ThaRoadWarrior said: I don't see a universe where you'd take Th4nos into PVE over Thano5 or Thano3 given the option - he seems explicitly intended as a tool in the anti-Gritty arsenal.I do wonder what the lay of the release PVP is going to look like with all the Panthos teams locked out though. I guess they're not mega-ubiquitous, but I do see more than a few on launch events when everyone is saddled with a 1/1/1 loaner.
Twomp_thaDJ said: So I may just be ignorant and don’t understand it, but his green power would do how much damage if there were no special tiles on the board if regular tiles destroyed do no damage?Edit: I only ask because I see a lot of people ranking this as a 5, but I don’t think it does anything other than board shake
wymtime said: So let’s look at 4 Thanos vs gritty kitty. Turn one 7 strike tiles placed, Kitty buffs tiles. Turn 2 remove one tile and Kitty buffs more tiles.turn 3-5 repeater process till there are only 3 tiles left. Gritty will I’ll still have 3 super strong strike tiles on the board doing some fairly strong match damage and causing s health back. The issue with him that I see is his one power only does good damage if there are a lot of special tiles out and since he keeps removing them it might not do a ton of damagethis will be ok for 4* players with one 5*, but 5* players will still go another route.
At 5 covers, does he still convert basic tiles to green if there are fewer than 3 such tiles? It looks like it won't process.
Brigby said: Inescapable Destiny - PassiveThanos watches his enemies' attacks, pitying their futile attempts to stop his plans. At the start of the turn, if there are 5 or more enemy Strike, Attack, or Protect tiles on the board, remove 1 of them and convert 1 basic tile to Green.Level 2: ...if there are 4 or more enemy...Level 3: ...and convert 2 basic tiles to Green.Level 4: ...and convert 3 basic tiles to Green.Level 5: ...if there are 3 or more enemy...
helix72 said: His green to me is a more expensive version of Carnage’s. At 270:Carnage Green: 6 AP, destroys 16 tiles (no AP), 651 per specialThanos Green: 12 AP, destroys 32 tiles (no damage or AP), 1576 per specialCarnage’s extra 16 tile damage adds an average of 693 damage to Carnage’s expected output. Thanos’s passive will be removing enemy special tiles but he only needs to hit 6 specials (enemy or friendly) to exceed double Carnage’s expected output. So I guess I’ll try him with Cardusa. It will be interesting to see if the green generation accelerates the team enough to outweigh the slow animation and make it viable.My comparison makes one assumption I don’t actually know is true: if Carnage’s green power destroys a color where he is not the strongest user on the team, is the damage generated his damage or the strongest user’s damage? If the latter, then a Thanos is never better on a per AP cost basis because of the damage cap.
KGB said: Twomp_thaDJ said: So I may just be ignorant and don’t understand it, but his green power would do how much damage if there were no special tiles on the board if regular tiles destroyed do no damage?Edit: I only ask because I see a lot of people ranking this as a 5, but I don’t think it does anything other than board shake At rank 4, all destroyed tiles do damage regardless of whether they are special or not. Hence everyone calling for Green to be at least rank 4.How much damage will then be whatever your base tile damage is for that color.KGB