So, I exiled the card from my hand. When I wanted to match the gem, I noticed that I was no longer able to match any gems. The game still showed four cards in my hand, while it showed only the (correct) three when opening my hand. Apparently, this inconsistency caused the game to malfunction. This could probably have been solved with a "Force Proceed" button or any kind of other fix that solves the inconsistent game state. Again, I was able to open the menu to select Quit, which I had to do. Tip: when using the quit button, the text "Conceiding Victory" shows. Damn right it should have been a victory.
After the node refreshed, I tried again with the same deck. This time without any issues. However, when I came to node 2.2 again (so after three more refreshes), the exact same issue occurred. I think it has to be a combination of Eye of Ugin on the board and exiling Spawnsire of Ulamog from your hand. Nevertheless, two losses due to a bug.
To add insult to injury, the game was kind enough to present me the targeting bug on node 1.2 or 1.3, where I was about to win in that turn, but nevertheless cast a Groundswell to pump one of my creatures for a bigger overkill. Third loss due to game issues.
Summing up, the last THREE coalition events have been haunted by bugs, freezes and other issues. I received reports from other players in my coaltion that also suffered from random issues with the game. Luckily, there were also three perfect scores, so apparently not everyone is being hit by the instability of the game.
So, to get to the point: what's the current status of the force proceed / recovery option? Is the priority of this issue acknowledged and will it be implemented in the next update? It should be one of the developer's top priority, together with the XP fiasco.
Again, nothing but radio silence... I read this morning that one player took the effort to report on the forum he quit the game and you can be sure that a lot more have quit in the meantime without ever letting it know. Please keep us updated on the most important topics! I can't be that hard.
Thanks again.
arNero said:And aside from that, I know it sounds crazy, but for some reason I feel like maybe it's time for the developers to just make a fresh app. I know, crazy, but the current app is like a decrepit house that if you fix one of the walls, a window on the second floor falls off, and so on.... something like that (and sadly, there's probably no such thing as a programming duct tape, but I'll shut up now).
bobby_2613 said:I wonder though if there would be a problem with some mobile OS. I mean, I'm on a Galaxy S7, that's not the new shiny phone. But sometimes, I often hear people on Android not having problems. Am I wrong? Is there many people out there on Android having freeze?
Well, the last coalition event was finally free of bugs for me, after being hosed three coalition events in a row. I know how you feel and if I would be a beginning player, I would have certainly looked for something else to spend my spare time on. I also wouldn't recommend this game as it currently is to anyone else.
The core of the game and my team mates still attract me, but that doesn't mean there's no Point of No Return for me. Everybody has one. It's just of matter of time and keep making stupid decisions and implementions before I'm out.